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Chapter 163: Can be said to be very real.

"I think the mention of Chinese-style parents will definitely make people think of strictness and control of these words. Like when I was in school, my parents trusted me more, and the computer was placed in my room for me to check learning materials. However, there are For a while, I was very addicted to playing games. At night, when my parents fell asleep, I secretly got up to play on the computer, and then dozed off during class during the day. The test was very bad.

At that time, I could already feel that they were wondering if I was secretly playing with the computer, but I was addicted to playing, so how could I think about other things. When I was playing on the computer in the early morning, my dad suddenly opened the door of the room, and put the When the light was turned on, I looked at him, looking at his suppressed gaze, my head was like a thunderous explosion, and the whole person was stunned.

Then I was beaten so hard that my butt was almost smashed, and the computer was moved from my house to the living room. "

"Hey, it's scary if parents get angry."

"Speaking of restraint, my mother is very sensitive to my relationship. Once I was walking in the park with a female classmate, and she was bumped by a colleague she didn't know. She cross-examined me that night, saying that the one with you was with me. Who is the girl, in fact, we are just a general relationship, so I'm so embarrassed, she doesn't believe it after repeated explanations."

After listening to the enthusiastic speeches of the employees, Wang Jian summed it up and wrote down a few key words on the whiteboard: "It seems that everyone's main impression of the Huaguo-style parents can be summed up as focusing on performance, being strict, controlling, and not being disciplined. Good at expressing your love.

Parents have requirements for their children, and children also have their own feelings. Combining these considerations, the two attributes of 'parental satisfaction' and 'my stress' can be used to intuitively reflect this feeling. "

Wang Jian explained these two attributes again.

Since the game wants to resonate with players, it must be close to life.

In reality, children will experience stress due to various reasons during their growth, such as dissatisfied parents, poor test scores, too tired to study, and so on.

In the game, the arranged events are divided into two types: learning and entertainment. Learning can increase various attributes, but also increase the pressure value. When the pressure value is too high, it will turn into a psychological shadow, which will affect the child's Character, will become cold, selfish and so on.

This design is to remind players not to blindly let children learn for the sake of grades, but also to properly arrange entertainment activities, combining learning and entertainment, so as to cultivate mentally healthy talents.

When the psychological shadow is full, the child will completely collapse, and finally achieve a tragic ending such as going crazy or going to prison:

"Under the dual pressure of your parents and yourself, you are exhausted physically and mentally. The psychological shadow area increases again and again, until you can no longer bear it, and finally collapse!

In the end, what everyone sees is a strange person, who no longer contacts anyone, no one knows, you have a lot of things you want to do, but in the end you can't do it, you can only leave hope to the next generation! "

There are two main ways to decompress.

One is to arrange entertainment activities in the arrangement of each round, and the other is to buy decompression props in the canteen, but there are also restrictions on the number of times per round.

Planning Tools People nodded.

"As expected of the boss!"

"This design is very real, and too much stress can be transformed into a psychological shadow, and even a negative character."

"I read a piece of news before, that the child chose to run away from home because of the pressure of study. He had not heard from him for decades. When he finally found him, he had become a homeless man."

"Nowadays, students who choose to go to extremes will occasionally see news reports because of their high academic pressure. This is indeed a problem."

"If there are parents among the players, when playing this ending, they will definitely reflect on whether they put too much pressure on their children. Even players who are not parents now will think more when they have children of their own in the future. Well, maybe it reminds me of the game I played at the beginning.

"

"Yes, no matter how good the grades are, but there is a problem with personality, can he finally become a useful talent? Can a selfish and indifferent person get along well with colleagues and cooperate with teamwork at work?"

Bailiao made a suggestion: "I think that character is not only a literal character description, but also can have some specific effects in the game, such as negative characters reduce the attributes acquired by learning, and the corresponding positive characters are the opposite. Increases learned attributes."

Wang Jian praised: "Yes, this idea is very good, it can be adopted, how to reduce the increase, and then think about it when the design is in-depth."

He went on to explain.

In addition to arranging activities, another main content of the game is "brain digging", which greatly enriches the playability of the game.

Characters will replenish their action power each round. By consuming action power, they can play the game of "digging brain holes". Blocks of different colors and shapes represent different attributes, such as drop-shaped blue blocks. Click to increase physique, triangular green square, click to increase intelligence.

The square with the light bulb pattern painted on it, click to increase the perception, which is essential for learning new skills.

In addition to these most common blocks, there are also some special blocks, such as blocks that increase attributes every round after clicking, exploding blocks can eliminate blocks in a 3×3 grid, and blocks that open the full view of the image, one click can eliminate all the same blocks. Blocks with visible colors, and clicking on these blocks also consumes more energy than clicking on the base block.

The mobility of the characters can only be used for digging brain holes at the beginning, but as the game progresses, more functions appear.

For example, consuming energy, working part-time in exchange for pocket money.

Or chatting with beautiful girls at school, but this will reduce the power of digging brain holes, which may lead to slower learning progress and lower grades. As for how to weigh the pros and cons, it is something that players need to consider.

By arranging the schedule every day, there is a certain probability to obtain the specialties of the corresponding events.

For example, if you arrange "swimming", you may get the specialty "white bars in the waves".

In addition to increasing the growth attributes of family descendants, specialties can also play a role in face competition.

"Face competition?" The planning tool people looked puzzled.

Wang Jian smiled: "The face-to-face competition is somewhat similar to the scene in "The Boring Life" where the protagonist and his friends fight for wealth."

A suddenly realized voice: "Oh!"

Face is a word with Chinese characteristics.

The face-to-face competition in the game comes from life and is very real.