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Chapter 110: Interlocking fun!

Wang Jiandao: "Another fun of "Pokemon" is collection.

Collection can be said to be widespread in all kinds of games.

The collection in some games is an element that enriches the gameplay of the system.

For example, the game "Black Hand", which was popular for a while, but was banned for being too violent. The protagonist in the game is a gangster. After being beaten down once, he is unwilling to be a gangster all his life, and decides to challenge the local boss, Yang Nov, to become a star in the underground world.

The main line of the game is to fight and kill all the way, but outside the main line of the game, there are all kinds of cigarette boxes to collect.

Either play cards with punks to win, or hide in various locations like bar counters, trash cans, or buy from different shops.

At that time, a player made a very detailed guide. There are a total of 108 kinds of cigarette boxes that can be collected in "Black Hand", and many players even have no intention of fighting and indulge in collecting cigarette boxes.

That's the beauty of collecting elements.

It is also like the classic game "Snake", which uses collection as the fundamental driving force of the game.

There are also games that focus on the process of collecting, while downplaying the value of the collectible itself and the purpose of the collection.

Simply put, it is to add the gameplay of the game to the collection process to make the process interesting or challenging, and the collection is just a reward or loot for them to achieve this process.

For example, in platform jumping games, gold coins are set as collectibles and placed on a platform with spikes on both sides.

You can choose not to eat gold coins and go directly to the next level, or you can challenge a higher difficulty to get gold coins as a reward.

Although gold coins are very common, the process of collecting gold coins is very challenging. In the process of collecting gold coins, you can enjoy the fun of challenging high difficulty.

There is also a combination of the various fun of collecting: through various interesting or challenging processes, you can collect props that bring strength growth.

However, it is not just a combination of the fun of collecting. Appropriateness is the most important thing.

In addition, collecting elements can also be used as a means to enrich the game world view, enhance the game atmosphere, and enhance the sense of immersion.

For example, in "Pirate King", the treasures and antiques of various countries in various treasures have their own history behind them.Take it to a private collector and have special dialogues to make the world seem more real.

Another example is "Electronic Wasteland", the research notes scattered in different laboratories, through the recorded experimental content, a little bit to uncover the reason why the world turned into ruins, as well as the background of the protagonist.

Speaking of "Pokemon", a wide variety of Pokemon with distinct personalities and different images will undoubtedly allow players to fully experience the fun of collecting.

Not only because Pokémon itself is cute, can fight, and has practical value, the process of collecting Pokémon is full of fun - running around in every corner of the continent, spending an afternoon in lush grass, or in the dark. I walked back and forth in the cave until I caught the Pokémon I wanted, and I was excited to share my joy with my friends... Watching the Pokémon in the picture book fill up one by one, I felt a sense of accomplishment in my heart... ...

After finishing collecting, Wang Jian said again: "And another great fun in "Pokemon" is exchange."

Exchange?

The tool people fell into contemplation.

Although they didn't understand for a while what the fun of the exchange was, they still thought hard.

Bailiao's brain was also spinning rapidly. He held his chin in one hand, and his raised eyebrows could pinch the walnuts: "Exchange, it turns out to be the core fun? What kind of Pokemon do you want to catch, you can't catch it yourself? Why do you need to do this? Or

, to lower the probability of certain Pokémon, it is very difficult to catch, and then some players catch this one, and some other players catch that one, and then exchange them?

But this way, the game experience is not degraded. Is it? Intuitively, it feels very stupid.

And what is the purpose of this? To promote player communication? But at the cost of sacrificing the game experience, it feels a little bit more than the gain.

No, there must be something I don't want to understand. "

Wang Jiandao: "Do you still remember the name of the game? "Pokemon Fire Red Leaf Green"."

Baili Ao was stunned, as if he had caught some inspiration!

Wang Jian smiled: "Actually, "Pokemon Fire Red and Leaf Green" are two versions of the same game! It is divided into "Pokemon Fire Red" and "Pokemon Fire Red". In the two different versions, both There are some version-limited Pokémon!"

Wang Jian said, sighing in his heart.

Wonderful!

It was also through constant thinking that he discovered the beauty of this setting.

One game, two versions.

As said before, collecting is one of the core joys of Pokémon. Players may not understand what the two versions mean at first, and they don't pay attention to the function of exchange, but when the game reaches the later stage, when they want to collect the whole picture book, they will find that there are a few Pokémon that can't be found. !

When they go online for help, or communicate with their friends who play "Pokemon", they will be surprised and puzzled: Hey, why are some people like me, but these are not the same? Why do some people have these few that I don't have, but not the few that I have?

At this point, players will notice the swap feature and will spontaneously seek out other versions of the player to swap!

In the process of exchanging Pokémon, the exchange of experience and experience of the game is also smooth.

Even in the process of exchanging Pokémon happily and discussing the game becoming friends, the relationship with friends will be deeper.

Spontaneous gathering, spontaneous propaganda, spontaneous formation of topics!

This game mode of exchanging Pokémon is the best and most natural viral marketing!

One of the reasons for the success of the first production "The Demon King Hides the Holy Sword from the Brave" is that it formed spontaneous publicity among players by relying on free games and wonderful brain holes.

Wang Jian can't imagine how popular "Pokemon" will be after it is released!

He cleared his throat, continued: "As for the battle, it is also complementary to the exchange! When players collect Pokemon almost and want to exchange, they have also experienced hundreds of battles in the game and cultivated them. They have their own Pokémon team.

When the enemies in the game can't satisfy them, and there is an opportunity to exchange Pokémon to create a battle, they will naturally start a passionate battle.

Then they will find that fighting with people is even more fun Endless!"

After listening to Wang Jian's explanation, the tool people exclaimed: "Fuck, awesome!"

"This design is too strong! It perfectly combines the fun of the game with the means of publicity!

" , wave after wave of quadruple fun, who can withstand this!"

"It turns out that when the game is played in the later stage, it is not the end but the beginning?" "It

would be unbearable if "Pokemon" didn't become popular!"

Baili Ao Geng It was extremely shocking: "From the boss, you can always learn a lot!"

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