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Attributes explained

This first part of the chapter is going to be used to explain the attributes system in the book, just in case there's any confusion.

Damage: there is no calculation put into this attribute. The number next to this attribute in ship mode means the maximum number of points that is deducted from an enemies hull capacity per full powered strike or attack.

In human mode, the number next to this attribute represents the maximum number of points deducted from an enemy armours durability per full powered strike or attack. This state doesn't apply to flesh as I will use logic to judge the damage done to an unarmored being.

Speed: This attribute is messured in the fictional type MPH.

When in vehicle mode it represents normal mph.

When in ship mode, a mile is different. A mile for a ship represents a straight line from one side of the earth to the other. For example: 20mph means your ship travels the distance of 20 earth diameters lined up one in front of the other per hour at full speed. The reason descending on a planet might take a long time is because the speed of the ship is slowly decreased as it descends into the planet surface.

In human mode, this represents the top speed at which the captain can move if he made use of all movement attachments.

Storage capacity: This attribute represents how heavy of a load the storage room can support, it does not mean the storage room is full but rather can't support any more weight or the ship's overall top speed would decrease until the weight has been regulated. For example: One titanium ore carries the weight of 1 unit. If the storage room has a capacity of 100 units but is big enough to carry 1000 units, then you can choose to store 1000 titanium ores instead of one hundred. But for every 10 titanium ores added above the limit, the ship speed would reduce by 1mph.

In human mode, since there is no official storage attachments to the suit other than temperary storage and transfer attachments, the second rule about storage which states that a person's speed would be decreased is very much true here.

Hull capacity: This attribute is the foundation of the ship. It represents the overall ship. If hull capacity were to hit zero the ship would be totalled, unable to be repaired or used in any way shape or form ever again. Think of the hull capacity as the HP bar of the ship, run out and the ship dies.

In human mode, it changes to durability as it represents the durability of the nano suit the pilot has at it's current level. There is no such thing as an HP bar in the book as if a pilot is left armour less on another planet they usually just die from the planets atmosphere, but in rare casses where the planet is habitable, I will use logic and the various weapons would have various affects on the human body. Example: A heat ray will melt the flesh of a pilot, a Lazer beam will burn through the part of the pilot that it struck, no resistance.

Energy supply: This attribute represents the overall energy pool a ship has to splash. The only way to increase it is by upgrading the reactor room. Think of it as the basic unit helping the ship function. If the consumption rate is higher than production rate it could cause problems for the pilot. Same way if energy is wasted rapidly or unnecessarily, it could also cause problems for the pilot.

Example: If in a battle, you wasted all the energy firing off your weapons, the ship rooms would start shutting down until enough energy was recovered. The same is true if the ship consumes more energy than it produces. Example:

Energy consumption rate: 1000 per minute.

Energy production rate: 100 per minute

In human mode, this represents the overall amount of energy the nano suit possesses and can use for it's different functions like, self-regeneration, as well as if you had an attachment like, a pulse jet.

These are currently all the attributes introduced to the story. There is a chance I might add more but that isn't going to happen for a while.

Sorry if this wasn't what you guys were expecting but I felt I needed to get that out of the way before it caused some huge misunderstandings about a few things in the later chapters. Thank you for taking your time to read this chapter.