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From Mortal to Divinity

Dying and meeting a ROB was interesting. However like Dumbledore said, "After all, to the well-organized mind, death is but the next great adventure." And for me that was literally the truth. CYOA, SI, Jumpchain If you guys see the same fic on FF.net, spacebattles, sufficient velocity and wattpad, then it's not stolen, it's me. Picture does not belong to me. You can reach me on my discord: https://discord.gg/QMSCfBS

Servant_Ambrosius · Anime & Comics
Not enough ratings
169 Chs

Pre-DC Universe

AN: Alright, so this chapter was supposed to be an aftermath chapter with the main characters relaxing on his private island's beach. Unfortunately it wasn't working out, and the chapter just wasn't good at all, no matter how I tried to write it. So I decided to scrap it for now in favor of bringing you guys a better chapter with the same concept sometime later in the story. As for updates, I'm going to try to go back to one chapter per day instead of one chapter a week. This next world is the DC Universe. Originally it was supposed to be Young Justice, but I've decided to take inspirations from different sources like comics and animated shows with the Young Justice show serving as a base for the world. So expect some character origins from different sources

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Name: Ambrosius Malphas

Gender: Male

Age: ~2000 (Looks 27)

Height: 5'11

Hair Color: White

Eye Color: Crimson Red

Build: Medium

Body Type: Athlete

Stats (Without Enhancements)

Strength: EX

Endurance: EX

Agility: EX

Magical Resistance:

Age of Gods Magic: B+

Modern Magic: Complete immunity

Origin: Runes

Elemental Affinity: Divine Letters

Sorcery Trait: Rune God

Metavore: Retain physically fit body no matter how much or what you eat as long as it's enough to keep from becoming malnourished

Cosmic Warehouse:

Belt O' Tools: Batman graciously seems to have loaned you a belt containing the tools that he'll be using for this adventure. This includes stuff like remotely applied explosives gel capable of bringing down walls (though never seems to kill when blown up near someone's feet), to a cryptographic sequencer able to track signals, hack terminals, and listen to live radio broadcasts. ...How did he know you'd be needing this stuff?

Animal Suit: A high tech set of body armor themed after an animal of your choice (DCAMU Damian Wayne Robin suit). The head piece contains advanced electronics equipment that scans the environment for information and clues relevant to the situation. It can pick up anything from gaseous alcohol molecules that'll lead you to a crooked guard, to traces of tobacco on the ground to lead you to a hostage. You may also import a set of armor you already own to gain these qualities.

Bat Wing: Hmm, seems like you've picked up one of Batman's spare vehicles. The Batwing is a supersonic aircraft faster than many jet fighters, possess advanced stealth systems that make it invisible to radar, and can be operated remotely, or operate autonomously.

Bat Cave: A series of platforms and bridges situated within a small cave. Contains a computer with immense analytical abilities, a landing platform for any aerial vehicles you have, and some workshops for working on gadgets and gizmos. After the jump this can either be attached to the warehouse, or will appear somewhere nearby.

Assistant VI: Top of the line assistant model Virtual Intelligence. Can be stored in an omni-tool and keep track of large amounts of data.

Weapon Locker: Cache of mid to high grade weapons of all types. Enough to outfit a battlelion.

Armor Locker: Cache of mid to high grade armor of all types. Enough to outfit a battlelion.

Conflict Minerals: Massive stash of various rare elements.

Fine Clothes: A very fine and ornate set of clothing. The equivalent of the finest you'd expect to get in your starting region.

Land Deed: A deed to an area of land close by in your chosen region. It will be accepted by all authorities as rightfully yours. This updates each jump but is generally not a particularly large plot of land elsewhere.

Dragonglass Cache: A black cloak with a few obsidian dagger, arrowheads, and spearheads.

Poison: A woman's weapon to be sure, but it can't be beaten for efficiency or for matters of subterfuge.You have a replenishing chest of poisons from around the known world. From vials of the Tears of Lys to Sweetsleep to crystals of the Stranger. There is bound to be one that suits your purpose.

Valyrian Steel Spear: An excellent weapon of your choice made from Valyrian steel. Light and exceptionally sharp. Serves as a symbol of status. Gives an impression of great strength and brings dread to your enemies. (It looks like Gungnir from Thor 2011 movie)

Companions:

Custos - Black panther (can import for free)

Azula (must always import. In exchange can import for free)

Scathach (must always import. In exchange can import for free)

Morgan Le Fay (must always import. In exchange can import for free)

Mordred Pendragon (must always import. In exchange can import for free)

DC Universe

https://i.4pcdn.org/tg/1408477495304.pdf

1000 cp to spend

Age: 27

Drop in: You start off in the middle of your starting city. No one knows you or what you can do.

Powers:

Regeneration (-200 cp): You heal very quickly and are difficult to truly kill. Even limbs and certain organs can be regenerated. Most wounds will heal in seconds with more grievous injuries taking a few minutes. Organs and limbs take up to a couple of hours to regrow.

Psionic (-400 cp): You are able to read surface thoughts and emotions of creatures. You are also able to perform mild telekinesis of up to 300 lbs. Even mentally nudging someone to do something. Trained creatures or those who have a strong will can resist your powers. With long years of meditation and training you can improve your powers

Mental Resistance (-200 cp): Maybe you have a strong sense of self, maybe you have magical protections, or maybe you're really good at picturing a brick wall. Whatever it is, you have proven to be capable of defending against the strongest of mental assaults and intrusions.

Items:

Small Fortune (-150 cp): You have $10,000,000 in the bank. You also gain a decent sized home and even a butler to maintain it. You have the contacts to get a nice paying job. You can choose to have the secret identity benefits as well.

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Name: Azula

Gender: Female

Age: Unknown (Looks 27)

Height: 5'10

Hair Color: Black

Eye Color: Gold

Stats (Without Enhancements)

Strength: B

Endurance: A

Agility: A

Magical Resistance:

Age of Gods Magic: A

Modern Magic: Complete immunity

Origin: ?

Elemental Affinity: Average One

DC Universe

https://i.4pcdn.org/tg/1408477495304.pdf

1000 cp to spend

Age: 27

Drop in: You start off in the middle of your starting city. No one knows you or what you can do.

Powers:

Regeneration (-200 cp): You heal very quickly and are difficult to truly kill. Even limbs and certain organs can be regenerated. Most wounds will heal in seconds with more grievous injuries taking a few minutes. Organs and limbs take up to a couple of hours to regrow.

Mental Resistance (-200 cp): Maybe you have a strong sense of self, maybe you have magical protections, or maybe you're really good at picturing a brick wall. Whatever it is, you have proven to be capable of defending against the strongest of mental assaults and intrusions.

Items:

Javelin (-400 cp): : A ship capable of traveling underwater and into deep space. Has enough room to seat 6 comfortably. Lightly armored, armed with advanced laser weapons, and equipped with a wormhole generator.

Lair (-100 cp): You possess a secret lair. It has a computer similar to the BatComputer, a vehicle pad, and multiple secret entrances to use to your liking.

Small Fortune (-100 cp from Azula, -50 cp from Ambrosius) : You have $10,000,000 in the bank. You also gain a decent sized home and even a butler to maintain it. You have the contacts to get a nice paying job. You can choose to have the secret identity benefits as well.

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Name: Scathhach

Gender: Female

Age: Unknown (Looks 27)

Height: 5'9

Hair Color: Purple

Eye Color: Crimson Red

Stats (Without Enhancements)

Strength: A

Endurance: EX

Agility: EX

Magical Resistance:

Age of Gods Magic: A

Modern Magic: Complete immunity

Origin: ?

Elemental Affinity: Average One

DC Universe

https://i.4pcdn.org/tg/1408477495304.pdf

1000 cp to spend

Age: 27

Drop in: You start off in the middle of your starting city. No one knows you or what you can do.

Powers:

Mental Resistance (-200 cp): Maybe you have a strong sense of self, maybe you have magical protections, or maybe you're really good at picturing a brick wall. Whatever it is, you have proven to be capable of defending against the strongest of mental assaults and intrusions.

Deep Breath (-200 cp): You can breathe in water, the pressures of the ocean no longer bother you, an exceptional swimmer, and able to communicate underwater clearly.

Items:

Arsenal (-50 cp): – You have an arsenal of mundane weapons such as swords or throwing stars.

Lair (-100 cp): You possess a secret lair. It has a computer similar to the BatComputer, a vehicle pad, and multiple secret entrances to use to your liking.

Small Fortune (-150 cp) : You have $10,000,000 in the bank. You also gain a decent sized home and even a butler to maintain it. You have the contacts to get a nice paying job. You can choose to have the secret identity benefits as well.

Motherbox (-300 cp): A small highly advanced living computer from New Genesis. Capable of scanning and copying sources of information such as books, computers, and even the internet allowing for later viewing of the information. If the user is severely injured it can offer short term medical care to prevent death. It is extremely loyal to you.

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Name: Morgan Le Fay

Gender: Female

Age: ~1500 (Looks 27)

Height: 5'9

Hair Color: Blond

Eye Color: Green

Stats (Without Enhancements)

Strength: B

Endurance: B

Agility: A

Magical Resistance:

Age of Gods Magic: A

Modern Magic: Complete immunity

Origin: ?

Elemental Affinity: Average One

DC Universe

https://i.4pcdn.org/tg/1408477495304.pdf

1000 cp to spend

Age: 27

Drop in: You start off in the middle of your starting city. No one knows you or what you can do.

Powers:

Regeneration (-200 cp): You heal very quickly and are difficult to truly kill. Even limbs and certain organs can be regenerated. Most wounds will heal in seconds with more grievous injuries taking a few minutes. Organs and limbs take up to a couple of hours to regrow.

Psionic (-400 cp): You are able to read surface thoughts and emotions of creatures. You are also able to perform mild telekinesis of up to 300 lbs. Even mentally nudging someone to do something. Trained creatures or those who have a strong will can resist your powers. With long years of meditation and training you can improve your powers.

Mental Resistance (-200 cp): Maybe you have a strong sense of self, maybe you have magical protections, or maybe you're really good at picturing a brick wall. Whatever it is, you have proven to be capable of defending against the strongest of mental assaults and intrusions.

Items:

Small Fortune (-150 cp) : You have $10,000,000 in the bank. You also gain a decent sized home and even a butler to maintain it. You have the contacts to get a nice paying job. You can choose to have the secret identity benefits as well.

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Name: Mordred Pendragon

Gender: Female

Age: Biologically 7 (Looks 14)

Height: 5'0

Hair Color: Blond

Eye Color: Green

Stats (Without Enhancements)

Strength: A

Endurance: A

Agility: A

Magical Resistance: B

Origin: ?

Elemental Affinity: ?

DC Universe

https://i.4pcdn.org/tg/1408477495304.pdf

1000 cp to spend

Age: 12

Drop in: You start off in the middle of your starting city. No one knows you or what you can do.

Powers:

Regeneration (-200 cp): You heal very quickly and are difficult to truly kill. Even limbs and certain organs can be regenerated. Most wounds will heal in seconds with more grievous injuries taking a few minutes. Organs and limbs take up to a couple of hours to regrow.

Deep Breath (-200 cp): You can breathe in water, the pressures of the ocean no longer bother you, an exceptional swimmer, and able to communicate underwater clearly.

Mental Resistance (-200 cp): Maybe you have a strong sense of self, maybe you have magical protections, or maybe you're really good at picturing a brick wall. Whatever it is, you have proven to be capable of defending against the strongest of mental assaults and intrusions.

Skills:

Master Detective (-100 cp): You can't always be at a place at the right time to stop a crime. You are exceptionally skilled at finding clues, and piecing them together.

Master Planner (-150 cp): You have a way of putting some of the best plans together. You can look at problems and quickly put together a plan to deal with it in the best manner possible. That doesn't mean you have the resources to pull it off though.

Items:

Small Fortune (-150 cp): You have $10,000,000 in the bank. You also gain a decent sized home and even a butler to maintain it. You have the contacts to get a nice paying job. You can choose to have the secret identity benefits as well