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From Mortal to Divinity

Dying and meeting a ROB was interesting. However like Dumbledore said, "After all, to the well-organized mind, death is but the next great adventure." And for me that was literally the truth. CYOA, SI, Jumpchain If you guys see the same fic on FF.net, spacebattles, sufficient velocity and wattpad, then it's not stolen, it's me. Picture does not belong to me. You can reach me on my discord: https://discord.gg/QMSCfBS

Servant_Ambrosius · Anime & Comics
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169 Chs

Mass Effect Character Sheet

Overall Build 2

Name: Ambrosius Malphas

Gender: Male

Age: 17

Height: 5'8

Hair Color: Black

Eye Color: Gold

Looks: Ozymandias

Build: Medium

Body Type: Athlete

Stats

Strength: 1→ 2

Endurance: 1→ 2

Speed: 2→ 4

Dexterity: 2→ 4

Appeal: 0

Shape: 0

Sense: 2→ 4

Metavore: Retain physically fit body no matter how much or what you eat as long as it's enough to keep from becoming malnourished

Cosmic Warehouse:

Belt O' Tools: Batman graciously seems to have loaned you a belt containing the tools that he'll be using for this adventure. This includes stuff like remotely applied explosives gel capable of bringing down walls (though never seems to kill when blown up near someones feet), to a cryptographic sequencer able to track signals, hack terminals, and listen to live radio broadcasts. ...How did he know you'd be needing this stuff?

Animal Suit: A hightech set of body armor themed after an animal of your choice (DCAU Damian Wayne Robin suit). The head piece contains advanced electronics equipment that scans the environment for information and clues relevant to the situation. It can pick up anything from gaseous alcohol molecules that'll lead you to a crooked guard, to traces of tobacco on the ground to lead you to a hostage. You may also import a set of armor you already own to gain these qualities.

Bat Wing: Hmm, seems like you've picked up one of Batman's spare vehicles. The Batwing is a supersonic aircraft faster than many jet fighters, possess advanced stealth systems that make it invisible to radar, and can be operated remotely, or operate autonomously.

Bat Cave: A series of platforms and bridges situated within a small cave. Contains a computer with immense analytical abilities, a landing platform for any aerial vehicles you have, and some workshops for working on gadgets and gizmos. After the jump this can either be attached to the warehouse, or will appear somewhere nearby.

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Mass Effect Build

https://imgur.com/r/makeyourchoice/Z5s9b

1000 cp to spend

Race: Human

Age: 23

Location: Eden Prime

Origin: Marine (-100 cp) - Son of Caleb Malphas, Ambrosius was raised on Earth by his single father where he grew up listening to his father talk about their family's extensive history as marines. Eventually he would go on to promise to his father that he would make their ancestors proud by joining the Alliance. Unfortunately his father would never get to see that promise fulfilled due to meeting his end at the hand of a gang war. Grief stricken, Ambrosius threw himself into his studies and training using the left over notes and journals of his ancestors. By the time he was 18 and enlisted they only thing left for him to learn from boot camp was the current military tech, protocols and biotic training. This caused him to not only breeze through boot camp but he also almost beat the examiners in their final survival exam. In the end he was fast tracked to the N program where he was speculated to become humanities' first spectre. Currently on shore leave on Eden Prime after finishing N7 camp.

Class Infiltrator: Combining tech-savy with martial skills, infiltrators focus on quickly and stealthily picking off enemies one by one.

Perks:

Tactile Readiness: (-150 cp) You have very fine muscle control. For biotics, that means better and more powerful control over your abilities, a level of mastery so great it could be called telekinesis.

Finesse: (-300 cp) You instinctively keep track of your surroundings. Constantly assessing the situation, finding escape routes, looking for potential hostiles, nothing gets past your eyes.

Gear:

Loadout: (Free) Starter kit. Comes with a basic set of armor with a kinetic barrier, a basic weapon, one for every weapon type and an omni-tool.

Extra Credits: (50 cp) A credit chit holding 10k in credit.

Assistant VI: (-100 cp) Top of the line assistant model Virtual Intelligence. Can be stored in an omni-tool and keep track of large amounts of data.

Weapon Locker: (-100 cp) Cache of mid to high grade weapons of all types. Enough to outfit a battlelion.

Armor Locker: (-200 cp) Cache of mid to high grade armor of all types. Enough to outfit a battlelion.

Conflict Minerals: (-200 cp) Massive stash of various rare elements.

Drawbacks:

Shepard's Flock: (+100 cp) You'll never have to worry about keeping with Shepard's adventures, the adventures will come to you. Expect shenanigans to ensue.

Bounty: (+200 cp) Looks like you pissed in somebody's beer. Somebody important at that. Hunters will come after you, and every one you defeat causes the bounty to go up.