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Four Split Personalities

Battling an unusual form of personality dissociation, Motan admits to feeling the weight of immense pressure bearing down on him. Amidst this turmoil, he finds solace in a virtual escape called "The Realm of Innocence," a game that has become his sanctuary from stress. In the realm where ambiguity reigns, Motan's behavior is unpredictable and impetuous, making him the instigator and mastermind behind myriad events that spiral out of control. Yet, within the sphere of virtue, his resilience and courage shine through, earning him the admiration of many who see him as the epitome of a righteous knight and a fair judge. When dwelling in the balance of absolute neutrality, he adopts a demeanor of modesty and lethargy, mirroring the ordinary essence of every soul. Conversely, in the domain of chaotic evil, he transforms into a figure of madness and cruelty, embodying the very essence of a demon and deceiver, showing kindness only to himself. "Tan Mo is the most extraordinary Bard I have ever encountered, though he is... perplexing, to say the least," comments Countess Leisha, reflecting on his complex nature. "Mor is a man of distinguished integrity! Having met him just once, I am convinced that he is someone one can confidently turn their back to," declares Gwen, the leader of the Rose Rot, acknowledging his noble character. "If you're in search of the ideal neighbor, look no further than Hei Fan," recommends Alchemist Luna, suggesting his suitability for companionship. Yet, amidst these varied testimonies, a warning resonates, "Don't talk about that man!" indicating a mysterious, perhaps darker aspect of his persona that remains unexplored.

Micro-leaf Paulownia · Games
Not enough ratings
1143 Chs
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Chapter 123: Unpredictable_1

"Immaculate Evil"

A Unique Gift

Active activation: Converts your faction to "Chaotic Evil" and replaces this gift with the Innocent Heart, cooling time 3s.

Trait 1: All your basic attributes increase by 20%, all resistances increase by 20%, and stealth level increase by 3.

Trait 2: All your damage skills effect increase by 20%.

Trait 3: Gain Gifts "Innocence", "Inconstancy", "Selfishness" , "Decay".

Trait 4: All skills or equipment requirements, consumption, and cooldown time related to "Chaos" and "Evil" decrease by 20%.

Trait 5: Any guilt gained during the last "Innocent Heart" state can replace the cooldown of any skill at a one-to-one ratio (1 guilt value replaces 1 second of cooldown time).

Trait 6: You can't gain reputation through any channel.

Trait 7: All your damaging skills have an additional 5% critical hit rate.

Trait 8: All damage you take has a 5% chance of converting to a certain percentage of Health/Magic Power or Stamina Value.