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Fallout 4: Rebirth At Vault 81

If you wanted to read 20 Chapters ahead, be sure to check my Patreon!!! Go to https://www.patreon.com/Tang12 _________________________________ Sico has always been hospitalized since he was a kid because his body is very weak and the doctor doesn't know what the reason is, so his parents always find a way to make him happy. They gave him a PS4 console to keep him from being bored and distracted. When he downloaded Fallouts, especially Fallout 4 it became his favorite game of all time but someday his body became deteriorated and became weak so he had to be bedridden. Because of that, he can not play his favorite game again and feels sad because of it. He asked his parent to cut his life support system so that he can rest in peace and when he slowly closing his eyes, he made a wish to be reincarnated in Fallout 4 world. Many people don't know because of that wish, a legend born in alternates Fallout 4 world.

Tang12 · Video Games
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387 Chs

56. Scavenging Department

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Sico, concerned about the need for more manpower in both scavenging and security, listened intently to Preston's assessment. Considering the challenges, Sico acknowledged the merit in opening a new department dedicated solely to scavenging, allowing the militia to allocate their manpower resources more efficiently.

Sico, recognizing the need for a dedicated scavenging department, discussed potential solutions with Preston to enhance their efforts. As they brainstormed, they considered individuals within the Minutemen who possessed the skills and leadership qualities necessary to head this new department.

Sico and Preston, after careful consideration, decided that Hancock, the charismatic ghoul leader of Goodneighbor, was the ideal choice to lead the new scavenging department. Recognizing Hancock's resourcefulness, leadership skills, and familiarity with the wasteland, they believed he could bring valuable insights to the Minutemen.

The two leaders set out to approach Hancock, outlining their vision for the scavenging department and seeking his willingness to take on this crucial role.

Sico and Preston, approached Hancock, who was in the midst of training the militia in combat techniques with Robert. The rhythmic sound of gunfire echoed through the air as they waited for a break in the training.

Sico: "Hancock, we've been observing your leadership and skills. We're proposing a new scavenging department within the Minutemen, and we believe you're the right person to lead it. Your expertise could significantly benefit our efforts. What do you say?"

Hancock, wiping sweat from his forehead, considered their proposal. After a moment, he holstered his weapon and grinned.

Hancock: "I've been itching for a new venture. Let's make the Commonwealth a better place together, my friends. I'm in."

With Hancock on board, they discussed the logistics and initial steps to integrate the scavenging department into the Minutemen's operations.

Sico, Preston, and Hancock gathered in a strategic meeting room within the Minutemen HQ. The table was scattered with maps, charts, and blueprints as they began outlining the structure and objectives of the newly proposed scavenging department.

Sico: "Our goal is to enhance our scavenging efforts, gathering resources efficiently to support our settlements and Sanctuary. Hancock, your experience in the wasteland will be instrumental. We'll need designated teams, supply routes, and coordination with our existing departments."

Preston nodded in agreement, emphasizing the importance of establishing communication channels and ensuring the safety of scavenging teams. Hancock, ever charismatic, contributed ideas on tapping into Goodneighbor's network for information and resources.

As the planning session continued, a comprehensive strategy emerged, combining the strengths of the Minutemen with Hancock's wasteland-savvy leadership.

With the strategy in place, Sico, Preston, and Hancock shifted their focus to overseeing the initial implementation of the scavenging department. They monitored its progress closely, ensuring that designated teams were formed, supply routes established, and coordination with existing departments was seamless.

Recruitment efforts began, drawing upon the ranks of the Minutemen for individuals with the skills and resilience needed for scavenging in the harsh wasteland.

Acknowledging the need for additional manpower, Sico, Preston, and Hancock considered recruiting settlers from Sanctuary to bolster the scavenging department. They envisioned a training program that would equip these settlers with the skills necessary to navigate the challenges of the wasteland.

Working together, they outlined a comprehensive training plan, covering survival skills, combat techniques, and wasteland navigation. The aim was not just to expand the scavenging team but also to empower the settlers with the ability to defend themselves and contribute meaningfully to the Minutemen's efforts.

As the training program took shape, Sico, Preston, and Hancock prepared to present the idea to the settlers in Sanctuary, seeking volunteers willing to undergo the training and join the newly established scavenging teams.

Hancock's charismatic leadership played a key role in rallying support for this new endeavor, as his influence extended beyond the traditional boundaries of the Minutemen.

The trio, Sico, Preston, and Hancock, stood before the gathered settlers in Sanctuary, the air buzzing with a mix of anticipation and curiosity. Hancock, with his charismatic presence, addressed the crowd.

Hancock: "Alright, folks, we've got an opportunity to make the Commonwealth a safer and better place. The Minutemen are expanding, and we need your help. We're forming a scavenging department, and we're looking for volunteers to join us."

As Hancock outlined the vision for the scavenging department, Sico and Preston emphasized the importance of the training program that would prepare volunteers for the challenges of the wasteland. They invited those willing to take on this responsibility to step forward and contribute to the Minutemen's mission.

The response was a mix of thoughtful nods and a few eager individuals stepping up, ready to undergo training and join the scavenging teams.

Excitement and determination filled the air as Sico, Preston, and Hancock organized the initial training sessions for the volunteers. They introduced basic survival skills, combat techniques, and wasteland navigation. The trio worked together seamlessly, each contributing their unique expertise to prepare the settlers for the challenges ahead.

As the training progressed, a sense of unity and purpose grew among the volunteers. The camaraderie fostered within these sessions became the foundation for the newly formed scavenging department. Sico, Preston, and Hancock witnessed the transformation of individuals into a cohesive team, ready to face the dangers of the wasteland in service of the Minutemen.

With the completion of the training program, Sico, Preston, and Hancock gathered the newly formed scavenging teams to prepare for their first missions. The atmosphere was charged with a mix of anticipation and readiness as the volunteers, now skilled and cohesive, eagerly awaited their assignments.

Sico addressed the teams with a firm resolve, emphasizing the importance of their role in securing resources for the Commonwealth and supporting the Minutemen's mission. Preston and Hancock added their words of encouragement, fostering a sense of pride and responsibility among the scavengers.

As the teams set out on their initial missions, the trio continued to oversee their progress, ensuring that the scavenging department operated smoothly and efficiently. The success of these missions would not only bolster the Minutemen's resources but also solidify the role of the newly established department in the organization.

On the dawn of the next day, the scavenging teams, now consisting of 25 skilled individuals and 3 brahmin, prepared for their first missions. Led by Hancock and Sico, and accompanied by 10 militia members, 10 Protectrons, and 2 Sentry Bots, start the expedition into the wasteland.

The atmosphere was charged with determination and unity as the teams ventured into the wasteland, each member equipped to face the challenges that awaited. The guards, vigilant and powerful, ensured the safety of the scavengers against potential threats.

As the scavenging teams ventured into the wasteland, their determined expedition led them to a place known as the Wicked Shipping Fleet Lockup. The shipping lockup, surrounded by the remnants of abandoned trucks and trailers, piqued the scavengers' curiosity.

Hancock and Sico, with the guards and robotic companions at their side, approached the lockup. The air was filled with a mix of tension and anticipation as they surveyed the area. The locked truck trailers hinted at potential treasures within, awaiting discovery.

Surveying the Wicked Shipping Fleet Lockup, Hancock and Sico gathered the scavengers to strategize the unlocking of the trailers. The air crackled with anticipation as the team examined the locks, considering their options.

Sico, with a thoughtful expression, suggested leveraging the skills of the team's locksmiths to attempt a delicate approach first. Hancock agreed, emphasizing the need for caution to avoid damaging any valuable cargo inside.

The scavengers, equipped with the necessary tools, approached the locked trailers. With precision and care, the locksmiths began their work, focused on unlocking the potential supplies hidden within the Wicked Shipping Fleet Lockup.

The locksmiths, working with precision, successfully unlocked the first trailer at the Wicked Shipping Fleet Lockup. With a creak, the doors swung open, revealing a cache of electronic supplies. The scavengers peered inside, their expressions a mix of satisfaction and curiosity.

Hancock, pleased with the find, nodded toward Sico.

Hancock: "Looks like we hit the jackpot, my friend."

Sico acknowledged the success, and the scavengers, energized by their discovery, moved on to the next locked trailer, eager to unveil more supplies that could benefit the Minutemen.

As the scavengers worked to unlock the remaining trailers at the Wicked Shipping Fleet Lockup, the air filled with anticipation. Each trailer held the promise of valuable supplies for the Minutemen.

However, in the midst of their exploration, a sudden onslaught of feral ghouls emerged from the nearby building. The scavengers, caught off guard, quickly shifted from the thrill of discovery to the urgency of survival.

Hancock and Sico, drawing their weapons, led the charge against the feral ghouls. The guards, militia members, and robotic companions rallied to defend the scavengers and protect the newfound supplies.

In the chaotic clash with the feral ghouls, the scavengers fought fiercely to defend themselves and protect the valuable supplies they had uncovered. Hancock's relentless attacks and Sico's strategic moves set the tone for the team's resilience.

The guards and militia members, armed and determined, formed a defensive perimeter, pushing back the relentless waves of feral ghouls. The robotic companions, their mechanical precision an asset in the battle, targeted the ghouls with efficiency.

Despite the ferocity of the ghoul onslaught, the scavengers' coordination and skill prevailed. As the last ghoul fell, a moment of tense silence settled over the Wicked Shipping Fleet Lockup.

Hancock, catching his breath, surveyed the scene.

Hancock: "Good work, everyone. Now, let's finish unlocking those trailers and see what else we've got."

With the feral ghoul threat eliminated, the scavengers resumed their mission, unlocking the remaining trailers and unveiling the supplies within, ensuring the Minutemen's resource pool continued to grow.

As the scavengers continued unlocking the remaining trailers at the Wicked Shipping Fleet Lockup, each one revealed a trove of supplies, expanding the Minutemen's resource pool. The team worked efficiently, unloading the trailers and inspecting the contents with a growing sense of satisfaction.

Sico and Hancock, overseeing the process, exchanged nods of approval. The guards and militia members, their initial tension now replaced by a shared sense of accomplishment, assisted in organizing and cataloging the newfound supplies.

Hancock: "This is a game-changer for us, Sico. With these resources, we can fortify our settlements and ensure the safety of the Commonwealth."

Sico agreed, recognizing the significance of the successful mission. The scavengers, amidst the remnants of the ghoul encounter, emerged victorious, their unity and determination unwavering.

With the trailers successfully unlocked and their valuable contents secured, the scavengers concluded their mission at the Wicked Shipping Fleet Lockup. The team efficiently packed the supplies onto the brahmin, ensuring everything was secured for continuing the journey.

Sico and Hancock oversaw the process, their satisfaction evident in the exchange of approving nods. The guards and the scavengers members, now in high spirits after the successful venture, prepared for the continued journey to find more supplies for the Minutemen.

Hancock, eyeing the loaded brahmin, spoke with optimism.

Hancock: "This is just the beginning. Let's keep this momentum going, find more supplies, and make the Commonwealth a better place."

With renewed determination, the scavengers resumed their journey, the loaded brahmin marking their success and the promise of further contributions to the Minutemen's cause.

As the scavenging teams continue their journey advanced through the wasteland, they stumbled upon an old train station named Bedford Station. As the scavenging teams approached Bedford Station, the anticipation of discovering potential treasures within the train's cargo was interrupted by the sudden emergence of a group of feral ghouls from the train station checkpoint.

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• Name: Sico

• Stats :

S: 7,44

P: 5,44

E: 6,44

C: 7,44

I: 9,44

A: 3,45

L: 5

• Skills: intermediate Mechanic, Science, and Shooting skills, Beginner Medical, and Hand to Hand Combat skills

• Inventory: 16.540 caps, 10mm Pistol, 1500 10mm rounds, 22 mole rats meat, 17 mole rats teeth, 1 fragmentation grenade, 6 stimpak, 1 rad x, 6 fusion core, computer blueprint, modern TV blueprint, camera recorder blueprint, 1 set of combat armor, Automatic Assault Rifle, 1.500 5.56mm rounds, power armor T51 blueprint, Electric Motorcycle blueprint, T-45 power armor, Minigun, 1.000 5mm rounds, Cryolator, 200 cryo cell, Machine Gun Turret Mk1 blueprint, electric car blueprint, Kellogg gun, Righteous Authority, and Ashmaker.

• Active Quest: None.

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