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Fallout 4: Rebirth At Vault 81

If you wanted to read 20 Chapters ahead, be sure to check my Patreon!!! Go to https://www.patreon.com/Tang12 _________________________________ Sico has always been hospitalized since he was a kid because his body is very weak and the doctor doesn't know what the reason is, so his parents always find a way to make him happy. They gave him a PS4 console to keep him from being bored and distracted. When he downloaded Fallouts, especially Fallout 4 it became his favorite game of all time but someday his body became deteriorated and became weak so he had to be bedridden. Because of that, he can not play his favorite game again and feels sad because of it. He asked his parent to cut his life support system so that he can rest in peace and when he slowly closing his eyes, he made a wish to be reincarnated in Fallout 4 world. Many people don't know because of that wish, a legend born in alternates Fallout 4 world.

Tang12 · Video Games
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389 Chs

343. Situation in the Commonwealth after Sentinel Debut

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Steeling himself for the challenges ahead, Sico knew one thing for certain: they would keep fighting until the Commonwealth was free.

The dim light of the command center flickered as Sarah, Albert, Piper, Mel, and Sturges gathered in Sico's office. Maps and reports cluttered the table at the center of the room, and the air was thick with tension. Sico, standing near the window with his arms crossed, turned to face them. His leadership presence was undeniable, a calm yet formidable force in a world teetering on the edge of chaos.

"All right," Sico began, breaking the silence, "Sarah, what have the Gunners been up to this time?"

Sarah, standing closest to the table, stepped forward and unfolded a map of the Commonwealth, her finger tracing a path down to the southeast.

"They're fortifying the Murkwater Construction Site," she said, her voice measured but filled with concern. "Our scouts reported increased activity there over the past few days. They're digging in, building what looks like a stronghold. If they manage to complete it, they'll have a base of operations from which they can launch attacks on our southern territories. We've already seen small raids near the Warwick Homestead. If we let them finish this, it could spiral into something much worse."

Sico leaned over the map, his brow furrowed. Murkwater was a prime strategic location. If the Gunners managed to turn it into a stronghold, it would become a launching pad for attacks that could disrupt supply lines and threaten Minutemen-held settlements. But Sico wasn't the type to dwell on worst-case scenarios.

"It's not going to happen," he said with a scoff, straightening up and looking around the room. "The Gunners think they can just set up camp in the Commonwealth and rebuild their strength. But I promise you, as we sit here in this meeting, every faction leader in the Commonwealth is already talking about the Sentinel. They're scared. They've seen what we're capable of now."

Mel grinned from his spot by the doorway. "They should be scared. The Sentinel's a game changer. Took a hell of a beating and still powered through. Once we're done with the repairs, it'll be even stronger. Faster too."

Sico gave him a nod before turning back to the others. "The Gunners won't get the chance to use Murkwater as a staging ground. We'll hit them before they can fortify it any further. But before we move, I want to know how the other factions are reacting. This isn't just about the Gunners—this is about keeping every major player in check."

He glanced at Piper, whose sharp investigative instincts often had her ears to the ground. "Piper, what's the word from the Institute? I imagine they're not too thrilled about the Minutemen rolling out heavy weaponry."

Piper smirked, flipping through her notes. "You'd be right about that. I've got contacts in Diamond City who tell me the Institute's been more secretive than usual, which is saying something. From what I've gathered, they're nervous. They've always prided themselves on their technological superiority, but the Sentinel... well, it's something they didn't see coming. You can bet they're scrambling to figure out how we got our hands on tech that rivals theirs."

She leaned in closer, her tone lowering. "But they're not just worried about the Sentinel itself. They're worried about what it represents. The Minutemen have always been a grassroots, people-powered movement. Now, with advanced tech, they're seeing a threat that's not just ideological. They can't ignore us anymore."

Sico nodded thoughtfully, absorbing the information. The Institute had always operated from the shadows, manipulating events in the Commonwealth for their own gain. If they saw the Minutemen as a serious threat now, it meant they were paying attention, and that was both a blessing and a curse.

He turned next to Sturges, the engineering genius behind much of the Minutemen's recent technological advancements. "What about the Brotherhood of Steel? They've got the tech and the numbers to be a problem if they decide they don't like the Sentinel."

Sturges scratched his chin, leaning back in his chair. "The Brotherhood, huh? Yeah, they're a bit of a wild card. Power armor, Vertibirds, and a superiority complex the size of a Vertibird hangar." He paused, then chuckled lightly. "But seriously, I think they're torn. On one hand, they've always been about hoarding technology, and now that we've got something like the Sentinel, they're probably wondering how we pulled it off. I wouldn't be surprised if they've already started thinking about ways to 'acquire' the Sentinel for themselves. But on the other hand…"

He gestured to Sico. "They respect strength, and they know you don't take kindly to them marching in and trying to muscle us around. The Brotherhood likes to think they're the sole authority on what tech should be controlled and who should wield it. The Sentinel challenges that."

Sico let out a breath, his eyes narrowing. The Brotherhood had always been a faction that walked a fine line between ally and enemy, and now, with the Sentinel in play, that balance was even more precarious.

"Albert," Sico said, turning to the older Minuteman strategist, "what's your take on the Railroad? They're all about freedom and helping synths, but they've got to have some thoughts about what we're doing with advanced tech like the Sentinel."

Albert gave a measured nod, folding his arms across his chest. "The Railroad is a tricky one. They're not interested in power plays the way the Institute and the Brotherhood are, but that doesn't mean they're not paying attention. They care about the balance of power in the Commonwealth because it affects their ability to operate. Right now, they're probably concerned that the Sentinel could shift that balance too far toward the Minutemen."

He paused, considering his words carefully. "But I don't think they see us as a direct threat. They're more likely to approach cautiously, maybe even try to ally with us if they think we can help their cause. If anything, they're probably hoping the Minutemen can keep the other factions in check. But they'll be watching closely to make sure we don't become the next oppressive force."

Sico absorbed the insights from his team. Every faction in the Commonwealth had its own agenda, and the Sentinel had thrown a wrench into all of them. The Institute was likely plotting from the shadows, the Brotherhood was sizing up the Sentinel like a prize, and the Railroad was cautiously observing from the sidelines.

"All right," Sico said, his voice steady but resolute. "We've got eyes on us from every corner of the Commonwealth. But that doesn't change our mission. We're here to protect the people, to make sure no one—whether it's Raiders, Gunners, or some shadowy faction—can threaten the Commonwealth's future."

He turned back to the map of Murkwater, his eyes scanning the terrain around the Gunner's stronghold. "The Gunners are our immediate concern. We'll hit them fast and hard, before they can fully fortify Murkwater. Once we take them out, it'll send a message to the rest of the Commonwealth: the Minutemen are back, and we're not backing down."

The room fell silent for a moment as the weight of his words settled over the group. Each of them knew the risks, but they also knew the stakes. This wasn't just about territory or power; it was about the future of the Commonwealth.

"Sarah," Sico continued, "get the troops ready. I want to move on Murkwater within the next 48 hours. We can't afford to let the Gunners dig in any deeper."

Sarah gave a firm nod, already mentally preparing the logistics of the operation. "Understood, General. I'll have the squads prepped and ready."

Sico glanced at Piper, Mel, and Sturges. "You three, keep me updated on any chatter you hear from the Institute, Brotherhood, or Railroad. If they're planning something, I want to know about it before they act."

They all gave their acknowledgments, the weight of the mission clear on their faces.

As the group dispersed to carry out their tasks, Sico stood alone for a moment, his gaze returning to the map of the Commonwealth. The Sentinel had changed everything—both for the Minutemen and for the entire region. Now, it was up to him to ensure that the power they wielded was used wisely and that the people of the Commonwealth remained free from the grasp of tyrants.

Brotherhood of Steel - Maxson's Office, The Prydwen

Elder Arthur Maxson stood at the massive window of his office aboard the Prydwen, overlooking the Commonwealth below. His posture was rigid, the weight of command clear on his broad shoulders as he gazed out over the landscape of a world that the Brotherhood of Steel sought to protect—and control.

Behind him, Knight-Captain Kells stood in silent anticipation. Maxson had called for this meeting immediately upon hearing of the Sentinel, the Minutemen's new weapon, from their scouts. The name alone was enough to cause concern. The Brotherhood of Steel prided themselves on their technological superiority, on their mission to protect humanity from the dangers of unchecked technology. But now, someone else was muscling into their territory, and not just any group—the Minutemen.

Maxson finally spoke, his voice low but carrying the authority of his station. "The Minutemen have crossed a line, Kells."

Kells stepped forward, his face impassive but his eyes sharp. "The reports suggest this 'Sentinel' is a significant advancement. Power armor-level durability, advanced weapon systems—possibly even rivaling some of our own tech. It's... unexpected, Elder."

Maxson turned to face him, his eyes narrowing. "Unexpected isn't the word for it. It's unacceptable. The Minutemen were nothing more than ragtag militiamen not too long ago, barely able to hold their own against raiders. Now, suddenly, they're wielding advanced military-grade technology? No. Someone is feeding them this power, and I intend to find out who."

Kells nodded. "You suspect the Institute?"

Maxson crossed the room, his steps measured as he moved toward his desk. "It's a possibility, though the Institute prefers to keep their creations under their control. The fact that the Minutemen now have the means to rival our most advanced systems is... troubling. It's not just about the technology. It's about the precedent."

Maxson leaned on the desk, his hands gripping its edges. "The Brotherhood has always been the protector of technological knowledge. We decide who wields it, and how it should be used. If the Minutemen can arm themselves with weapons like the Sentinel, then every other faction in the Commonwealth will feel emboldened to follow suit."

Kells remained silent, but Maxson could sense his agreement. The Brotherhood thrived on control, on order. The Sentinel was a disruption to that balance.

Maxson's voice grew colder, more resolute. "We can't allow this to continue. The Minutemen must understand that they are overstepping their bounds. The Brotherhood will not tolerate the misuse of technology. If they refuse to surrender the Sentinel to us, we will take it by force."

Kells raised an eyebrow. "Do you believe Sico would be willing to negotiate?"

Maxson shook his head. "Sico's no fool. He knows that giving up the Sentinel would weaken his position. He'll dig in. But we need to send a message—to him, and to the entire Commonwealth. We are the authority here. The Minutemen are a threat, and they must be dealt with before they grow any stronger."

---

The Institute - Director's Office, The Institute

Deep within the pristine, white walls of the Institute, Father sat in his office, his calm demeanor masking the tension that buzzed through the halls. The news of the Minutemen's Sentinel had reached the Institute quickly, and it was a development they hadn't anticipated. The Institute prided itself on having the most advanced technology in the Commonwealth—on being the pinnacle of human progress. But now, a surface faction, a group of rebels, had somehow acquired a weapon that could rival their own creations.

Dr. Madison Li and Dr. Ayo stood before him, each with their own concerns.

"This Sentinel changes everything," Dr. Li began, her voice filled with a rare note of frustration. "We've always considered the Minutemen a nuisance at best, but now... this technology they've somehow developed could pose a real threat. It's not just their increased strength. The fact that they could field something this advanced without us knowing... it's a breach of the balance."

Father looked out over the gleaming city below, the lights of the Institute reflecting in his eyes. "You're suggesting they had outside help."

Dr. Ayo nodded. "There's no other explanation. The Minutemen are well-organized, sure, but they don't have the means to develop something like the Sentinel on their own. The question is, who provided them with the technology? It wasn't us, and as far as our surveillance can tell, it wasn't the Brotherhood. This could be a third party."

Father leaned back in his chair, fingers steepled. "Regardless of how they acquired it, the fact remains that the Minutemen now possess a weapon that could rival our synth forces. That cannot be ignored."

Dr. Li folded her arms. "It's a strategic threat, yes. But there's more. The Minutemen represent an ideal we've always considered foolish: that the surface can govern itself, that these scattered settlements can somehow survive without guidance. With the Sentinel, that foolishness becomes dangerous. The people of the Commonwealth are seeing the Minutemen as a legitimate power now. They'll start to believe they don't need us."

Father's expression darkened slightly. "Perception is everything. If the people begin to see the Minutemen as protectors, as saviors, then they will resist us more fiercely than ever. We cannot allow that to happen."

Dr. Ayo spoke up. "We could send a message. A subtle one. Let the Minutemen know that we're watching—that any misuse of this technology will be met with... consequences."

Father nodded slowly. "Yes. We'll need to contain this situation before it escalates. But we must tread carefully. Direct conflict with the Minutemen is not ideal. For now, we will monitor them closely, study the Sentinel, and, if necessary, remind them of who truly controls the future of the Commonwealth."

---

The Railroad - Old North Church, The Railroad Headquarters

In the dimly lit tunnels of Old North Church, the leaders of the Railroad gathered around a worn table. Desdemona, the head of the Railroad, leaned forward, her eyes focused intently on the subject of their discussion: the Minutemen and their new weapon, the Sentinel.

Beside her, Deacon lounged in his chair, his usual laid-back demeanor replaced with uncharacteristic seriousness. Tinker Tom and Dr. Carrington sat across from them, both with their own thoughts on the matter.

"Well," Deacon began, breaking the silence, "this is a twist I didn't see coming. The Minutemen have always been the good guys—the ones who help settlements, fight off raiders. But now they've got a shiny new toy that could change everything."

Desdemona frowned. "The Sentinel... we need to figure out what it means for the Railroad. The Minutemen have always been allies, or at the very least, neutral. But with this new technology, they could shift the balance of power in the Commonwealth. And if that happens, everyone will be affected—including us."

Tinker Tom leaned forward, his eyes wide with a mix of excitement and concern. "I've been hearing rumors about this thing, and let me tell ya, it's no joke. If it's as advanced as people are saying, the Minutemen could be a real powerhouse. But that's the thing—we don't know where it came from. It's like it appeared outta nowhere!"

Dr. Carrington, always the pragmatist, spoke up. "The Minutemen aren't interested in domination, that much we know. But with the Sentinel, they could become a target. The Brotherhood, the Institute—they'll see this as a threat. If the Minutemen aren't careful, they could find themselves dragged into a conflict they're not prepared for."

Desdemona nodded slowly. "Which is why we need to be cautious. The last thing we want is for the Minutemen to become too powerful and shift the Commonwealth into a new form of tyranny, even if they don't intend to. But we also can't let them fall. If the Institute or the Brotherhood gains control of the Sentinel—or worse, destroys the Minutemen—we lose a critical ally."

Deacon chuckled lightly, though his eyes remained serious. "Sounds like we've got ourselves a delicate dance here. Keep the Minutemen strong enough to hold off the big guys, but not so strong they become the new big guys."

Desdemona leaned back in her chair, her eyes narrowing. "Exactly. We'll reach out to Sico, quietly, and offer our support. But we'll also make sure he understands the risks. The Railroad will watch closely—and intervene if necessary."

She glanced around the room, her gaze settling on each member of the Railroad leadership. "The Commonwealth is changing, and we need to make sure we're on the right side of that change."

---

As the leaders of the Commonwealth's most powerful factions each considered their next moves, the delicate balance of power that had existed for so long now teetered on the brink of chaos. The Sentinel—this mysterious, game-changing weapon in the hands of the Minutemen—had set off a ripple that threatened to become a storm.

The Brotherhood of Steel, fiercely protective of their technological dominance, prepared for war, knowing they could not afford to lose control over the Commonwealth's future. The Institute, ever watchful and calculating, weighed their options, aware that any shift in the public's perception of the Minutemen could destabilize their carefully maintained grip on the region. And the Railroad, always lurking in the shadows, pondered how best to protect their fragile alliance without letting any one faction seize the upper hand.

But Sico, leader of the Minutemen, stood at the center of this maelstrom. A man who had risen from the ashes of a broken Commonwealth to become a symbol of hope, now faced an impossible choice. The Sentinel, once a tool of salvation, had become a beacon of both fear and ambition, drawing the attention of all who sought to control the future.

In this uncertain time, the Commonwealth's future hung in the balance. Friendships could turn to rivalries, alliances into betrayals, and even the best of intentions could plunge the region into conflict. As the shadow of the Sentinel loomed over the Commonwealth, only one thing was certain: nothing would ever be the same again.

________________________________________________

• Name: Sico

• Stats :

S: 8,44

P: 7,44

E: 8,44

C: 8,44

I: 9,44

A: 7,45

L: 7

• Skills: advance Mechanic, Science, and Shooting skills, intermediate Medical, Hand to Hand Combat, Lockpicking, Hacking, Persuasion, and Drawing Skills

• Inventory: 53.280 caps, 10mm Pistol, 1500 10mm rounds, 22 mole rats meat, 17 mole rats teeth, 1 fragmentation grenade, 6 stimpak, 1 rad x, 6 fusion core, computer blueprint, modern TV blueprint, camera recorder blueprint, 1 set of combat armor, Automatic Assault Rifle, 1.500 5.56mm rounds, power armor T51 blueprint, Electric Motorcycle blueprint, T-45 power armor, Minigun, 1.000 5mm rounds, Cryolator, 200 cryo cell, Machine Gun Turret Mk1 blueprint, electric car blueprint, Kellogg gun, Righteous Authority, Ashmaker, Furious Power Fist, Full set combat armor blueprint, M240 7.62mm machine guns blueprint, Automatic Assault Rifle blueprint, and Humvee blueprint

• Active Quest: -

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