This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
Say you were haggling with a jewelry merchant and asked, "Would you be willing to sell this ring to me for 100 gold coins?" Both you and the merchant were well aware that this ring was worth at least 1,000 gold coins, but the merchant still answered, "Sure, I'll give it to you for a 100, along with this additional gift." What would you think?
Anyone normal with a brain would feel that something was wrong with either the ring or the merchant. Perhaps that merchant had a nefarious scheme targeted at you.
That was exactly how I felt. Apart from that, however, I also felt as if I had thrown a heavy punch yet hit nothing but soft cotton. I clearly prepared so many little tricks—why did Orloss give in so easily?