This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.
The Hass Oasis was also known as the capital of the desert. This was the only oasis in this desert within a radius of several thousand kilometers. Thus, the Hass Oasis was an absolutely mandatory stop for all three merchant trade routes that crossed the desert. This made the Hass Oasis a veritable gold mine. I figured that just the tariffs alone from the travelling merchants would bring uncountable riches.
The previous rulers of the Hass Oasis had all taxed any merchants who travelled through here. However, when the rich and powerful Roan Carolyn took over the Hass Oasis, he reduced all tariffs to zero. Although this obviously reduced tariff income to nothing, this brought more than ten times the number of merchant caravans to the Hass Oasis. Soon, this "foolish" policy became viewed as the number one reason for the Hass Oasis's astounding flourishment.