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Experimental Log of the Crazy Lich

This is the story of a crazy lich who possesses an internal game system and brings catastrophe to the entire world. “Let’s look at the daily quests today… it’s the damned choose one-of-two-options-type again. Destroy a town with a population of 30,000 people or above; reward: 10,000 evil points. Steal lollipops from 3 children; reward: 1 evil point. If neither of the quests is completed, then 2 points will be deducted.” “Tsk! You think I’m stupid? If I really destroyed a town, a crusade of Myth-ranked Holy Knights would definitely come hunting me down. Even if I earned the points, there wouldn’t be any life left in me to spend them. I better just go be a kindly lollipop bandit.” I’ve already had enough of being a notorious lich. Who says a lich can’t be a good person? I’m definitely going to beat this damned system and be an upright and dignified good man.

Angry Squirrel · Fantasy
Not enough ratings
841 Chs

Descendant

Translator: imperfectluck

The Mist Alliance. With the birth of this new faction, some things needed to be settled.

And this was designating tactical combat areas and dividing the land of the Mist Alliance into several districts. If this wasn't drawn up immediately, there would probably be endless internal squabbles about it.

The first to be decided was the location of the headquarters, or perhaps I should call it the capital.

There were quite a few choices. Diffindor and Antuen were both excellent candidates.

The former was the God of Law Wumianzhe's holy ground, the Crimeless Capital. It was also very appropriate for the God of Law's special characteristics, and it could definitely serve as the new capital. At the very least, if it was chosen as the capital, I wouldn't have to worry about the citizens' popular support or how to defend the place.