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Every Night I Dream of You

President Su never faced any trouble except the oncoming blind dates arranged by his dear mother and his nephew whom he has to teach. That was all until he encountered a man. That night: President Su (Asleep): Zzz~ . . President Su (When Awake): Never knew I was still a bodyguard for someone else. Tsk. Next day: Assistant Xiao: President Su, there's a meeting... what are you doing?? President Su: *sharpening cutlery knife unconsciously* Preparing Assistant Xiao: … A week later, President Su realised... he was required to save the man he encountered. Now the question is - is he the same man he dreamed of or not??

zelene_aleah · Eastern
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8 Chs

Determining the Points, Task Difficulty, Level of a World and Soul Power Rewarding

The universal inventory works on a point system. Points are given as rewards for the completion of the task given.

How to determine who gets more points and who gets less? Simple, it's all based on:-

1. Task difficulty - Higher the task difficulty, higher the points.

2. Satisfaction of task giver - Higher the satisfaction, higher the points.

3. Time taken for completion - Higher the time, lesser the points.

4. Usage of system props - Higher the usage, lesser the points.

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How is task difficulty decided? It's based on:-

1. Identity (or influence) of task giver regarding the world - Higher the identity/influence, higher the task difficulty.

2. Mortality rate of the surroundings - Higher the mortality rate, higher the task difficulty.

3. Requirement of soul power of tasker - Higher the requirement, higher the task difficulty.

4. Level of world itself - Higher the level, higher the task difficulty.

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How high is the level of a world? It's decided by:-

1. Mortality rate - Higher the mortality rate, higher the level.

2. Complexity - Higher the complexity, higher the level.

3. Advancement - Higher the advancement, higher the level.

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Eg. 1.

World - Modern, Mortality rate-Average, Complexity-Higher than average, Advancement-High.

0+1+2=3.

B-level World

Task - Protect the President Jing as a bodyguard, Identity of Task Giver-Influential, Mortality rate-High, Requirement of Soul Power-Higher than average, Level of World-B.

2+2+1+3=8.

S-level Task

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Eg. 2.

World - Ancient East, Mortality rate-High, Complexity-Higher than average, Advancement-High.

2+1+2=5.

A-level World

Task - Grow wheat for bumper harvest as a farmer, Identity of Task Giver-Non-influential, Mortality rate-Average, Requirement of Soul Power-Lower than average, Level of World-A.

(-1)+0+(-1)+4=2.

B-level Task

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As from the above examples, one can see - Higher level worlds don't necessarily give high level tasks. Similarly, lower level worlds don't necessarily give only lower level tasks.

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At last, there is the soul power. The basis of system plane and all its workings. Soul power equivalent to the 20% of the soul power of task giver is rewarded to the tasker.