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Essence Meta CYOA

Welcome to Essence Meta CYOA.One of the most overpowered powers amongst superpowers

WillOblivionK · Fantasy
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25 Chs

Essence Meta CYOA Part 3-Section 5(Lack of Space)

Essence of the Space Master - Consuming this Essence will make distance becomes a mere intellectual concept allowing you to manipulate & control space as you desire.

All things are related; space is an illusion; all things exist in one place, all tied together by the fibers of a single concept. In your presence, distance and space mean nothing. Allowing you to manipulate space anyway you see fit.

Its most basic power allows one to move themselves, others & any object to the user's desired destination at will instantaneously, even if those two points are in two separate realities, without the use of physical contact to any place they can picture in their mind or think of; the distance is irrelevant when moving anything, (be it other planets, galaxies, universes & dimensions,) location (move someone from South America to Asia while being in Europe,) or preventive measures, such as walls or spells. Blinking out of existence in one place & reappearing at your destination.

You displace matter & energy in the area you teleport into in addition you have a sixth sense of where you teleport, so you don't teleport into objects unless you desire to. Alternatively you can teleport objects into other objects or beings or simply telefrag them.

You're precise enough to teleport the air out of someone's lungs, organs nano-objects or substances (be poisons, bacteria, or even molecules,) out of someone's body, transport a suit of armor around your body or a weapon into your hand in times of danger. In time you could teleport the appropriate particles from all over the universe and stack them together to create any object you desire.

Even perform a flicker transportation by disappearing when a weapon is fired at you & reappearing in the exact same location without being injured.

Alternatively you can create portals (as many as you desire) to travel interstellar distances or dimensions, instantaneously by creating a wormhole through space. You may create portals anywhere you can imagine with but a thought, or reflexively if you are in danger. These portals may take any dimensions you wish, ranging from flat planes, to wormholes, to three and even fourth dimensional objects. Likewise you may alter your portals as you please, changing their shape or size and moving them as you please and altering their destination at will with but thought. They automatically compensates for a traveler's size, mass, velocity, & momentum when teleporting them from one place to another. You can toggle this feature if you desire. Once you open a portal, it lasts as long as you desire, remaining open only temporarily, opening and closing intermittently, or staying permanently where it was placed. You may "stick" these portals on any surface, cause them to remain in the air and move them at your will. You can create keys for your portals; certain objects, traits, phrases or gestures that allow access to the doorways one makes barring anyone without the key from passing through.

You are instantly aware of where any given portal leads, the conditions on the other side of it, who created it, how it was created, how to recreate it and how to collapse it, both safely and maliciously.

In combat you're able to use portals to attack opponents, open several of them at once & strike through them with attacks from any angle redirect attacks or, open up portal into complete nothingness to banish things to.

You may alter the permeability of the portals, allowing you to reach into, alter, or perceive the other side without risk of environmental hazards or detection. Alternatively you may allow the external environment to permeate and impart all its hazards and even gravitational force through the portal you create. In theory, opening a wormhole in the center of the sun & the other end on a planet incinerating it before anyone notice or open one in the middle of Jupiter, with the other end next to a black hole. You may choose what occurs whenever a portal closes, whether it leaves a perfect cut, warps space around the target in strange alien ways or shunts the interference from one side to the other is up to you. Likewise interactions around the edges of your portals are also at your discretion in much the same manner that things occur when portals are closed.

You're capable of extending your senses beyond their current location remotely observe a location in realtime with all your senses without being detected yourself, split their perceptions over various locations, allowing them to see multiple places simultaneously, viewing other universes, whole cities, anyone or everyone. Additionally, you can bestow you perception of alterations of the fabric of space upon others.

A higher understanding of positioning of objects in space, affording you greater accuracy or detection through means other than sight (in case one is blinded or otherwise vision-impaired). You can perceive in a 360 degree arc of vision or track the movements of an item one wishes to keep an eye on. Allowing you to detect warping and alterations to the fabric of local space.

Regardless of whether or not you can observe them with your senses, you can be aware of any objects in your immediate area, know their dimensions and volume, and determine the exact distances between them. Further, you will always be able to determine your orientation (North/South, Up/Down, etc), and you may detect spatial instabilities and anomalies, such as warps and wormholes.

Space manipulation is a vast field, you can warp, loop, bend, flip, crush, create, erase, compress, & control space according to your will, altering sizes & volumes, stretching distances, & willfully manipulating any objects that appear in spaceinstantaneously. More powerful abilities allow one to appear in multiple places at once through Bi-Location or place objects outside space entirely. Your abilities include but are not limited to:

You may travel without motion, disappearing and reappearing as you cross the illusion of distance. Altering the distance between objects contrary to the laws of physics via folding the very fabric of reality, such as shortening & lengthening the distance between two points is longer or shorter than it should be, allowing you to travel leagues, if not from planet to planet, with a single step. This can be used to increase the speed of the user or stretching your limbs.

Later on this can used to move the entire world around you to place you in a position that you desire, such as where you can easily defeat your enemy & win. Indeed, even if your target is on the other side of the world, the ability allows you to move the target towards you. It operates automatically, adjusting position & distance in such a way that none of the enemy's attacks can reach you & that you're in the ideal position to attack.

Bending space to cause a moving object or person to curve away from their destination while from their perspective they travel in a straight line, to put shields in your path, or ensure your attacks will always hit what you aim at.

Fold space or loop space so that whenever someone leaves a position or spot, they can effectively return to that position after a certain distance or spot (such as a door,) is reached. The user can thus return to any position they were before after going so far or after doing something. If you desire it, you may use your powers to transform a door into a portal to nearly anywhere else in the world.

Shrouding an area of space to make it unviewable or create zones of space so tightly warped that they're, effectively, sealed off from the rest of the universe. These shrouds are theoretically impenetrable from the outside even to scrying or remote senses, although they can be deactivated from inside.

Warp dimensional axis to create areas of impossible dimensions or non-euclid geometry; a hallway can be made to stretch out for miles, though it's in a building only thirty or forty meters across, or every exit in the building is made to lead back to its foyer. If you desire, you may ensnare others in twisting roads and winding paths with neither origin or destination.

One may warp space to allow two locales to exist within the same area of space without interacting with each other, or one can force them to interact, usually in a violent manner.

Merge chunks of space together, superimposing location on each other instead of creating a portal.

Wrap one's opponents in spatial threads that prevent them from moving or bind them to a given location.

If necessary you may step into the gap between spaces, waiting in an impermanent tiny universe until you are needed. You may conceal locations within gaps in space, and twist the bonds of it to ensure that no mortal is ever able to find it.

Place yourself in a state of spatial intangibility, rendering you virtually untouchable by attacks via moving yourself to a different spatial axis.

Anchor a point, person or object in space, hindering or outright stopping attempts made by others from teleporting, creating portal or wormholes, or otherwise manipulating space in a given area. This can also be used to anchor thins to a specific area in space rendering things unmovable, (such as a gun to completely eliminate recoil or yourself).

You're capable of setting anchor points so that you're capable of identifying & returning to your original universe as well as any location that you've been to previously.

At your peak, space becomes more of a suggestion for you transcending the very concept of space.

You can be at all places in the universe at once simultaneously. Just as you are able to be in several places at once, so to may you draw objects, places and even other people into a similar disassociated state of being; allowing them to be in more than one place at the same time.

Attack everything within your range all at simultaneously, instantaneously and continuously. Distance is no longer an obstacle. Your capable of attacking an enemy that isn't even in the same territory as you.

You are able to alter the amount of space an object takes up, reducing a house to the size of a cat, or making a lonely road stretch out near infinitely.

The ability of expanding space. This is not so much an extradimensional space, nor does it create a "bigger on the inside than the outside" effect. Instead, you literally creates more space. It expands the size of the universe on a minute scale. Instantly created atmosphere comes into being to fill the new space. If this technology is used near the ocean floor (or, in theory, on the ground on the surface), land also is created by the effect, as similar as possible to the original land at the point of activation. The device does not create living creatures or plants, nor any kind of organic material. You can use this to instantly create cavelike homes within what were once tiny crevices in a small rock, or to turn a small cave into a much larger one. It can be used it as a weapon to create empty spaces inside the bodies of their foes or used for defense to put space between yourself and a foe. Use of this technology over time or so can actually increase the size of Earth.

Move the universe around you rather then travel through it.

Travel to different any universe in the multiverse.

Know where everything in the universe is located, even if you've never been there; from the furthest stars to the closest electrons, the most massive black hole to the most microscopic germ. You can monitor all events down to individual quantum packets out to edge of the visible universe and in a multitude of alternate dimensions. It's all in the back of your minds; all you need to do to is reach into your imagination & pull it out.

When in battle, no sanctum or fortress would be safe. An invading force could effectively be "teleported" anywhere. Asteroids could be dropped over major cities. Wormholes could be used to suck things out to orbit or to the center of the sun. Or create spatial distortions in order to inflict damage to the target occupying within the said space. Because it affects the very third-dimension that the target is occupying, it bypasses any and all physical defenses, and as such, cannot be blocked by conventional means. Also, since most attacks appear at the target location instantaneously, dodging is intensely difficult.

You can distort the space around you so enemy attacks turn away or distort people or things you comes near to tear them to pieces or turn things inside out. This aspect of power is versatile offensively & defensively, This manifest as a protective field so you don't have to see or be aware of things to distort them or need conscious control. You can deflect or redirect bullets that strike you, or the pressure wave of an explosion without requiring awareness of the threat. For defensive use, you can subconsciously establishes a filter that analyzes everything as harmful or not, & use your field to reflect & push away anything that could harm you. You may apply this ability consciously however, to such effect as reversing the blood flow within someone's body, & choose which vectors naturally interact with you, (such as gravity, air pressure, light, oxygen, heat, sound wavelength, etc. & redirect everything else.)

Compressing space to create black holes or firing off maelstroms of inconsistent gravity & spacetime distortions, chaotically twisting reality in blasts that severely alters anything in its path. The blasts can rip, tear, twist, melt, disintegrate, & cause numerous other effects to organic & inorganic matter within a variable range. Such this power is capable of destroying virtually any matter or construction that rend apart virtually anything they hit.

Hypometric attacks that propagate at FTL speeds, altering topology in order to destroy their opponent & intensely remove spacetime. This pierces everything between the you & the target, leaving its power unable to be blocked by any barriers as a result.

Create a gaping hole in reality of pure nothingness that annihilate any kind of matter they come in contact with or generate void spheres that accomplish the same feat. Like a black hole anything that comes in contact with this rift, whether matter or energy, is effectively wiped from existence.

Collapse spacetime itself around a person or object destroying it entirely. Or fire zero-dimensional spacetime defects that dissociate atoms so completely that people hit by them simply disappear.

You're capable of generating weapons or constructs that carry the properties as the aforementioned. By manipulating the energy/force of the fabric of space, allowing you to condense space into a quasi-tangible form and/or energy and utilize it for more physical usage, as opposed to simply controlling space itself. Such as blades that teleport areas struck by it or have portal edges as the blade. Tendrils with the power to remove spacetime.

Through you master of space, you can create subdimensional spaces & spacefolding technology. Fit big things inside small spaces arrange doorways to lead across interstellar distances or other dimensions. Make objects that are larger on the inside than the outside such as Bags of Holdings or TARDIS's. This effect is limited to the ascending dimensions like exploiting Tesseracts or Square Circles. You can create as many spaces as your imagination allows simply with sheer math. These internal spaces can be empty, or be filled with naturally occurring elements like breathable atmosphere, randomly generated planets and celestial bodies, quasi realities that you define, non-euclid realms and so on. Such things are raw materials from which you can perform great works of science. Creating seemingly infinite pocket dimensions/pocket realities (in or outside the universe,) that vastly resembles the real world or empty voids, it cannot be affected by the outside universe. Create a pocket of sub-space which technically exists within the real universe but can only be reached by taking specific and very strict routes and paths. These pocket dimensions can be used as shortcuts, sanctuaries, prisons, or vaults to store valuable, dangerous, or toxic materials. You're capable of altering the internal structure of the pocket reality like manipulating time, or warping reality as you see fit. With this you can create dimensions that function similar to the Eldar's Webway, Qubit's Teleportal, or the Elder Thing's Great White Space.

You may also bring objects or places from normal space into a folded zone, but be mindful of folding space around things that affect other things, like black holes or suns. Lastly, you may use these folded realms to escape from higher powers like the Eldritch Abominations or Abstract Beings, at least temporarily. You cannot run forever, however. As long as you are conscious, you may open a portal to your own folded spaces at any time.

Alternatively, you can pinch off sections of space to store in your pocket dimensions, this varies with your range.

You may ward your sanctum against intrusion, forbidding entrance to certain objects, creatures or individuals, for space itself bares their passage.

This range will continue to grow exponentially the more you use your power. Within a year you'll be able to move anything the size of town anywhere on Earth, the year after that anything the size of a city anywhere within Solar System. Even move an individual atom across the universe. There is no upper limit on the growth of your power.

You gain an intuitive knowledge of the surrounding multiverse, and can move into spaces both real and imagined. You have an innate spatial sense for where you can travel to, thus ensuring that you teleport safely. This allows you to travel anywhere you can conceive of. This may be the other side of a planet, across the universe, another dimension, or the mind-scapes of other sentient beings.

You will adapt to any reality, environment or place you enter and are able to survive there as easily and with as little harm to the world itself as any native. Be it the Marinna Trench, deep space, neutron stars, the galactic core or stranger vistas.

You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

Your powers cannot be suppressed, severed, copied, corrupted, altered, nullified, affected negatively against your will or be used to harm you without your intention & will not malfunction or have control loss of. These abilities function as is regardless of what universe you're in or their laws, concepts, etc.

You will gain all necessary physical & mental faculties to process, comprehend and utilize these abilities while maintaining uninterrupted consciousness

Essence of Allocating Charges

This allows you to take any charges, points, CP, slots, etc., & reallocate them to use on others areas that use them.

For example in the Worm CYOA, you can take the charges that you don't use for Power Manipulation & use them in either Eidolon or Inspired Inventor.

You can also store the aforementioned away indefinitely if you don't use them such as excess.

This can be as simple as storing away excess CP in Jumpchain, points/choices in CYOAs, or charges in Essences.

Essence of the Toggle

Allows it's user to forgo learning to control their powers by simply allowing them to turn their powers off when they aren't needed. This can be done per power, so there isn't a need to go without the ability to teleport because you don't want to use your super strength. Also works on out of Essence powers, magic, and perks. You can think of this like a "dial". It can be on, or full power, as well as off, or no power, and anywhere in between those two states. Toggle can't be used against your will to depower you or prevent you from using your abilities; toggling a power on or off is a decision that you make, not whoever is controlling you.

They are now keyed so that only you can use them. You meaning no clones, temporal duplicates, alternate universe selves, mirror versions, etc.

Powers toggled off do not register on scans performed on you.

This can also be used to keep track of those you bestow powers or permissions upon & to modify, (think of Shards from Worm,) or instantly recall them at will regardless of location.

Essence of the Triad Prana (Sidekicks) - Consuming this Red, Blue, & Green Colored Essence will you several boons.

The Triad Prana are a set of three sphericalartefacts that are the origin of superpowers that come together to form one. They each share a little of the other's functions, however each one has its own specific capabilities. Unless all three of the Prana are together, their individual powers don't work very well. The Prana now become a metaphysical part of your being unable to be used, removed or even interacted with anyone but yourself.

The First Prana - The First Prana's main ability is the creation of superpowers. You only need to have a general idea of what you want like healing, pyromancy, or flight and the prana will create it. If you can't think straight for whatever reason or are feeling lazy the prana will automatically give you the best superpower for whatever situation you happen to be in. If you're about to be stabbed through the chest it'll most likely give you teleportation or phasing just as an example. You will never be caught off guard with The First Prana as it will make sure you have the superpower to survive any situation within reason. You could even implant multiple powers into a cape if you have something that is strong enough to handle all that power. With all three prana, any and all superpowers you create will be permanent along with the ability to give permanent powers to others continuously as you can restore whatever superpower you happened to give to someone else. In addition to that you can also gift any amount of perks or skills you have to others without having to sacrifice your own.

Not unlike a certain hero from Worm, you have the power to arbitrarily gain other powers. Or, as many would put it, you hit the superpower lottery jackpot. You have a limited number of slots that can be filled with random powers you create. If your current slots are filled and you want another power you must first give up a power in one of your filled slots, though you can easily recall powers that you've previously used, giving you virtually unmatched versatility when it comes to powers. However your slots can't be filled with general purpose powers, such as the Versatile Power as shown above, and while you can emulate the effects of Power Packages such as Mind Over Matter or Super Attribute groups you must devote an additional Slot to them. You have twelve slots that can be filled with any cosmic tier (PRT Rating 15+ or Power Creator CYOA Rating 12+) or lower power (PRT Rating 10 or below or Power Creator CYOA Rating 10 or below) except this powers, however cosmic tier powers require two slots each. You have precision control over what powers you gain.

You're are capable of bestowing essence to people. Although the following stipulations apply.

People whom you empower are unable to use the abilities given to rebel or work against you.

You can severe this connection at any point & recall these powers back to you.

The Second Prana - The second prana has the ability to amplify, recharge superpowers, control, or mimic the superpowers and super-skills that others possess. The Second Prana can control a superpower by negating it from working in the first place allowing the user to not get caught by surprise. The owner can 'borrow' the power of others which is a term for just copying the superpower and any skills that another person has. It is even possible to copy the skills of people stronger than you but it must be within reason. If they dwarf you severely in power then that person's powers won't be copied. With all three prana, you can permanently amplify all of your allies abilities making them soar to new heights. You'll be able to recharge your own superpowers instantly using the completed Triad Prana. Any superpowers you copy will also permanently be a part of you.

The Third Prana - The Third Prana can decrease, steal, and transfer the superpowers of one person or object into another. Powers and skills taken by The Third Prana can then be transferred to another person or used by yourself if you're inclined. However, these stolen powers have been noted to weaken or disappear if the gifted power is stressed to the absolute breaking point and beyond. This prana unlike the second which favors control is better for outright nullification and weakening of a person's powers. It's been noted to even nullify exotic items such as a candle that nullifies superpowers. The Third Prana is useful for taking everything important to a person. I do mean everything by the way. You don't have to stop at just their superpowers. You can go further beyond and take what makes a person unique including inherent abilities & power source. You can take their very bodies and make it your own by transferring your own mind into their body gaining their powers in the process as well. These powers will be permanently with you even if you leave the body. There may be a lingering consciousness that fights back sometimes upon seeing or hearing important events from their life after you usurped control but all that pales in comparison to the benefits. With all three prana, any powers and objects you weaken or outright nullify will stay that way unless you revoke the limitation. Any superpowers you transfer will also never weaken or go away but will be forever a part of the person you gave it to. You will never experience any person you take over speaking out or trying to fight for their body back. Once you're in control it is staying that way. Similarly you are also immune to any method of possession, body snatching/control, etc unless you allow it. The Triad Prana's absolute power comes with one final bonus in addition to all of aforementioned benefits.

When used on a being (whether cosmic, abstract, eldritch abomination, etc.) or object you gain all of their power, as well as logical extrapolations of their powers.

These powers can never be recreated, mimicked, copied, replicated, destroyed, removed, severed, have their power sources attacked, sealed, altered, corrupted, weakened, suppressed, nullified, stolen, manipulated, or be used to harm you without your intention, affected negatively against you will & will not malfunction or go out of control in any way, shape, fashion, or circumstances that is against your will or outside of your power. These things are yours forever unless your freely give them away uncoerced, without deception or duress. These abilities function as is regardless of what universe you're in or its laws, concept, etc.

You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

You will gain all necessary physical & mental faculties to process, comprehend and utilize these abilities while maintaining uninterrupted consciousness.

They are now keyed so that only you can use them. You meaning no clones, temporal duplicates, alternate universe selves, mirror versions, etc.

The Overgod (D&D)

You've ascended to a level that is occupied by the greatest of powers in Dungeons & Dragons & become an Overgod. One that watches over all the Primordials, Gods, & Deities activities, acting as the supreme authority over their behavior and actions. This applies to all editions & settings such as Mystara, Dying Sun, etc. You transcend all concepts within Realmspace, including alignment & divine rank in the same fashion as a teacher is outside the grades given to students. You possess an infinite reservoir of energy to call upon. With a thought, you're capable of depowering any number of Gods such as during the Time of Troubles. You now exist beyond the forces of the setting.

You're infinitely superior to all beings of the setting in all categories Asmodeus in his Serpent form, Venca empowered by the Serpent of Magic, the Lady of Pain, Pandorym, or the Serpent of Magic. This includes every Primordial, God, & Deity combined as well as beings that could damage, repair, or create the infinite multiverse. Even if all the beings of the setting used all their might in a concentrated attack, it would not affect you in the slightest. Alternatively, you're able to utterly destroy gods, (greater or otherwise,) at a whim and then either revive them or create new ones to take their place without incident.

Manipulate entire realms of existence & how they work. Whether that be rewriting all the laws of the Dungeon & Dragon setting which contains an infinite amount of infinitely large realms, including how many planes of existence there are & how they function on a fundamental level. Relocate the Abyss, which contains an infinite amount of layers that are spatially infinite to another section of the multiverse. Even alter whether gods maintain their Divine Status through worship, their portfolio, or some other method that you desire.

You can summon, create, or use any Dungeons & Dragons creature, items, or spell how you see fit. Even altering the parameter of how they function or merge the characteristics of different ones. If there's an ability, feat, skill, etc. special or otherwise that exist in the Dungeon & Dragons setting you're capable of using or altering it.

The Sphere of Annihilation, a spell that is said to be powerful enough to destroy all of the Primordials, Gods, Deities, and all layers of existence and non-existence within and possibly outside the confines of the multiverse. The spell takes form as a hole or orb of magic 2 ft. across that will suck anything it touches into the void, with the only way a target can restore themselves being though the direct intervention of another deity. Almost all spells that dispel magic are ineffective toward it, and taking control of it would require a target to be of the highest order of ranks.

Saugo

Essence of the Anomaly

By drinking this distorted liquid that seems to emit bright black light, you gain the following powers

You gain an anomalous pool of power permanently linked to your very being. You can shape it, giving you, or an object, place etc. anomalous properties. These start as fairly small. In your hands, a toothbrush might erase all nonliving matter touching it's bristles, a pencil sharpener might keep thinning the point past what is physically possible, you could change your biology or warp reality in minor ways. This reservoir fills when expended, and can be recalled back to you, removing the anomalous properties.

The more it is used, the more anomalous the effects, and just living with it all slowly increase the pool of anomalous power you possess. Become a living idea, wear someone's identity while changing nothing else, become a being of non-existence or a powerful type green reality bender and more.

Your mind and being will find these changes as easy as breathing, since this power is linked to you on all levels. You will not lose yourself by changing into a form so alien it would break the human mind.

Eventually, with much practice, training and time, you can equal any SCP in the SCP:wiki, and even surpass them, reaching the pinnacle of what is possible from the anomalous.

Essence of Power Creep

Drinking this bright liquid with black inky swirls inside of it, you gain the following powers

Your being has been energized, imbuing the expanding power of fiction into you. Whatever your abilities, they will start to slowly increase with time, just like a story might be colored and embellished with each retelling.

Should you start as a normal human, you will over time find your skills abilities and anything else about you or that which you possess increasing in power, and becoming more competent. Later you might spontaneously gain new skills and your form will approach that of a peak human. A mage would find his spells stronger, more potent, his knowledge increasing easier with effort and even while seemingly doing nothing.

As power creep seems to be faster the stronger the character already is, so does this essence increase in speed. A peak human will find his powers crossing to myth, being able to do impossible things. You will get more and more powerful, eventually reaching comic book levels and beyond, developing or "discovering" new abilities. Like superman, who went from lifting cars to lifting planets, your powers will continue to evolve, and eventually after eons you will attain and surpass the greatest growth speeds in any fiction, whether by the characters of the overall power of the verse, spiraling ever upwards.

Essence of the Armor

By drinking this metallic grey essence, you have bound an evolving armor to your soul and being.

This armor exist as a concept bound to you, that you can summon and dismiss at will. It requires no external power source, as it is sustained by this essence. The armor will also slowly repair itself if damaged, and should it be totally destroyed, it will fully restore itself in 24 hours.

At first you will be able to summon a simple fallout style power armor, powerful and protective, but a bit bulky. This armor upgrades over time, either generally of by your direction. If you have a specific fictional armor in mind, you may steer this development to that direction, for example Iron Mans armor from marvel.

Should you wish, you can instead start with a much more advanced armor, capable of flight, energy projection and lifting entire buildings, or something of a similar scale. Doing so will cripple the armors advancement for quite some time, having pushed the armor to evolve by force. This capacity will eventually recover.

If you have the knowledge and technical know-how, you can manually build more advanced power armor parts and integrate them into this conceptual framework, after with they seamlessly integrate.

You will also gain technical knowledge on how your armor functions, including the previous versions. While you can probably make some form of power armor with sufficient materials, manufacturing capacity and tools, this doesn't give you any general super intelligence, so don't expect to be making any super armors in your garage with spare parts or anything advanced not related to power armor just with this essence.

Chadster

Essence of the Krork

By drinking this dark green substance, you gain the powers of the Krork

You will gain a 10 meters tall body that vastly superior to The Beast. You possess enough strength to kill a demon primarch with just a simple backhand. Despite your size, you are capable of moving at incredible speeds and agility that would make even the eldar wary to challenge you. You possess both immense durability and endurance that it would take an exterminatus or necron weaponry to fatally wound you. These capabilities will improve with both time and conflict.

Your mind is enhanced to supernatural levels which gives you beyond genius level intellect, panmnesia, accelerated thought process, and multiple trains of thought. You gain a more Krork-like mentality while keeping your personality intact. This grants you infinite willpower to tackle any foe, even when your bloody and beaten. Any previous mental damage or trauma will be repaired and further trauma and damage is extremely tough to inflict upon you.

Innate knowledge and mastery of the skills needed to fight in forms of combat.

You become a Master Tactician capable of the following.

Your planning skills will be greatly increased. Expect most plans you make and execute to largely go your way, or at least in a way that is favorable to you.

Making and sustaining alliances becomes easier for you.

You become very good at planning and strategizing.

You are also skilled at improvising and thinking on your feet.

You are capable of both seeing the big picture and focusing on details.

Determining others' capabilities & become an excellent ) judge of character comes much easier to you, but don't expect your assessments to always be completely accurate.

You are very good at subtlety and misdirection.

Determining others' capabilities & how they'll be of use to you comes much easier to you.

Full control of krork spores from where they spread to spawning rate of new krorkoids. Krorks born within your Waaagh are physically, mentally, and professionally superior to their ork counterparts. All krorks are completely loyal and are unable to turn or work against you.

Complete access from ork technology shown in 40k lore and krork technology shown in the War of the Krork. This technology is blackboxed, preventing it from being reverse engineered unless you allowed it. Optionally, you hold the blueprints for a multiverse portal device

Gain a more potent yet more refined form of the WAAAGH! Energy field capable of the following:

Shutting down or subverting other supernatural phenomena within a sector around you.

The Waaagh field makes any form of precognition used on you and your Waaagh extremely to nigh impossible. All those who use such abilities will only witness a storm of green and yells of war.

All orks within the range of the WAAAGH field will immediately turn into krorks and join your Waaagh.

The passing of knowledge on a subconscious level to all Krorks in your WAAAGH. Krorks improve much faster than orks or other experiences because their experiences echo within the psychic field. This effect intensifies whenever improve your own skills and knowledge, your experience cascading down like a waterfall.

The creation of krork based demons that will fight for your waaagh when summoned. This is optional

Working in any setting you choose to enter.

You have several options when it comes to the Krork gods that you can choose from.

Option 1, A God Reborn: Through a combination of your presence and the success of your Waaagh, the True God of Krork returns. Both gork and mork merge back into their true form; Goramorka, the Krork God of brutality and cunning. He is the metaphysical representation of what the Krork are: an incredibly brutal species capable of immense cunning. With his return to existence all krork abilities are drastically increased.

Option 2, The New Gods: You are given the option to replace Gork and Mork with Gods of your own design. In the beginning, these gods won't be as powerful gork and mork but they will grow in strength intandem with your waaagh. These gods can provide unique blessings depending upon their domains and themes. This option is more versatile than option one

You possess a form of immortality. If you die, you are immediately reborn in the body of one of your nobz. So long as a single Nob within your Waaagh lives, you cannot die.

You have full control of krork society and can shape it into whatever you desire.

The option to be dropped into the warhammer 40k universe.

Essence of Perpetua

By drinking this essence, you gain the following abilities:

You gain the body of a super celestial shaped to your personal desires. You gain incalculable levels of superhuman feats such as being able to throw a planet across a multiverse.

You obtain nigh omnipotent power that grants you numerous abilities. For example, you can create multiverses, merge the DNA of different species, and manipulate matter.

Infinite willpower to tackle any foe, even bloody and broken you will not stop. Any previous mental damage or trauma will be repaired and further trauma and damage is extremely tough to inflict upon you.

Access to the seven hidden forces of the multiverse:

Still force: A force based around entropy and inertia, it's the counter-energy to the speed force. It can negate motion, decelerating or even halting the conduit's aging, or create physical constructs.

Invisible spectrum: A force that feeds on buried primal emotions and it's the counter energy to the emotional spectrum. You obtain powers similar to the Lantern Corps such as construct creation, emotional empowerment and induction, flight, etc.

Tear of Extinction: A force that brings death to all living beings and immortals. It's driven toward isolation, solipsism, and is connected to the death force.

Void Wind: The twin force of the Tear of Extinction capable of snuffing out gods and magic. It can even allow you to subjugate gods to your will

Black Apple: The dark force of knowledge and counter energy to the Collective Unconscious.

Sixth Note: A force beyond imagination. The counter force of the Dimensional Structure which governs all things imaginable and unimaginable.

Faithlessness: Faith in the evil within people's hearts and their selfish cruel nature. related to the concept of Doom.

You gain cosmic awareness throughout an entire multiverse and even the sixth dimension.

Gain the ability to peer into the fourth dimension to read the future.

Can grant access to the seven hidden forces to others.

Full knowledge on how these powers work & the best ways to use them.

Granted a legion of Apex Predators, martian/human hybrids, who are completely loyal to you. Their unable rebel or work against you.

Optionally, you can create your versions of the Over-monitor, Anti-monitor, and World Forger who are designed to your desires. The completely loyal, unable to turn, rebel, or work against you.

These powers cannot be taken away from you by any means possible.

Essence of the Aetherial king (From the Ashes, god quest)

An obsidian black bottle covered in runes with a shining golden liquid inside. Upon consuming this essence you gained the following powers of God King Theion:

Gain a supernatural body of your own design.

Infinite willpower to tackle any foe, even bloody and broken you will not stop.

a strong connection to the domains of stars, void, magic, and reincarnation/rebirth. With time, practice, and meditation the connection to these domains can become even stronger to rival the most powerful of cosmic entities.

Stars: capable of creating, shaping, and manipulating all aspects of stars and light. Creating new stars, manipulating constellations, or unleashing blasts of light are within your capability to perform. This domain also grants you the ability to create gods/goddesses through stars called starborn. Capable of creating light based creatures known as Helios.

Void: capable of manipulating the primordial darkness before creation. You have the power to Unmake anything and everything, erasing it from the past, present, and future. You may choose to only erase a thing's present and future to avoid time paradoxes. This domain grants you power over gravity and blackholes. Capable of creating darkness based creatures called Darklings

Magic: you have tremendous power over the domain of magic. There is no spell or ritual capable of harming or binding you. You can create entire systems of magic, create magical entities, grant or remove a being's capacity for magic, and have total understanding of magic

Reincarnation/rebirth: you have the power to reincarnate or restore nearly anything. With great ease, you can resurrect multiple beings from death even those whose souls were destroyed. Entities equal to or stronger than must have the desire to return for resurrection to work on them. Capable of reincarnating yourself or others. Capable of transforming into a large golden phoenix.

Can create gods and goddess through your domain over stars and the void known as starborn and voidborn. A starborn god's power and domain are tied directly to the star or constellation they're born from. Voidborn gods are created from blackholes or the void thus are naturally powerfully and have destructive power by nature. Gods you create are completely loyal to you and incapable of being converted or manipulated against you.

Capable of creating an army of angels that a fanatical loyal to you.

A powerful divine sword called Gladius Regis capable of cutting space itself in half.

You possess a mirror capable of peering into the past, present, and future with ease. It's scrying can only be blocked or subverted by beings more powerful than you. Your powers also make it difficult to near impossible to see into your own personal future.

The ability to enter a divine realm shaped to your design.

You have the option of having six other aetherial deities appear with each representing the domains of fire, water, earth, air, life, and death respectively. These gods can either show up one at a time or all at once.

You have the option of being reborn into an empty universe that you can shape to your design.

Essence of the Fateless One (Kingdom of Amalur: Reckoning)

By drinking this ethereal blue/purple liquid, you can the powers of the Fateless One:

As the Fateless One, you exist outside the tapestry of fate and thus your life is whatever you make it with no fated future or destiny nudging or pushing you in any direction. All precognitive abilities (magic, psychic, etc.) used on you will only receive a blank void for their efforts. This ability temporarily extends to others you become involved with, allowing them to change their fates.

You are cured of any ailments to your being, be they physical, mental, spiritual, etc. thus making you completely healthy.

The ability to enter reckoning mode. In this state, your abilities are doubled in strength while significantly reducing any damage you receive. While in reckoning mode, time slows down to a crawl and the fate of your enemies start to unravel. You are also capable of fateshifting in this state which allows you to brutally slay undefeatable enemies or enemies that are destined to never lose by creating energy weapons. You gain the experiences, abilities, and fates of those you slay in fateshift without negative consequences.

Gain your own personal Well of Souls hidden in a pocket dimension only accessible by you. When you die your soul will be instantly drawn to the Well which will remake your body in perfect condition. You will not lose your memories during the process.

You obtain access to the destinies of Might, Finesse, and Sorcery. You may choose to be a mighty warlord, a deadly nightblade, a powerful archmage, or a combination of all three. These destinies can be changed at any moment you choose.

Essence of the Overlord (Overlord game series)

By drinking this essence, you become the one true Overlord and gain several boons:

Upon taking this essence any physical, mental, and spiritual damage or trauma you've received shall be healed.

A body that is above peak human ability that is sculpted to your taste. You also gain a high tolerance to poison, disease, and pain.Your body will grow stronger and tougher through a combination of time, training, and battle. Health tower objects will also enhance your body to superhuman levels, become immune to poison and disease, and greatly slow your aging.

Infinite willpower to tackle any foe and challenge, even broken and bleeding you will not break.

Immense skill at conducting war on a strategic and tactical level.

You gained a natural aptitude and attunement with magic that allows you to use spells without the tower heart and spell stones. However, said objects do make casting spells easier, faster, and less exhausting.

Become more charismatic and intimidating to those weaker than you with only those equal or stronger than being less affected. Whether through fear or persuasion, you can influence people to follow you as their leader.

Gain an understanding of politics and logistics needed to run a massive empire.

A supernatural aptitude to seduce and pleasure women that you make into your mistress(es).

Gain a sealed pocket dimension which possesses your personal dark tower/castle. It contains all the tower objects from all the overlord games such as the tower heart. The land surrounding the tower is large enough to fit an entire city and has fertile farmland to harvest food and lifeforce. The land also possesses the natural resources needed to arm your army of minions with weapons and armor. This pocket dimension will grow in size as you grow more powerful. Like in the games, you change the dark tower/castle to fit your aesthetic taste.

Gain knowledge on how to create more tower objects such as new weapon molds or your own original objects. The quality of these objects will depend on materials you use and the purpose of the object.

You possess all four minion tribes who are unshakably loyal to you. They are slightly smarter than canon which makes it easier for them to follow more complex orders. The brown and green minions are capable of swimming to a limited degree which prevents them from drowning for a short time.

You become supernaturally genre savvy, the failures of other villains become incredibly low for you.

Essence of the Titan (World of Warcraft)

By drinking this essence made from the arcane blood of a titan, you gain several boons:

You gain the body of a titan, a colossal body made from the primordial matter which birthed the universe. In this form, you possess enough strength to shatter a planet with great effort and endure blows of similar strength. By your very nature you are now immortal and immune to the ravages of time, disease, and poison except of the highest caliber

Your mind possesses all of the positive qualities of an ancient, inhuman consciousness and a mortal human mind. You are immune to boredom and all forms of mental decay that would have a negative impact on your mental state. You also possess infinite willpower which allows you to endure the greatest of hardships with breaking. This also provides you an immunity to mental hazards such as memetic attacks.

By nature, you have a powerful connection with arcane magic that is beyond any mortal. You are a nigh-infinite source of magical power and are completely resistant to any magic cast at you.

Access to the other domains and powers of the titans such as norgannon's affinity and knowledge of magic. However, you are not as powerful nor skilled as the titans with their own domains but practice and time may change that. In addition, you possess your domain in which is stronger than the other powers and you are naturally attuned with. This includes but is not limited to:

Creation: you possess a mastery of the raw energies of creation themselves. In the beginning, you can "simple" objects with minor amounts of effort. With time and practice, you can create greater and more elaborate objects such as worlds or living beings. At your full potential you could easily create an entire universe from scratch with just a thought.

Light: you become an embodiment of the light that surpass even the nauru in their connection. As an embodiment of the light you are a powerful source of healing whether it be physical injuries or spiritual ailments. Demons and undead are either completely destroyed in your presence or banished back to the Twisting Nether. Reaching the peak of your powers would make you the greatest threat to the Void Lords.

The ability to sense and locate other world souls in the universe

The option of being placed into the Warcraft universe

Essence of sound mind and soul

Upon drinking this sapphire-emerald colored liquid, you feel more at peace with yourself. This grants you several boons:

Your mind is cleansed of all mental maladies, from boredom to addiction to even insanity, and will no longer be affected by such issues for the rest of your life.

A natural mental shield now surrounds your mind and protects you from outside influence. No matter how powerful or skilled they are, no one can affect your mind against your will.

Beyond Genius level intellect with a perfect memory, archiving, indexing, instant recall, fully retroactive with protection from harmful memories

Similar to your mind, your soul is cleansed of all maladies and becomes a bulwark against spiritual based afflictions. You are completely immune to soul attacks, manipulation, destruction, and etc.

A perfect balance between your mind and soul that cannot be broken or lost. This balance protects the core of your being this granting you both infinite willpower and protection from personality death. Nothing can make you falter and you will never lose your sense of self through events such as apotheosis or reincarnation.

Essence of Zerg (Starcraft)

Drinking the purple-white liquid from this purple flesh bottle, you gain several boons:

Gain the form of a zerg shaped to your specific desires. For example, you chose either take the appearance of the zerg overmind or a hybrid form similar to Kerrigan. This body will feel completely natural as if you were born in this body. This body will always be vastly superior to that of other zergs

Gain the multitasking abilities needed to lead and manage a galactic swarm even without the assistance of things like broodmothers or cerebrates. Controlling your swarm is the equivalent to breathing for you. Of course, broodmothers/cerebrates will handle much of the micromanaging for you.

possess psionic abilities and power on par with the Queen of blades when she was reborn on the planet zerus. With time and practice these powers will grow in strength and breadth to the point where you can rival or surpass the strongest of psychics. You have full knowledge of how these powers work & the best ways to use them.

You also have the power of precognition that allows you to see glimpses of the future. These visions will show what you are looking for and activate automatically to protect you from unforeseen dangers. You instinctively know how to use the powers.

Gain enhanced intelligence, perfect/ infinite memory storage & processing power with instant recall, indexing creativity & learning capability.

You become a Master Tactician capable of the following.

Your planning skills will be greatly increased. Expect most plans you make and execute to largely go your way, or at least in a way that is favorable to you.

Making and sustaining alliances becomes easier for you.

You become very good at planning and strategizing.

You are also skilled at improvising and thinking on your feet.

You are capable of both seeing the big picture and focusing on details.

Determining others' capabilities & becoming an excellent judge of character comes much easier to you, but don't expect your assessments to always be completely accurate.

You are very good at subtlety and misdirection.

Determining others' capabilities & how they'll be of use to you comes much easier to you.

Your connection with your hivemind can never be corrupted, blocked, or interfered with by any means possible. You are the swarm and the swarm is you

Can gather, assimilate, and manipulate essence with skill equal to that of Abathur. You always get the best traits from the creatures you consume or assimilate into your swarm.

Access to all zerg units created since Starcraft 1 to Heart of the Swarm. You also have access to all zerg evolution upgrades.

Gain a leviathan that will act as your personal vessel and is capable of carrying an army of Zerg within its interior.

Your powers can never be taken away, suppressed, weakened, or copied in any way.

Essence of the Divine Egg

By drinking this essence composed of celestial substance you're transcended into a nascent god and cocooned in a divine egg, gaining several boons:

Your entire being (mind, body, and soul) is converted into a raw and nigh unstable celestial substance equal or larger than the size of earth's core. You are now the divine/cosmic equivalent of an infant whose excess energy can spawn galactic clusters or even entire universes. However, you are unable to defend yourself until maturity thus must rely on your other boons for protection.

Gain a large mega world that surrounds your form that acts like an incubator for you. Its purpose is to condense and concentrate your form while keeping a majority of your power in check. The size and shape of this world is for you to decide whether that's a flat earth the size of earth's orbit or a mechanical world the size of a solar system.

Spread throughout the entirety of your mega world are several paracausal/Magi-tech facilities and technology meant to promote your growth. Each facility/technology performs one or more functions that either stabilize your esoteric energies or defend you from invaders. These facilities are nearly impossible to destroy with only esoteric powers/weapons of equal or greater strength being able to damage them.

Gain a sun that is both a source of light, heat, and energy but also a massive reality engine/anchor. Its main purpose is to provide a safe environment for you to gestate by creating reality. The reality created by the sun is anathema to all Outsiders (cosmic horrors, eldritch gods, etc.), its light kills weaker outsiders while stronger entities are made vulnerable. It creates reality by transmuting the primordial void/chaos from nonexistence into existence.

As reality expands further and further, lesser suns will be created to help stabilize it. They are not as powerful as the greater sun but are still useful.

Gain the ability to create pocket dimensions that can serve any purpose you desire. Examples include but aren't limited to:

An afterlife where the souls of your mortals upon death and is shaped to your desire.

A realm of constant warfare where your warrior are sent in order to sharpen their skills.

Born from your essence are a legion of servitors whose purpose is to serve your will/protect. They are creatures of both chaos and order, gaining the powers of both with neither of the weaknesses. They are infallibly loyal to you on a metaphysical level, there is no means (corruption, subversion, etc.) for them to be turned against you. You may decide what their appearance will be whether that's humanoid or not.

Lastly, you are given a vaste boundary that separates your reality from the primordial void/chaos. It exists as a universe size dimension of immutable reality that prevents you from being swarmed by innumerable Outsiders. It acts like a membrane that slowly permeates small amounts of the Outside to enter so the sun can transmute it. The boundary grows in tandem with reality, making sure that it always surrounds and protects you.

After a few millennia, you shall reach full maturity and become a being of pure cosmic might. Your mind, body, and soul become completely inviolate thus rendering you immune to any outside influence. The power to create, manipulate, and destroy a multiverse as easily as breathing.

Essence of the Old Ones (WHF/40k)

By drinking this essence, you become an heir to the Old Ones which grants you several boons:

You gain the form of an Old One, who were the ancient precursors of their galaxy. This form borders between the physical and astral world thus is not as limited by neither. Time holds no sway on your body and only those capable of striking both the physical and astral simultaneously can harm you. You have the option of taking a reptilian form, remaining in your human form, or having your form change based on other perception.

Your mind and soul has been exalted and magnified with your starting strength being equal to all five generations of the slann and it grows from there. Your intelligence and Wisdom have been enhanced to be equal to that of the smartest beings in existence. Your mind and soul have turned into a bulwark of the highest order making it impossible to affect your mind and soul negatively in any manner no matter what.

Your mind possesses all of the positive qualities of an ancient, inhuman consciousness and a mortal human mind. You are immune to boredom and all forms of mental decay caused by the passage of time, yet are no less motivated to pursue your goals. You have all benefits like perfect memory, recall and indexing.

The potential to use every non-chaos aligned/leaning psyker and magic abilities known, hinted, or implied to be possible in 40k/WHF/AOS lore and a full understanding of your powers and perfect control over them. With time and practice you may develop even more advanced applications of your psyker abilities or learn how to wield them with optimal tactical efficiency. This comes with a full understanding of your powers, how to use them, and perfect control over them.

A mastery of both life and the soul that allows you to create lifeforms that can rival, or even surpass, beings such as the (Kr)orks, Eldar, and even the tyranids. You are capable of creating unique and sustainable ecosystems without much difficulty. This mastery allows you to cure all but the most powerful of ailments with ease. The lifeforms you design will never decline in quality nor will they or any descendants become disloyal.

Gain your own personal Temple city/ship that matches, or even surpasses, the glory of Itza pre great catastrophe. It's a gigantic metropolis containing numerous districts that serve an individual purpose for the city with a copious amount of mundane and mystical defenses. The city is capable of tapping into the geomantic energies of the planet to power many of its magical functions such as the spawning pools. It possesses a vault that contains a copious amount of Old One relics such as solar engines, arcane engines, and others. At your command, the temple city can rise into the sky and safely enter the depths of space without much difficulty.

A mastery over the geomantic web, a mystical network of power running through every lizardmen city. Drawing upon the kinetic energies running throughout a planet and converting them into magical force through alignment with metaphysical ley lines and especially attuned architecture. The web provides numerous benefits such as physical enhancement, magical reserves, and protection from hostile entities such as demons. As the web grows in strength so too does the benefits of its powers. You can perform and teach numerous rituals that utilizes the power of the geomantic web to perform momentous spells.

A vault containing a copious amount of golden tablets that are inscribed with the Old Ones' ancient knowledge. If these tablets are lost or destroyed, they will magically return or be recreated inside of the vault. The knowledge of these tablets includes but is not limited to:

The schematics to reshape continents and building magical arch that complements the geomantic web

Instructions on how to physically and spiritually build powerful titanic creatures to serve what roles who assign them. Ex: Thunder lizard

How to align the planets to maintain the geomantic web at astronomic levels and how to create moon sized magical constructs

Instructions on how to create, shape, and maintain both warp gates and the webway that the old ones used to travel the galaxy.

You know how to use, build, repair, and maintain all psi/magitech created and/or designed by the Old Ones. The technology is blacked boxed which prevents it from being reverse engineered unless you permit it. You can also reverse engineer other technology and crafting methodologies with time and create a psi/magitech equivalent.

Immense skill conducting war on a strategic and tactical level.

A mastery of economics, logistics, politics, and other things needed to run a functional power.

powers and tech cannot be blocked, suppressed, or otherwise tampered with outside your control

Optionally, you may choose to be teleported into either the WHF/AOS or 40k (post WIH).