Mr Trickman
Essence of the Smasher NSFW (Original by Wheenesss)
* Drinking this essence allows you to channel the powers of every playable character in the Super Smash Brothers video game series, at their full power rather than just the limited movesets of the games. However, you can only channel one character's powers at a time, but you can switch between them on the fly.
* If you wish you can physically transform into the character or any variation of the character. Different color skins, alternate outfits, etc. The transformation is as fast as power switching.
* You can also summon any items, allies or minions any character has access to outside of the game. Examples include Samus Aran's ship, any link's items or companions or Ganon and Bowser's minions. Any minions or creatures summoned will be as loyal to you as they are to the character. You will instinctively know how to use the items the same as the characters.
* You can grant other people these powers by creating a sticker of the character in question, which the target must then attach directly to their skin. These stickers are indestructible and cannot be removed by anyone except you. However you lose access to the powers of the character you make a sticker of for as long as they are being used by someone else. When you take back a sticker, it vanishes into your body as if you had never made it in the first place.
* You can summon various items from the Smash games that you can use to turn the tides of battle however they will spawn randomly in a set radius around you, not in your hand. These items work exactly the same way they do in the games, which means they can be used by combatants other than you. This also includes the various Assist Trophies and even the Final Smashes.
* You can also create 'amiibos' of the game's playable characters, clones of them with all of their powers who are 100% loyal to you despite how they may act in their source material. You can even decide how they are loyal to you, whether they are in love/lust with you, respect you, fear you or are just total bros. Yet like with the stickers, you lose access to those character's powers for as long as that amiibo is active. You can summon multiple amiibos at once or summon the different versions of characters that have appeared in the game. OoT Link, TP Link, BotW Link, Samus and Zero Suit Samus, etc.
* You can summona characters with alternate costumes or color schemes. You can even choose what gender they take, male, female, even futa, or even give them a more human form if you like. So yes, you can summon Bowsette if you wish or have an orgy with all three Zeldas and Shiek.
* If or when an amiibo dies, you can either choose to retake their powers or revive them. Note that choosing to retake their powers doesn't mean you permanently lose that iteration of the character.
* If you wish you can communicate with a character as a voice in your head offering advice and/or encouragement or if you just wish to speak with them.
* You can summon the various stages from the Smash Games as small pocket dimensions to combat or spar in or just spend time. They can function just like in the games if you wish but the various functions and events in the stages are under your control. Dangers, platforms, movements, etc. While in the stages no one can permanently die, they just reappear above the stage like usual and damage accumulation can be toggled on or off. When on it will replace receiving injuries. When not in use they will repair over time if damaged.
Essence of Duel Monsters
Made by Mr Trickman
By drinking this shining gold and shifting shadowy Essence you gain the following abilities.
- You gain the ability to summon the Spirits of Duel Monsters. The stronger the monster the more magic it takes to summon them. 1 to 4 star Spirits are the easiest to summon and take little effort. 5 and 6 star Spirits cost more. 7-8 star Spirits cost much more and 9+ star spirits are so costly it might be impossible for you at first. But as you grow in strength it will be easier for you to summon more powerful Spirits.
- You gain the ability to channel the power of the Spirits instead of summoning them gaining their power, skills, etc. This is less costly them Summoning them but you can only channel one Spirit at a time. You may also take on the Spirits form if you wish.
- You also gain the ability to summon a Duel Armor to channel powerful armors that channel Spirits power. This is the least costly but you may only use one duel armor at a time and the power comes from the Duel Armor and not yourself.
- The Spirits are loyal to you despite their possible personality and generally favor you unless you prove a cruel summoner. Yes, lewding them is indeed possible.
- You can apply a degree of customization to the Spirits such as changing their gender and making the more monstrous Spirits more human thus making them Monster Girls or Boys.
- You gain the ability to use Spell and Trap cards as actual spells and traps. Spells can be cast as quickly as you like but Taps need to be "set" and primed like Tula traps unless otherwise noted.
- At first you may only summon a total of 5 Spirits at a time and cast a total of 5 Spell/Trap cards but as your power and experience grows you can summon more and more at a time.
- You gain the ability to travel to any of the various Spirit Realms/Dimensions at will and you can take others along with you.
- You have a mental list of all Duel Monster cards to use however mental sorting and choosing is up to you.
- You gain the ability to Summon and use without consequences all Millennium Items.
- You have the ability and become a master of using Shadow Magic.
- You gain the power of the Gentle Darkness and become a master of it.
- You are able to physically create the various dueling/trading cards for personal use.
- You gain your own custom Duel Disk for dueling use. You can also summon other standard Duel Disks for your opponents.
- You can summon your own custom Duel Arena if you wish.
- You gain the knowledge and ability to recreate any technology from the Yu-Gi-Oh Anime and Manga series.
Note: Due to how the various card effects can react and be used I'll just say, Please Fanwank responsibly.
Essence of Many Masks
By drinking this swirling concoction you gain the ability to summon forth any and all masks known throughout all of creation. Whether real or fictional.
-When you summon and wear a mask you gain any and all powers, skills and abilities associated to the mask and/or its original wearer. For example wearing Batman's mask will make you a world class martial artist and detective. Jason Voorhees' mask will make you a near unstoppable revenant, etc.
-The mask only grants you the powers of the original wearers and not items or equipment. Unless the wearer can summon the equipment at will. Example, Batman's mask will not grant you gadgets instead the knowledge and intelligence to make them. A Fate Servants mask will allow you to use and summon Noble Phantasms.
-You will also gain any weaknesses associated with the masks and individuals as well. Specific elements, items, etc.
-However any form of possession or corruption associated with a mask will not effect you. Example, Majora's Mask or the Terror Mask will grant you full power from them but won't be able to possess or corrupt you. You will be in control.
-Any special conditions a mask requires will no longer be needed such as a specific time, place, ritual, etc.
-Any mask summoned must be a mask as in it covers the face in some way. For example a hat is not a mask unless a veil or cloth covers the face, so Sherlock Holmes' hat is not valid. A full face helmet counts such as a knights helmet or the Dr. Fate's/Nabu's Helmet of Fate.
-You may summon as many masks as you like but you can only wear one at a time, unless you take a form with multiple head and/or faces.
-If you wish you may lend a mask out to another and grant them its abilities. You may unsummon a mask at any time.
Essence of Infinite Omniversal Energy
By drinking this swirling, sparkling rainbow shifting liquid you've gained access to Infinite Omniversal Energy. What this means is you are now a conduit of a potent never ending energy that is capable of being used for anything. For example:
* any skill, power, ability etc that requires a form of energy, such as magic, mana, ki, chi, will, etc, will instead use the Infinite Omniversal Energy as a perfect substitute.
* The user will be able to perform any of these skills, powers, abilities etc, as if they were always able to or if they were born with the ability. Even abilities only usable by certain people, species or beings. Example: Harry Potter magic, Draconic Magic, divine powers, etc.
* The user Gaines an instinctive understanding about how to use these abilities.
* Further training significantly boosts learning any abilities. Any abilities that takes years to master would only take mere weeks to master.
* If desired the IOE can be converted to other mediums to power and charge items and equipment. Example: Pure electricity to power me charge electronic devices, convert to liquid form to power equipment like vehicles, generators, etc. A physical crystal or mineral form to burn such as coal or wood powered equipment. Magic to power and charge magical items, wards, rituals etc. Example; Elder Scrolls enchantment, Fairy Tail Lacrima Crystals, Fate Jewelcraft, etc.
* The user can decide if the physically converted IOE is as hazardous or explosive as desired.
* If the user wishes the IOE can be used to empower and strengthen other objects or beings. Either directly transferring the energy, converting to a liquid and drinking it or changing to a solid to wear. User can decide on taste.
* The IOE due to its nature of being infinite cannot be sealed, stolen, siphoned, or destroyed in any way except by the users choice. Example: any anti-magic areas, items or abilities, psionic blockers, power nullifying collars etc.
* If the user ever comes into contact with other sources of energy, such as electricity, radiation, magic etc, they may harmlessly absorb it into themselves, and in the case of physical fuels such as gasoline or coal drink me eat without harm.
* Due to constantly channeling IOE the user no longer needs to eat, drink, rest or sleep unless they wish to do so.
Essence of The Ultimate Slayer
It almost feels like your drinking air.
- The users body becomes the pinnacle of human potential. Strength, speed, reflexes, durability, etc.
- All previous defects and maladies are healed. Physical, mental, etc.
- The user becomes immune to all toxins, poisons, venoms, etc. whether they are mundane, super science, magical, etc.
- The user becomes immune to mind control and other mind based abilities. But they can allow others to communicate telepathically if they desire.
- The user has an increased pain tolerance and an unbreakable resolve and willpower.
- The user gains an increased healing factor beyond any normal human. Broken bones heal in hours, severed limbs will regrow in days. Even ripping their heart out won't kill them right away.
- The user becomes an instinctive expert of any weapon or anything they can use as a weapon they get their hands on. They can quickly master any weapon at a fraction the time of even the greatest masters.
- The user becomes a genius prodigy of martial arts. They are able to learn and master any style at a fraction the time of even the greatest masters.
- The user becomes a powerful potential magic user with magic reserves surpassing even the greatest arch mages. The user is able to learn and develop magics and spells at an astonishing rate.
- The user gains the ability to surpass and pierce any defenses. Whether it's mundane armor or magical and conceptual abilities. Even phasing into another dimension won't defend against the attack. This ability can be channeled into weapons, spells and other abilities.
- The user gains the terrifying ability to kill anything. Immortals, deathless beings and even nonliving objects and beings will fall before this power.
Weenboom
Essence of the STANDO POWAH!
By drinking this you gain a powerful Stand:
+ You can design one stand, its form, stats and abilities will be what you desire, but very weak. This will be it's ACT 1. Like every stand with Acts, your Stand will grow in power, soon reaching new acts and unlocking new abilities, your's in particular won't have any limit, being capable of growing in power and reaching new acts even more powerful than previous ones.
+ You also will gain the ability to awaken Stands in others. Instead of choosing it's form and abilities, it will be what best fits them, and unlike a stand arrow, this ability will always work.
Essence of the Black Hole
By drinking the essence of the black hole you gain several abilities:
+ You gain the ability to instantly break apart any matter that touches you down to the subatomic scale and absorb it. By absorbing matter you can increase your mass, durability, strength, size and all other abilities you obtained from this essence. You can reduce your size and mass at will if you wish.
+ You gain fully control over your gravitational field changing its strength and range at will, your gravitational field will grow in power and range until you become a universe level destroyer.
+ Together with your gravity field you will gain the ability to generate a field that can decrease the flow time around you.
+ Once you reach enough mass you gain the ability to fire a relativistic jet, a beam of ionic matter at the speed of light that have a effectively infinite range.
+ You body become immune to the passage of time with your never aging or becoming ill, your mind is also improved giving you effective infinite memory and instantaneous recall. You senses also doesn't work as before allowing you to 'see' without light and 'hear' without air.
Essence of the World Eater
By drinking this essence you become a cosmic entity of incredible power:
+ You gain one full body resculpt to your desired or ideal appearance, even non-human or physically impossible forms.
+ If you wish, you can have Galactus ability of being seen with different appearances baseated on who sees you.
+ Instead of flesh and bone your body is now made of pure power given form, you are immune to the passage of time never becoming old, ill or weak, posses limitless levels of strength and durability enough to make black holes no more than annoying and move them around with nothing more than a nudge. You lose all mortal needs of air, food, water and sleep if you didn't noticed yet.
+ Your mind becomes equal to your cosmic body allowing you to learn anything to master level at a fraction of the time and do calculations beyond any quantum computer, you also have knowledge of the technology used by the original World Eater.
+ You also can move and fly at FTL speeds.
+ Your height is increased, in your base form you are easily the size of a skyscraper and you may change your size and mass at will, anything between the size of human and planets.
+ You gain access to the Power Cosmic, a limitless god-like power that allow you to reshape reality as you wish, you can generate and manipulate matter, energy and life at will, absorb energy, create force fields, use special senses beyond what a normal human can experience, manipulate souls, teleport and even raise the dead.
+ You may bestow a small piece of your power cosmic to empower a being with powers of your choice, you may call this power back to you at any time.
+ You are capable of creating a Ultimate Nullifier, you will need to focus a huge part of your energy in a complex construction, and building one will make you near empty for a extend period of time.
+ Unlike Galactus, your energy will restore by itself with time, only needing you to resist the hunger with your willpower. You also have fully control over your energy body not requiring a special suit to control it.
Essence of Vore
By drinking the essence of Vore you become the perfect evolving predator:
+ Your entire body now becomes extremely stretchy and flexible, this allow you to do things like easily unhinge your jaw, fit immense objects in tiny parts of your body, and eat things even bigger than yourself.
+ You also gain the ability of swallow and digest anything without harm, you may eat a rock, a sword or even nuclear waste without problem, you also can turn off your taste buds.
+ Any being swallowed by you can only escape only if you wish so, with your stomach being indestructible and inescapable by any means.
+ You also have the ability to 'eat' things through different orifices, you may choose to gain a tail that can eat and digest things by its own.
+ You can control how long it takes to you fully digest something, from several hours to instantly. You can also select what you digest leaving things in your stomach intact.
+ After you fully digest anything you gain new powers and abilities, either being the powers/skills that your prey possessed or new powers based on what you eaten, powers obtained this way can be improved by eating more or new things.
Essence of the Furry
By drinking this essence you become a anthropomorphic version of a animal of your choice:
+ Choose one non-invertebrated animal, you are now a 'anthro' version of that animal.
+ You gain a free, one-time full body resculpt to change your anthro form in any way you want, this can go beyond what's possible for a human being like unrealistic body shapes, hyper endowments, extra appendages, taur-like bodies and etc.
+ You gain several abilities based on you animal, this can vary from only biological traits to abilities that the animal is loosely related to.
+ Your body operates on Porn Logic, with all perks that it may come with it. You may also spread this to your surroundings and to other beings around you.
+ You may turn other humans into 'anthros' like you, they will have all bonuses of this essence except for the ability of changing humans into anthros.
Essence of The Custom Note:
By drinking this pitch black fluid, you will gain a very special notebook that can change reality.
+ First, you must choose a theme to this notebook, it will define it's powers and limits, it can be the classical Death Note that can kill anyone, a Love Note that makes people fall in love, a "Waifu" note that can turn anyone into cute girls and etc.
+ Your Note can achive any sort of effects and details if it's in the theme, the previous mentioned Love Note for example would be able to make the most unlikely couples easily and even detail how it would happen, Notes that make larger changes in reality can also reshape the memories and mind of others to make them see any changes as normal.
+ You can summon you Note to your hand at will, restoring it from any damage making it imposible to destroy or steal it from you, but others can still use it.
+ For convenience sake you also can summon a pen with infinite ink.
+ Your Note's pages are infinite never running out.
+ If you wish, you can gain a Note Spirit to follow you around, their form and personality would be based on your Note themes, they will be frendly if posible or at least not dangerous and amoying at least, they would be invisible to everyone execpt you but can make other people able to see them by letting them touch your Note.
+ If you wish, you can also put "rules" on your Note, you would be able to ignore any of these rules at will but any other person who used your Note would have to obey them, these rules can come with punishments but only stuff that fits with your Notes theme. A Love Note would not be able to directly kill you, but it could destroy your relationships.
+ You gain "Shinigami eyes" for free, those give you a usefull power that helps in the use of your Note, like eyes that can see peoples names floating over their heads or photos, eyes that can see someone's true love or etc.
Jirachi
The Essence of the Shapechanger
By taking this Essence, you gain vast power over your own shape, and can alter it at will.
You may set your 'default' or 'true' form to any form that you can shapeshift into as long as you seriously consider it as such, meaning that you will never have to revert to what you were before.
You may physically and metaphysically and conceptually transform into anything (including inorganic forms) not vastly larger or more massive than you or a result of metaphysical growth that you have not undergone. (i.e. you could transform into a kitsune, but you can't transform into a nine-tailed version without going through the spiritual growth required of a normal kitsune). However, you find that your limits are less harsh when copying something that you have personal seen or when you are working with an established form.
You may also use your abilty to shapeshift as a makeshift regeneration power, though it is often ineffective against cursed weapons.
You may also emulate biological powers that you have encountered (such as mutant powers from Marvel), but often get them in an undeveloped form that requires hard work to grow. (i.e. If you tried to transform into a Kryptonian, you would likely only gain golden age kryptonian powers on the level of 'fast as a speeding locomotive' without further development such as research, extensive specialized training or solar exposure in that form)
You gain a perfect memory of what your form was at any time during your life, and may revert to any prior state at will.
The more time you spend in a form, the more you subconsciously alter it to better fit your desires. A 'standard' human form that you stay in for a few days might become peak human, while with weeks it might gain a wide variety of low-end physically possible superpowers, such as the senses of the best of the animal kingdom, the ability to conduct photosynthesis and a functionally perfect memory.
You gain an instinctive understanding of mundane biology that lets you customize your form with a wide variety of biological equipment, such as allowing you to echolocate, perceive the infrared spectrum and magnetic fields.
You may toggle immunity to any body dysphoria that any of your forms grant you, letting you comfortably change into any shape.
Any children that you bring to term has an optimal blend of all of the biological abilities that you have mastered as well as that of your partner, and you find that shifting is no bar to maturing your babies to term. This applies to a lesser extent to any children that you father as well.
Essence of the Fated Companions
By taking the essence of the Fated Companions, the quintessence of the desire to be amongst equals, you gain the following benefits:
Through a combination of fate, luck and subtle reality warping, you find that incredibly attractive people who you are deeply compatible with, platonically or otherwise often appear around you in situations where it is easy to start a relationship. You may toggle this gathering process at will.
The fated companions provided by this perk are roughly as powerful as you are and often possess interesting synergies with you and your companions abilities no matter how unlikely (or even impossible) that would normally be, and will always be able to relate you emotionally.
Everyone affected by this perk finds that interactions with other members of the group have an odd tendency to help them become their best self, get over themselves when they need to, and understand more about themselves as they already are.
You and your companions find that there is always enough time to keep your relationships strong and growing. Even if you decide to gather a harem of hundreds of women, you somehow have enough time and space in your heart to love and spend as much time with them as you would a single partner.
Hopefully semi-obvious notes: Yes, you can have your fated companions come with porn logic, if you want, under the 'powers roughly as powerful as yours' clause. Yes, your companions can have impossibly large harems of there own, if they want, with the same rules as yours. Yes, you can do research before assuming a form that makes the starting point better.
Essence of the magic contractee
By drinking this Essence, you become a prime target of various magical contractors out there in the multiverse, and a few other abilities besides:
- Immense "Potential" for the purpose of magical contracting. While you won't necessarily be on Madokami's level if contracted as magical girl in her setting, you still have potential undreamed of by all but those who have bizarre circumstances creating there insane potential.
- The ability to subcontract people, emulating the power of your patron for the purpose of empowering others.
- A fate of being contracted under the general genre that you are looking for. For example, you could choose to be contracted as a magical girl, or by a demonic pact.
- An ability to internalize the gifts granted to you.
- Immense skill in making the most of a potential contract.
Essence of the Implicit Protections of Multiverse Travellers
This essence doesn't taste like anything - indeed, it is most often simply observed as something that you obviously used at some nebulous point, but don't really remember doing.
A complete reformatting of your soul structure, making it totally independent from the metaphysical system of your multiverse, universe, planet etc.
A partial rewriting of your existence such that you can continue to exist in places that would normally render it impossible, and basically still act as normal. You can enter a cartoon universe without yourself becoming a cartoon, travel through the ethereal realm without shedding your corporeal form and so on.
A capacity to automatically adapt to non-maliciously hostile enviroments such that you can exist comfortably in then indefinitely, be it the depths of space or the elemental plane of fire.
An enhanced ability to navigate the multiverse, landing precisely where you desire within a universe and within the multiverse if you don't have interference, and always knowing the exact risks of attempting to navigate dimensional disturbances before attempting.
(As noted, it's an implicit protection that most multiverse travellers effectively have, save perhaps the last bit.)
Jackie Avocado
Essence of Smokin' Sexy Style
- Anything you do, you do with absolute ease, grace and general badassness.
- You gain mastery of any weapon you pick up, up to and including motorcycles...especially motorcycles.
- Will most likely get impaled...repeatedly.
- May or may not turn you into a half Devil upon being impaled...repeatedly.
- Bullshit hilariously overblown healing factor.
- Pulling your Devil Trigger.
- Cravings for Pizza and Strawberry Sundaes, like a true man.
jo demon
Essence of the bijū
A pale green bottle, containing a swirling red liquid that looks more like a swirling cloud. Upon consuming the essence, the user gains the following traits and abilities.
You gain the ability to assume any of the nine bijū, from the Shukaku to the Kyuubi no Kitsune, or Kurama.
In human form, you can utilize any of the bijū chakra cloaks, admittedly Shukaku's is made of sand.
You can also utilize any of their unique abilities, regardless of your form.
Due to your new chakra constitution, you cannot die, any lethal damage will leave your form scattered until you reconstitute in a location far from civilization.
In case of extreme danger, you can assume the form of the ten tails, a form capable of immense power, but you lose the majority of your senses.
If you wish, you may alter the base forms and elemental nature of the tailed beast the first time you turn into them, but it will be locked into that new form.
Essence of the Master Magician
Upon consuming this essence, the drinker will obtain the following abilities.
The ability to quickly train up to a master level of skill in any school of magic.
A masterwork Foci for their magic, capable of amplifying all spells used through it.
A Mana pool capable of fueling any spell with ease and refilling almost instantly.
Ability to cast spells with ambient magic.
Able to cast spells far more efficiently.
Ability to research, create and modify spells
Ability to enchant items, from simple repair enchantments to might world shaking ones, the greater enchantments require either reagents or massive magical cost.
Spell countering abilities.
Essence of the Artificer
Upon consuming this swirling, multi colored essence, you gain the following abilities and traits.
The ability to craft items out of various materials, though your innate skills are only at journeyman.
The ability to imbue the items you create with mystical properties, the effects growing in power through the items material and your own skill
The ability to swiftly craft your creations
You can work without actual tools, creating shimmering versions of tools out of arcane energy when necessary
You can harvest/create magical items for your creation.
Ability to learn new crafting methodologies
Artifacts you create grow stronger over time, leading to even the weakest of them growing to legendary proportions with enough time.
When made in a set, artifacts gain synergies, creating unique abilities when used together.
Essence of the Lantern
A bottle shaped like an old rail lantern, the liquid inside shifts through various nine colors. Consuming the potion grants you the following boons:
You gain the abilities to draw upon the various lights of the emotion spectrum and the inverse black light of death,
Utilizing each light requires the same emotional requirement as a ring would, though it is vastly easier due to the innate nature.
You are able to focus and become the host of your own copy of the emotional Entities, though while doing this, you are limited to wielding that light of whatever entity you are hosting.
You gain the ability to create the rings of each Lantern Corp, alongside bonded lanterns, either choosing them to draw energy directly from you as the central lantern or creating a new Central battery.
Due to your new nature, if you die and your body is destroyed, you'll reform out of the closest source of emotional light or 1 light year away, whichever is closer. If you're body isn't destroyed, the light contained within you will restore it to new.
Due to how your rings are created, they don't have the regular programming one created by the guardians do, merely acting due to similarities and associations with the appearance.
The rings you create lack any effects, such as the red lights tendency to turn blood to plasma and drive it's user to blood rage, or Indigo's forced compassion.
Rings you create are under your control regardless who wears them, and are unable to be used against you.
For unique abilities for each light, here is the wiki page, https://greenlantern.fandom.com/wiki/Emotional_Spectrum
[spoiler=Example of light abilities]Red - Rage. These rings are explicitly magical. They take up the function of the users heart and transform their blood into ultra acid that can erode basically anything. Standard attack is vomiting this blood up. They're initially ultra-berserkers, basically uncontrolled, but given the right catalyst, are perfectly capable of focusing their rage into constructs like the others. Their "gimmick" is that their constructs erode the others. These rings, much like Violet, don't seem to need much in the way of charging, being almost self-sustaining.
Orange - Greed. There's usually only one of these bearers out there. Their gimmick is absorbing other energies or constructs, and turning people into constructs.
Yellow - Fear. Their gimmick is that the more people fear them, the more powerful the ring and its constructs become, and that one can use the fear of others to create constructs rather than just their own fears.
Green - Will. Default. WHich, reminder, includes machines that you can think of to do anything, flight, forcefields, interstellar transport, life-sustaining, and broad-spectrum scanning as well as translation. Green's just the safest to use.
Blue - Hope. Their gimmick is HEALING. They're code-locked to require a green lantern nearby to properly function. They're charged by ambient hope and are capable of supercharging the "good" rings and dampening the "bad" ones. And, again, healing.
Indigo - Compassion. Their gimmick is that they can briefly replicate the powers of the other colors and can teleport. The effect on the personality of the bearer is almost as extreme as Orange, and as such has been given to unrepentant monsters in order to rehabilitate them, but nothing says it has to be.
Violet - Love. Their gimmick is love crystals, outright imposing love on other people, and being self-sustaining 'constructs'. Much like Red, they initially drive their bearers mad.
Black - Death. Their gimmick is that they're charged by hearts, and can mimick the other rings briefly, but are only on dead people.
White - Life. They're explicitly combined of all the colors, are charged by LIVING EXCITINGLY, and can use any powers of the other rings, while also being bonkers powerful.
BobtheNORMALguy
Essence of the Limit
You gain the power to place any form of limit on whatever you like.
Anything from a generic "X condition must happen to unlock super mode" to "This spell can't harm allies".
Yes you can put limits on other Essences I did say *anything*
Essence of the Essence
By drinking this Essence you learn the secret art of making brand new Essences.
Also instant PTSD because you REALLY did not need to know what went into some of them.
May or may not receive random calls at 3 am in the morning from ROBs wanting new Essences
Essence of the Chuunibyou
By drinking this dark elixir Essence you gain the power to unleash your inner dramatically increase your power by acting chunni .
The more chunni you act the more powerful you actually become.
Now you too can make a drill that pierces the heavens and make people miles away deaf,
Essence of the Memetic Bard
By Drinking this Essence you become The Bard yes The Bard bane of DnD campaigns and common sense the multiverse over.
Aside from the normal abilities gained from being a Bard (DnD or any other fantasy setting, your choice) you gain a number of other powers.
A subtle anti-fate effect that derails the plans of anything you wish, often in humorous or bizarre ways.
Charisma the likes of which even inanimate objects or gods will do whatever you wish.
Good Looks that border on supernatural for your species.
The ability to somehow always get out of problems or crimes you committed despite all odds.
And of course a increased affinity to the Bard class/role/job beyond all but the most powerful or skilled of Bards.
Essence of the Spare
By drinking this Essence you gain one copy of every other Essence you drank.
Comes in Crystal, Bottle, and whatever other form you may want.
They can never be copied, stolen, destroyed, erased, etc. outside of your will .
Essence of the Compatible
By drinking this Essence you gain the power to harmonize any conflicting power or abilities.
Using light magic won't stop you from using dark magic, even at the same time. Being evil won't stop you from using good only abilities.
This applies to everything you can do from magic, to super science, to simple training.. you always find a way no matter how impossible.
Essence of the Challenge
By drinking this Essence you will never run out challenges.
Whether its a fight of cosmic proportions or trickery and planning spanning eons there will never be a time where you cannot find a challenge.
Challenges always scale to your ability no matter how powerful you become. Not even being a multiverse spanning god will stop from finding one should you wish it.
Essence of the Infinite Potential Power Well
By drinking this essence you can gain potentially any and all superpowers, skills, forms, magic, psychic power, etc.
A well of infinite power exists within you that through training can do anything.
You start with only being able to make metaphorical sparks happen with your power but with constant use draw on larger and larger amounts.
Depending on how your trying to train a power it may directly enhance you, generate an effect or be turned into another power source which does them.
Example: Using the well to breathe fire vs. Using the well to make magic capable of making a fire breathing spell.
For clarification: the power well can act as any power or power source you want. Or be turned into any power or power source you want, without removing the well.
Yes this does mean you can have a pool of magic along with the well, but remember at that point you will need to train both of them.
The power or powers created by fiat can not be stolen, copied, destroyed, or mimicked in any way against you will.
Essence of the Internal Power
By drinking this essence you become free of needing any external source for your powers/skills.
From magic that draws in mana from the environment or sword skills that relies on esoteric or strange laws none of your abilities will require anything outside of yourself.
This does not give you more power or skill then you already have however. If you only able to draw upon a finite amount of power this will not change that, merely allow you to use and train it anywhere.
How this manifests is largely dependent on the power/skill in question, magic for example might draw on a internal pool.
Ramble
40k gear Essences (comes as a set)
Essence of the Boltgun
The divine symbol of the emperor's wrath becomes something inextricably linked to your being, and becomes a part of you as your hand or foot.
You obtain the ability to summon boltguns of any variant from concealed bolt canes or bolt pistols all the way up to heavy or storm bolters. You may discard a bolter and simply summon another one, but you may only do so once per day.
You may also summon 5 fresh magazines per day, of any configuration, and containing any kind of specialist ammo type, though should none be specified, the magazines will simply be stocked with standard bolts.
You may also once a day summon purity seal which will protect a target against corruption or mental intrusion.
Essence of the Chainsword
The device that symbolized the distillation of mankind's brutality against a hostile universe becomes something inextricably linked to your being, and becomes a part of you as your hand or foot.
You obtain the ability to summon chain weapons of any variant from chain fists all the way up to massive, two handed evicerator chainswords or chain halberds. You may discard a chain weapon and summon a new one, but only once a day.
The chain weapon currently equipped will be maintained and refilled with fuel once per day.
You may unleash an aura of fear and respect which will cause you to be taken much more seriously.
Essence of the Lasgun
Humanity's standard issue weapon becomes something inextricably linked to your being, and becomes a part of you as your hand or foot.
You obtain the ability to summon las weapons of any variant from digital ring weapons and las pistols to hellguns, lascannons and even modified industrial mining lasers. You may discard a las weapon and summon another one, but you may only do so once per day.
You may summon 5 fresh lasgun packs per day of any configuration, including pistol power packs, hotshot power packs and backpack style power packs. Should none be specified, the standard will be supplied.
You may also summon a new guard issue flak helmet and flak jacket once a day.
Essence of Eurobeat/Racing
By drinking this essence, you gain the ability to race with a vehicle really well, even when there ostensibly isn't even supposed to be a race or any ability to carry out a race.
If you have a wheeled or tracked vehicle, you have the ability to modulate your traction.
The first time you get into or onto a vehicle, you may choose to boost the vehicle's powerplant and propulsion systems. Yes. This also applies to animal drawn vehicles and wind blown boats as well. These changes are permanent.
Any vehicle you get onto or into will gain driver and passenger seatbelts, front airbags, and curtain side airbags. At a higher tech level, you will also get an inertial dampener. These additions are permanent.
Any vehicle you get into will be reinforced to appropriate safety levels.
If you listen to eurobeat music, you will be able to go faster. Anyone directly observing you will be able to hear the eurobeat. You can turn this on and off.
You will never run out of fuel or power for your vehicle while you are operating it.
Maintenance happens offscreen, but you'll gain rudimentary knowledge on how to upgrade or tune up any vehicle.
Essence of the Special Homeland Division
By drinking this essence, you will become a member of the Strategic Homeland Division, a special unit normally activated by executive order from the President in case all other forms of public protection have failed. The essence will bind your loyalty to the legitimate government of the United States of America, and you will gain a devotion to the spirit of the ideals stipulated in the Declaration of Independence, and those rights enumerated by the constitution and bill of rights. These will be necessary as, should you be activated, you will be responsible for ensuring the continuity of government of the United States of America. Should there be no government, having dissolved or having not existed in the world you end up in, you will be tasked with restoring or establishing a new government along those lines. In instances where executive order 51 does not exist, activation can still occur anyway should the right conditions be met. Also, you get retroactive citizenship.
You will gain incredible resistance to all forms of mental trauma or manipulation, even up to and including magical, arcane, anomalous or otherwise esoteric means.
You will gain confidence, and a boost to your judgement and decision making abilities. While you do not gain a boost as to making the correct choice, the choices you to make will be decisive and well reasoned even under stress or time limitations.
You will gain the ability to quickly adapt to changing situations, as well as gain an astonishing aptitude for improvisation, problem solving, and lateral thinking.
You will have extensive knowledge of computer programming, electrical engineering, mechanical engineering, geology, biology, physics, chemistry, medicine, mathematics, psychology, and systems engineering. These will not atrophy over time,
You will also gain a comprehensive knowledge of the history of the USA.
Your physical attributes are now enhanced, putting you at near peak human strength, stamina, speed, flexibility, reaction speed, and senses. These will never degrade no matter how long you play couch potato.
You will also gain an astonishing sense of spatial awareness extending out as far as your senses can track.
You will gain an innate immunity to diseases up to and including magical, arcane, anomalous, or otherwise esoteric diseases. You will also gain an extreme resistance to poisons of all kinds, though while even the most powerful won't kill you, they can make you feel like crap for an extended period of time.
Your Fight/Flight response is adjusted to become more decisive. You will never freeze up, and while you will be able to respond rationally, what responses you do will be enhanced by your fight/flight instincts.
You will gain a smartwatch which contains an atomic clock, a compass, radio, sensors, computer uplink, radio relay, satellite relay, and advanced computing hardware. Should it be lost or destroyed, it will reappear on your wrist. You can pass it to other people should it be necessary, though should it be stolen or obtained illegally or in bad faith, it will explode violently the moment it is used.
You also gain contact lenses which you can summon at will with an endless supply of new ones should your old ones be lost or damaged or just not on your person.. The contact lenses act as an additional scanner on top of the watch's own scanning tech. They also contain augmented reality technology which provides a heads up display, high definition video playback, and other plot relevant features. While you can wear glasses over them, they are vision correcting so glasses would be an aesthetic choice. You can also pass them to other people and they will even provide limited functionality. Like the watch though, should it be stolen or obtained illegally or in bad faith, it will explode violently the moment it is used.
You will also be able to summon and dismiss the Division's full array of weapons, and other hardware such as radios, relays, headsets, computers, body armor, medical supplies, and copies of the ISAC artificial intelligence program.
When activated, everyone around you will recognize you as a lawful representative of the government of the United States of America even in cases where the USA doesn't actually exist. Don't think about it too hard.
Should your efforts be insufficient, you can summon additional instances of this essence at a rate of one a day to give to other trustworthy persons.
Essence of the NCR Veteran Ranger
By drinking this essence, you are charged to embody the hopes and dreams that founded the New California Republic, and the courage and conviction to uphold and maintain those hopes and dreams in the face of unspeakable hardships, cruelty, and evil. In the process, you will accept the accompanying shackles. You shall do no evil. You shall ever always give your best effort. You shall brook no tyranny, and you shall strive for the rest of your life to make the world a better place in whatever way you can. Be aware that you will be instilled with the intimate knowledge of what this entails. Knowing this, you must fully, wholeheartedly accept the limitations and responsibilities both. There is no shirking. There is no rules lawyering. You will literally be incapable of such cowardice. This is the last chance to back out. Should you do so, then the essence will simply become inert. Should you accept, you shall be furnished with the following to facilitate your duties.
You will be equipped with a suit of Elite Riot Armor worn in the old days by the most important and elite members of the Los Angeles Police Department. It will protect against laser, plasma, and radiological attacks in addition to its ability to sustain kinetic impacts by multiple .50 BMG rounds with only minor kinetic transfer. It is also sealed against Nuclear, Chemical, Biological, and Radiological hazards including those introduced by WMDs. It also incidentally provides firearms skill, critical luck, and makes you ever so slightly more convincing. When you need it, it'll be there.
Your helmet contains a heads up display and sophisticated sensors and computers which enable it to track a vast array of vital statistics, general health, the health of others, and even weapon aim. A compass and motion tracker is also present. It can also see in low light conditions, infrared, and ultraviolet. It is able to provide the same protections as the rest of the armor, and is powered and maintained by your strength of will. Again, when you need it, it'll be there.
Your signature weapon is the Ranger Sequoia, a 5 shot revolver chambered in .45-70 Government that is engraved with the words "Against All Tyrants" and it is as bound to your soul, as much a part of you as your hands or your legs. You shall find it always in reach, even if you leave it at home or if it is destroyed. All you need to do is reach down to your hip and mean to draw it. It'll be there, as shiny and perfect as the day you got it, just like always. If magic ever pops up, you can fire conceptual rounds if you want, though that excludes specialty ammunition. Incidentally, you can toggle the helmet settings so that it will draw a trajectory line though it only works for the Ranger Sequoia.
You will be provided with an M4 carbine chambered in 5.56x45mm NATO. You will be provided with an M82a1 Barrett sniper rifle chambered in .50 Browning Machine Gun. They're kinda nice.
You inexplicably never seem to run out of ammo.
You are skilled, very skilled. You immediately gain at minimum 20 years of additional experience, muscle memory, and honed practice in all manner of skills from firearms handling to stealth to lockpicking to survival to mechanical repair to science to even non-violent conflict resolution on top of the skills that you've already accumulated. You can chew nails and spit napalm (not really) and you are every bit as bullshit as even the most sue-ish main character. Your plot armor will falter if it becomes narratively convenient though. (in which case, your regular armor should be more than sufficient against most threats)
Should it be necessary, you will be granted an extended life.
Free genetic scrubbing. Is nice!
You become hardened up with physical abilities up to peak human ability, or at least striking a happy optimum balance. You also just generally have greater durability than anyone else. Anime physics automatically applies whenever it pops up.
And should your efforts not be enough, you may recruit others to your cause. You may create numerous iterations of the NCR Ranger Essence to give to those who are trustworthy.
Essence of the NCR Ranger
By drinking this essence, you are charged to embody the hopes and dreams that founded the New California Republic, and the courage and conviction to uphold and maintain those hopes and dreams in the face of unspeakable hardships, cruelty, and evil. In the process, you will accept the accompanying shackles. You shall do no evil. You shall ever always give your best effort. You shall brook no tyranny, and you shall strive for the rest of your life to make the world a better place in whatever way you can. Be aware that you will be instilled with the intimate knowledge of what this entails. Knowing this, you must fully, wholeheartedly accept the limitations and responsibilities both. There is no shirking. There is no rules lawyering. You will literally be incapable of such cowardice. This is the last chance to back out. Should you do so, then the essence will simply become inert. Should you accept, you shall be furnished with the following to facilitate your duties.
You will be equipped with a suit of Desert Ranger combat armor worn in the old days by the United States Marine Corps. It will protect against energy weapons damage in addition to its ability to sustain kinetic impacts by multiple 12.7mm rounds with only minor kinetic transfer. It is also sealed against Nuclear, Chemical, Biological, and Radiological hazards including those introduced by WMDs. When you need it, it'll be there in as perfect a condition as the day you got it.
Your helmet contains a heads up display and sophisticated sensors and computers which enable it to track a vast array of vital statistics, general health, the health of others, and even weapon aim. A compass and motion tracker is also present. It can also see in low light conditions, infrared, and ultraviolet. It is able to provide the same protections as the rest of the armor, and is powered and maintained by your strength of will.Again, when you need it, it'll be there in as perfect a condition as the day you got it.
Your signature weapon is the Colt Single Action Army, a six shot revolver chambered in .357 magnum and it is as bound to your soul, as much a part of you as your hands or your legs. You shall find it always in reach, even if you leave it at home or if it is destroyed. All you need to do is reach down to your hip and mean to draw it. It'll be there, as shiny and perfect as the day you got it, just like always.
You will be provided with an M4 carbine chambered in 5.56x45mm NATO. You will be provided with a scoped Trail Carbine, a lever action rifle chambered in .44 magnum. They're kinda nice.
You inexplicably never seem to run out of ammo.
You are skilled, very skilled. You immediately gain experience, muscle memory, and honed practice in all manner of skills from firearms handling to stealth to lockpicking to survival to mechanical repair to science to even non-violent conflict resolution. It's not as much as what Veteran Rangers get, but it's still enough to put you heads and shoulders above your fellow man.
Should it be necessary, you will be granted an extended life.
Free genetic scrubbing. Is nice!
You become hardened up with physical abilities up to peak human ability, or at least striking a happy optimum balance. You also just generally have greater durability than anyone else. Anime physics automatically applies whenever it pops up.
And should your efforts not be enough, you may recruit others to your cause. You may create numerous iterations of the NCR Ranger Essence to give to those who are trustworthy.
Should you survive for 20 years, your essence will upgrade automatically to that of the Essence of the NCR Veteran Ranger, though you can choose if the upgrade is immediate or in a ceremony.
Essence of Post Apocalyptic Newbie Survival Gear
Hey, it looks like you're going on an adventure right? Well, I can't in good conscience let you go out there without some basic gear first. Don't worry about upkeeping it, it'll basically take care of itself, and it'll be replaced if you ever lose them or give them to somebody else. The essence makes sure that even if there's magical bullshit, it's still fully useable.
A lighter and a compass. You never know when those will come in handy. Nothing too special about the compass, but the lighter lasts forever.
A submachinegun. It's got poor accuracy and overheats like hell. That's why they call it a Bastard gun. Help yourself to some ammo too. You can take as much as you can carry now, and then 30 rounds a day in a shiny new box magazine.
There's also a personal pistol shotgun too. It's single shot and fires a 12 gauge shotgun shell. Best to save it for emergencies. The shells are all loose, so take as many as you can fit in your pockets. You'll get four new ones every week.
A head lamp for if you go into any dark places. It's 500 lumens and it's LED powered so it should basically last forever. It also has a bit of UV band too, just in case you run into spoopy shit that's vulnerable to that.
Night Vision Goggles are good for seeing in the dark without giving away your position. If you ever need to do sneaky stuff, that's what you want to use.
Here's a universal charger to keep the batteries powered.
Military Grade Ammunition is great for when you really really need to make something dead. You get 30 today and ten every week.
Army issue first aid kits. The provided squeeze bulb syringe in each one contains a drug that speeds up your natural healing processes. Take two now, and then you'll get another one every week.
And a gas mask. Put it on if there's something really nasty in the air like chemicals or radiation or viruses and shit. It takes a 40mm NATO standard filter and these things last for about 8 hours. You get two filters in protective packaging and one new one per month.
Here's a watch that keeps track of all sorts of stuff, like the time, how long your filter will last and also lights up if you're easily visible.
Alright, you're supplied my friend. Also while you're here, feel free to try your weapons on my firing range. There's also other accessories like barrel shrouds or silencers and stuff and you can go nuts with those before you go.
Essence of Megameklab
-You get access to the Megameklab, which looks and functions pretty similarly to the normal megameklab.
-The application can either be downloaded onto a computational device with an appropriately advanced GUI, or can simply be projected out onto the air in front of you. You can expand, minimize, rotate, and toggle the transparency of the screen. You can even make it so other people can see and interact with it if you'd like.
-You add 25 BV to your pool per day and can spend them on whatever you like. You can also use regular money in order to buy something at a rate of 1 dollar to the C-bill. The amount would automatically be deducted. Don't think too hard about where the money goes.
-Upon purchasing an item, it will appear either in front of you, in a safe spot near you, or in a safe orbit above you.
-You may also purchase a specific historical item if you'd like. For instance, you can simply buy a Mckenna-class battleship but you can also buy the SLS Mckenna's Pride if you'd like. The history doesn't cost anything extra.
-Any item you buy can also come already crewed if you'd like. These crew start absolutely loyal and you can customize their appearance, personality and backgrounds, but after they spawn in, they become actual people and will have their own opinions, thoughts, and morals. For example, if you spawn in some Eridani Light Horse and tell them to massacre civilians, you're going to have a mutiny on your hands.
-When purchasing an infantry unit, you may chose to get only kit or gain soldiers wearing it.
-Spawned in humans will conform to the physics of the world and any changes that you've made to the world. You may also chose if they need to eat and other facts of life, though this needs to be set from the start and can't be toggled afterward
-Bays and compartments don't come already filled. You need to buy an infantry unit to put it in an APC and you need to buy a mech to put it in a mech cubicle.
-If you'd like, support personnel can also be purchased for one BV each.
Tin
Essence of the Dark Sign
By consuming the Essence of the Dark Sign you become one of the Chosen Undead:
Death is no longer permanent, instead, you will go Hollow and lose all souls in the process. Hollowing will reduce you into a progressively more and more undead state, though you will never suffer complete mental infirmity or permanent loss of memory unlike true Undead.
Those you slay will give you souls, a source of power and potential for you. The stronger and older the being, the more souls you will gather. Souls gained can be used to enhance yourself, your equipment and condense Humanity, your only means of reversing Hollowing.
Beings greater than normal, elites full of power and potential, grant you greater souls that you may use to craft powerful equipment or derive spells appropriate for their source or convert into a huge deluge of normal souls.
Items you possess can be inexplicably stored away within yourself, where they are preserved perfectly, free to withdraw if with a measure of concentration.
You gain an Estus Flask, a flask of healing ambrosia borne of flame. It cures wounds, purges sickness, poison, curses and all manner of malady. It has a limited number of charges, before it needs to be restored at a Bonfire, which can be increased with souls.
You gain a Gold Soapstone, a strange stone capable of linking worlds. With it you can invade other worlds, summon allies, be summoned by allies, or leave messages to others.
You gain the ability to designate Bonfires with a Coiled Sword, one for each discrete location. Bonfires are where you will find yourself returning after death and can be used to restore yourself and your Estus, rest safely and move between other Bonfires.
You gain the ability to designate Fire Keepers, women full of Humanity that maintain the Bonfires and help Undead grow in power by transforming raw souls into potential. They can also craft new Estus Flasks, Soapstones, Humanity and other useful necessities for other Undead.
You gain the ability to designate other Chosen Undead, branding them with the Dark Sign, who may share all of these abilities, if you wish, or none.
Choose any of the following:
You possess a pyromancy flame, a seed of fire that fuels fiery magics. You have great talent and an instinctive ability to learn Pyromancies.
You possess a catalyst and the power of soul to wield soul sorcery. You have great talent and an instinctive ability to learn Sorceries.
You possess a talisman and the power of faith and stories, the source of miracles. You have great talent and an instinctive ability to learn Miracles.
Essence of the Minecrafter
By consuming the glowing and shimmering potion, you become a one-man human factory.
•Your body is at once transformed into a desired human appearance, functionally at peak performance, ageless and capable of healing from any injury eventually, along with an arbitrary memory capacity. Upon death you may reform nearby some time later, in a fresh body, with some of your inventory missing.
•You are no longer effected by ambient temperatures or indirect environmental hazards and have no bodily needs but for the hunger that fuels you. You can consume anything even theoretically edible and rapidly metabolize and use that energy to refuel your stamina or kickstart the healing process.
•You are more durable than normal, with a body that almost seems as if it is made of natural materials like hardwood or stone rather than flesh. Additionally, anything that harms you in a way that does not inflict wounds is weakened and any of the sustained effects are eroded to dramatically shorter lengths.
•You can instantly transform raw and refined materials into objects of your design, provided you know the recipe. You can only transform objects theoretically possible to create with what you have at hand, and without tools and/or a workstation your processes are more limited. You start knowing the recipes to a variety of basic tools and useful objects. Recipes can be gained through manual creation, observing creation, instructions, or deconstruction.
•You can store a large number of collected materials in large quantities through an abstract process within your mind, retrieving and releasing them within your theoretical reach. You can only store materials you could theoretically collect manually and to do so you must first extract them from their medium, if it exists. Your storage capacity can be expanded by attuning yourself to external storage devices.
•You are able to warp reality as it relates to your ability to gather and make use of materials. Your ability to warp reality enables you to make use of special processes to create and craft strange objects or materials with alien properties, as well as alter the rules they work under. This ability also enables you to contrive materials or objects you have encountered before in illogical processes, if there is no other way to gain them, or even otherwise.
•As you commit to actions you gain EXP, a form of raw potential stored within, and the quantity gained scales with the difficulty of the action. Unused EXP lightly enhances you in every area with sharply diminishing returns. This EXP can be used to produce, in conjunction with crafting processes and special objects; magical materials, objects or enhancements with effects and power limited only by imagination, EXP and resources.
Essence of Sacrificial Ritualism
By consuming the warm, iron-tasting beverage, you gain the power to sacrifice.
You possess a personal pool of sacrificial power, that can only be replenished through sacrifices of some kind. This pool grows as you use it, and leftover ritual magics seep into your essence to beneficial effect -- including improved affinity with the powers of this essence. The sacrificial power of your pool can be expended in nearly any way, though only through suitable rituals, whether it be summoning beings across the void, conjuring wealth, acquiring immortality or even granting a slightly limited version of this essence to others. These rituals may even endow you with abilities that can be freely used, or work through contingency-style effects activated by set triggers. It highly favors body transformation or augmentation effects, flesh and blood, as well as curses, being a fair bit less efficient in other domains.
Sacrifices are the destruction of something of significance, in a permanent manner. Things sacrificed cannot ever be restored naturally, nor even by most supernatural powers, though this essence can do so at a net loss. Anything that belongs to you can be sacrificed as is, however sacrificing the things of others requires manually destroying them. This generates the required sacrificial power to use this essence, and any excess is wasted, or vented into your body in beneficial ways that start out minor and slowly build up over time. This is not taking into account external artifacts -- such as the creation of empowered items to serve as batteries.
You can become a Sacrificial Idol by having others perform sacrifices in your name, enabling them to use the power of this essence through you as a middleman. This allows you to take a toll of sacrificial power from any of their sacrifices, bolster your own ritual power and slowly gain subtle control over them. In turn, they would be able to perform the rituals you allow, loan sacrificial power from you and gain your favor in the form of endowments, new rituals or bestowed sacrificial capacity. As your Idol status grows you gain various abilities revolving around augmenting or granting new ways through which to expand on your power of your followers and this essence. At its base you can sense your followers and hear when they speak your name, as well as remotely perform rituals around them, whether to their benefit or detriment.
You possess an entire mental library and framework in your mind, with a large collection of every conceivable basic ritual you could desire, and the ability to easy build more on the same framework. These rituals are special and are many times more efficient in terms of sacrifice as opposed to freeform and 'normal' rituals that others may use, though they can also be taught and/or improved further.
Essence of the Golden Die
By consuming the fizzy, carbonated, superlatively good and bizarrely lucky-tasting beverage, you gain the power to modify the results of your actions.
You gain one Golden Die, a strange and ponderously heavy gold-plated die of mysterious origin that is only half there, appearing in your hand when you intend to use it and otherwise somewhere else. This Die can be allocated to a kind of action or situation, along with the number of 'sides' it can express ranging from a flip of a coin to a hundred sided die, with a tendency to be more powerful the more narrow its domain and the higher its unpredictability. Actions range from throwing a punch, catching objects, observing a subject, even more passive things like reading or thinking. Situations range from being initiated into a conversation, getting lost, falling asleep or even just the general day to day routine. When attached to one of these, it can be mentally cast any time its action or situation is invoked, modifying the results or process of it and twisting probability and possibility to improve it according to your subjective desires. Results can grow beyond what should be possible given the variables involved, building off any existing skill or luck and applying the result on top of that. An example of such, a critical roll that enabled a professional speed reader to outright comprehend an entire book after glancing at a single page, and a professional slacker to drag out more hours than there are in a day to get the benefits of a night of sleep from a power nap.
By building up your baseline skill, knowledge and experience of a skill or situation a Golden Die modifies, you can occasionally spontaneously generate new Golden Dice bound to the same, creating a Dicepool. These Dice are pre-allocated to this Dicepool but you can still determine each of their 'sides' when they first appear. This is retroactive, generating an appropriate number of Golden Dice for any degrees of skill, knowledge and experience you have beyond the minimum that you would have otherwise got. However, these retroactive Dice are only generated once you have a Golden Die allocated to their domain. All of this also applies to Silver Dice, just with wording swapped around.
Golden Dice can be degraded into Silver Dice at a one to two ratio, though Silver Dice cannot be transformed back into Golden Dice. These Silver Dice are instead allocated to a kind of attribute or quality you possess, along with the number of 'sides' it can express ranging from a flip of a coin to a hundred sided die, with a tendency to be more powerful the more narrow its domain and the higher its unpredictability. Attributes range from classical strength and intelligence, to more specific ones such as clarity of sight, movement speed, parallel processing, respiration, finger dexterity, skin toughness and so on. When attached to one of these it is rolled for the first and last time, permanently bound to perpetual effect, boosting the attribute and bending physics as it relates to you in order to improve it according to your subjective desires. The benefits can grow beyond what should be possible given the physics involved, building off any existing ability and applying the mod on top of that.
Silver Dice can be degraded into Copper Dice at a one to four ratio, though Copper Dice cannot be transformed back into Silver Dice. These Copper Dice are instead allocated to a kind of good or service, along with the number of 'sides' it can express ranging from a flip of a coin to a hundred sided die, with a tendency to be of higher quality and benefit the higher its unpredictability. Goods and services range from snacks, haircuts, clothes, showers, raw materials, transport and so on. When allocated to one of these, the Copper Die is burned away to either produce the good or grant the service in question. Much like the other Dice, enough Copper Dice with the right rolls can produce unnaturally quality goods and supernaturally effective services.
Finally, after allocating your Golden Die you'll feel an eerie presence, before a new type of Die is introduced to you by a mysterious entity possessing your first Golden Die. Once a day you can summon a crimson-plated die, feather-light and uncomfortably cold, it almost seems to watch you with a vaguely malicious intent. These Red Dice are randomly allocated to cause trouble for yourself in various ways or just chaos in general, along with a random number of 'sides' ranging from the flip of a coin to a hundred sided die, with a tendency to be more potentially dangerous the more unpredictable it is. Nonetheless, it remains your decision when to cast them. The trouble and chaos it can cause ranges from summoning opponents or monsters intent on your death, with varying degrees of intelligence, power and length of stay, to triggering an unlucky situation or overall generalized bad luck, setting a conflict into motion between you and some party, releasing a natural disaster, inflicting some manner of harm or effect on you and so on. By surviving or beating these troubles the mayhem and chaos is harvested into strange unrealized energy, amount of course scaling with the trouble you face. This energy can be condensed into unbound Golden Dice, Silver Dice or Copper Dice. Additionally, by taking on the worst of the worst Red rolls you can typically catalyze enough energy into the extremely rare Black Dice. Black Dice work much like Golden and Silver Dice and can be used in either way, but rather than being allocated to your innate abilities and skills, they are allocated to other Dice or Dicepools, as well as your ability to use them and the situation in which they see use. You can also burn away a Black Die to reallocate and reroll all your Dice.
Essence of the Deck of Shuffled Time
By consuming the light, smooth and peacefully timeless beverage, you gain the supernatural power to manage your time.
You now possess the Deck of Shuffled Time, an intricate and powerful chronomantic magitech artifact in the form of a deck of twenty five metallic silver cards. The Deck can act as a powerful personal computer and holographic interface, with each flying card acting as a modular computer component, and more than matching any contemporary supercomputer in capability. It is bound to your soul and magic signature by arcane methods and magitechnical encryption, and you can freely banish or summon it from your spirit. It passively grants you agelessness through its use due to infusions of its temporal magics flowing through your being, and protects you from the undesired temporal powers or divinations of others. It also gives you a potent magic affinity for chronomancy, which it can fuel with the cards. It may or may not come with a bound spirit of time or AI, serving as a companion, teacher and manager of the device.
Each card of the Deck barring one, can store an hour's of time, effectively skipping you forward in time. This stored time can then be drawn at any time for countless purposes, from mental time dilation, restoring your energies, super speed, time reversal, teleportation, to instantly causing the effect of an attack, or overlapping yourself with additional selves across the timestream to multiply any capabilities you possess. However, the 25th card is uniquely capable of taking time from others, and can store an entire year of time. In order to actually use this any of this time however, you must tune or retune your cards to a specialized or specific application, effectively multiplying the potence of stored time, and increasingly so the more specific the application.
Each card is represented by an image and idea bearing a strong place in your psyche and spirit, though this is accented and colored by the specializations of the cards. By calling all the cards you can enter a brilliantly vivid trance to divine the future, whether yours, someone else's or simply a broad idea of the future. By reading the cards in this trance and observing their connections and details, you can interpret the future. The cards will provide a number of basic straightforward hints regardless of your interpretation, but the rest will rely on the growth of your skill and experience at divination.
Finally, the Deck is capable of improving itself through exposure and analysis of other technologies and magics, especially technomagical devices, improving itself and unlocking all manner of new functions and applications, if still thoroughly colored by its theme and core.
Essence of Skyblock
By consuming the glowing and shimmering potion, you become a one-man human factory.
•Upon first drinking your body is at once transformed into a fit and healthy state, with a desired human appearance. You may or may not also find yourself on a small gravity-defying island above an infinite void.
•You gain the ability to store a large number of collected materials in large quantities through an abstract process within your mind, retrieving and releasing them within your theoretical reach. You can only store materials you could theoretically collect manually and to do so you must first extract them from their medium, if it exists.
•You gain the ability to instantly transform raw and refined materials into objects of your design, provided you know the recipe. You can only transform objects theoretically possible to create with what you have at hand, and without tools and/or a workstation your processes are more limited. You start knowing the recipes to a variety of basic tools and useful objects. Further recipes can be gained through manual creation, observing creation, instructions, or deconstruction.
•You are able to warp reality as it relates to your ability to gather and make use of materials. Your ability to warp reality enables you to make use of special processes to create and craft strange objects or materials with alien properties, as well as alter the rules they work under. This ability also enables you to contrive materials or objects you have encountered before in illogical processes, if there is no other way to gain them, or even otherwise.
•As you commit to actions you gain EXP, a form of raw potential stored within, and the quantity gained scales with the difficulty of the action. This EXP can be used to produce, in conjunction with crafting processes and special objects; magical materials, objects or enhancements with effects and power limited only by imagination, EXP and resources.
silverm21
Essence of the Anomalous Occultist
By imbibing this bubbling, cloudy liquid you gain the ability to create and empower anomalous objects capable of supernatural feats.
You gain ten charges a day, that will continue to stack indefinitely if not used. Each charge can be placed inside of an object to grant a supernatural ability you choose.
Multiple charges can be used on a single item to either increase the strength of the ability or to grant multiple abilities to a single item. Any amount of abilities can be added to an object, and each ability can take ten charges to fully empower. To a maximum of 50 charges per item.
Greater Items can be made as well with an Item or thing. Greater Items take a hundred points to activate in a ritual but then may store as many charges as you want in its abilities. Powers max out at what would be considered "comic book top tier" on the level of truly powerful beings like Superman or Thor.
Locations, vehicles, plants, and animals may be empowered as well. But humans or any being that starts out sapient can not be directly enchanted. To a similar charge limit as above.
Sapience can be granted to anything empowered, this can be a basic sentience that can follow commands or to a fully intelligent and sapient entity. Either option is fully and completely loyal to you and will fulfill commands to the best of their ability.
More charges can be acquired past the ten charges a day by taking power from other people. This power is taken by either filling a person with a strong emotion, draining energy, or by taking their lives or sanity. If you fill people with a strong emotion you can a maximum of two extra charges a person, draining their energy either by a item with the ability to do so or by making them orgasm or pass out in fear will gain a maximum of five charges at a time, and killing or draining the sanity of person will grant a maximum of ten charges at a time. Any method may garner an extra 10 charges a day.
Items can be cursed or blessed to make probability around them fulfill a set of conditions. A scalpel that possesses healing abilities will find its way to owners that will shortly need its powers. Or a knife that is made for murderers may find itself in the hands of a man that is close to breaking and committing murder. These conditions can be very specific, to the point a specific person will always find the same item when needed or cannot get rid of it.
When you desire to make a new item, the knowledge and skill to obtain or create it will be granted to you. Wish to make a phone app that mind controls people? You will be granted the skill to make the programming and game features. Want to make a cursed car? Knowledge of a suitable car's location may suddenly enter your brain, and the knowledge to repair it as well. A person can use this to make things that look and somewhat act like convincing super tech, but it's all noise and sound effects without charges.
Note: Essentially a maxed-out power will be able to affect a large group of people or work over large distances. A maxed-out knife that always strikes its target heart may follow a target across states, a building or police box may have a skyscraper's worth of extra space in the inside or move across the world once a day to your desired location. Single charges may say produce a knife that bends around corners when thrown and hits its target, heals minor wounds, gives its user skill in its use, ect.
Yes items can give people superpowers, but powers either affect the item or the person themselves. For example supernatural durability can make the item tougher so it can't be destroyed but another power would be needed to make someone themselves super humanly strong and tough.
Consumables would last based on the most charges used in them. Ten points would last a week, a full 50 point mushroom would last a month and a half. This does not use charges itself.
Essence of the Vampire Lord
By imbuing this crimson liquid, one becomes a minor avatar of vampirism, with many powers of and over the undead.
Choose to become a breed of vampire, whether it's from mythology, fiction, created from a cyoa, ect. You start of as an exceptional newborn, with a noticeable power over your peers. Although most of what would be considered Elders are more powerful than you.
OR you may choose any two breeds and make a third from the strengths and weaknesses of your two starting breeds. You still start at an exceptional powerful level. You can mix a mixture of either or both for your powers and abilities. You essentially start as progenitor of a new breed or sub-breed but will have to grow into your power over time.
You may choose to incarnate at any time to any universe where vampirism exists. Even if you're not of that breed.
You become more powerful the older you become, even if your breed doesn't traditionally get stronger. Weaknesses hurt you less as well.
Regardless of your breed choices you have access to a form of necromancy. At early levels it allows for generic necromancy magic, contacting and controlling spirits, creating the undead, curses, etc. After study and feeding your magic though various methods you can use it to increase your power and eliminate weaknesses. This does not reset. Although you may have to perform powerful rituals to empower yourself in your new breed and eliminate your new weaknesses again.
By performing a ritual where you bath in a pool of blood, you may change your breed choices, your power is reset to your starting amount, however. If you breed(s) allow for unique powers you may choose them at rebirth, but they must be in line with the powers and nature of the breeds themselves.
Regardless of your breed you can turn a victim into a vampire of your hybrid breed. While you're younger this method may take longer and may be reversible if your destroyed. At you become older your siring will become faster, impossible to reverse, and you may resurrect any vampire you sire if they die.
If your breeds does not have the usually vampiric weaknesses, or if you merely choose to do so you may pick five weaknesses for yourself. They must be two minor weaknesses (invitation only, repelled by true faith, etc.), two moderate weaknesses (can't cross running water, sunlight restricts supernatural powers, etc.) and one major weakness (sunlight, holy symbolism, etc.). These weaknesses take over from your breed's traditional weaknesses and do make you immune to the traditional weaknesses of your breed. But should be appropriate to vampires in some manner.
Another power you possess is your Vampiric Will, this is a combination of your inante willpower and some mystical vampiric force. Often manifesting as a reddish terror inducing aura. By exerting your Vampiric Will you can control and summon different types of undead and vampires. And even knock out large group of enemies. If a target's will is as strong or stronger than yours its possible they can resist it. Over time you can learn new powers from this force. And learn to summon specific vampires and undead from other universes.
If killed you body is reduced to ashes, and may resurrect, either over time or with exposure to blood. You are beyond true death, with evil plot armor that ensures you will resurrect. If they send your ashes into the sun a random nutjob will find random ashes that are now designated your remains and spill some blood on them.
While dead you may choose to simply "awake" when you are resurrected with no memory of being dead or may exist in a spiritual lucid dream type state until you are resurrected.
Essence of the Pornomancer
By drinking this carbonated bluish drink you gain the powers of a blue mage! The magic of sex, pornomancy!
You gain a physically perfect body fit for modeling or doing pornography. With your specifications on how you look like, how big you are down there or what gender you are, ect.
You gain an average ability in magic, capable of many spells you would see in any other magical school, although in these abilities by this essence alone you will only have average strength.
You gain access and knowledge to a wide variety of sex-based spells and rituals. Spells that alter body shapes and sizes, replenish sexual stamina or fluids, induce lust, and even have non-pornographic uses such as making someone tell the truth or increasing your charisma. You can learn/create spells over time and experimentation.
You gain the ability to travel to porn worlds, where most things revolve around porn situations and the social mores are completely different. However usually fantastical things are less powerful than their counterparts in other worlds. A porn super hero will still have the powers that make his trademark, but at only at half power to his counterpart in a "serious" dimension.
You may summons Human Caricatures, porn version of people that while still human in many ways essentially exist for sex and pleasure. They can look however you want them to although they default to looking like porn models or nude models if summoned without anything in particular.
Human Caricatures have perfected bodies that are all "natural" even if copying someone who is…not and have perfected human bodies and will be idealized unless you require anything specific.
Human Caricatures have superhuman attributes along the line of MCU Captain America, and if summoned with an idea of a job, i.e sexy nurse, sexy cop, ect. Will have all the skills necessarily to perform their nonpornographic duties. Even if they would rather not be doing them. You can summon up to three at a time to start, and the power will grow over time.
If you happen in a world with superhuman or magical beings, porn caricatures can be made of them, but there is a point where their powers start to be less than their counterparts. A caricature of kryptonian will probably be significantly less powerful than a real kryptonian under a yellow sun, but a caricature of a centaur would be superhuman compared to the average centaur.
You have access to a magical catalog that provides magical toys and ingredients. Most of these toys have actual uses outside of a lewd nature but will always have clear erotic uses and appearances. If you want to fight a duel with a bad dragon toy instead of wand you can, and it might even be better than a normal wand, but its still going to look bad.
Often you pay for items from the catalog in favors and duties. Perhaps a Japanese porn director wants you to magick up an actual tentacle monster or use of a caricature for a shoot. The time and effort involve goes up when compared to the power of the item ordered.
By sleeping with an individual, you may copy skills, knowledge, and even the powers of your partner. Knowledge is accurate and reliable, but powers and abilities you don't possess are significantly weaker far than the targets. You can increase the potency of this copying by engaging in an elaborate sex ritual with a willing and consenting partner will make your copy equal to their own. However even the lightest of mind alterations on your partner will make this ritual not work. Even drugs or alcohol. Does not include Caricatures, and usually even consenting to the ritual would not work for someone from a porn world. However, if a strong enough bond is formed, such as a deep friendship or love, they can be active participants in the ritual. Standard rules still apply to them though.
Essence of the Mutator
By imbuing this glowing green liquid, you have been infused with the radioactive power of mutation!
You can feed on radiation and are immune to any negative effects of radiation.
You can infuse at anytime different animals into your form, allowing you to manifest traits and powers of those animals as you wish. You can control your appearance as to make yourself as monstrous as possible, make yourself look attractive, or even hide the mutations completely. There is no limit to the amount of traits you can manifest, although it does become harder to control how you look the more mutated you become.
You can also grow typical fictional mutations and powers. Anything from arms covered in fire that throw fireballs, to a sludge body, to explosive crystal protrusions,. In general however the more versatile the power the weaker it becomes. But this can be mitigated with obvious physical changes to boost its power. For example just given yourself psychic abilities with no physical changes means you might have double your physical strength in telekinesis, given yourself a frail body with an oversized head would amp your psychic powers to the point you were a telekinetic juggernaut that could throw tanks and that could mind control hundreds at the same time.
By focusing on one animal you can assume a mutated giant form of that animal, from anywhere from 3x to 6x the size of the original creature. In this form you can only use other animal forms to give yourself extra abilities, but the abilities of the first form are greatly enhanced. You can fuel this gigantification with your radiation powers, become truly kaiju size if you want to use the energy to become so.
Animal abilities are based more on comic book physics than real physics. A pair of wings will allow you to fly and at great speeds, even though realistically you should still not be able to fly all that great. Abilities are enhanced at a moderate comic book level; the acid of an insect might be strong enough to melt though bank vaults when you use it. The more you change your physical body the stronger these abilities become.
You start out with a genetic database of every animal you've ever touched or eaten. You can gain more though touching or eating animals.
You can admit a glowing green radiation that can be used to mutate animals or people in similar ways to yourself. Just about any change you can do to yourself you can do to another being, although with much the same rules. These creatures are normally under your control, although human and other sapients can resist if their wills are strong.
You also can also use this radiation in many other ways, such as blasts, force fields, an aura that allows you to fly, ect. With time and training just about any weird radiation trick from fiction can be mimicked. But the more powerful and esoteric, the more energy and hard work it will acquire.
By taking in the energy of a nuclear plant or explosion all at once, you can use that power to make a glowing green portal and travel to different places or even different universes. Your target universe can be anything within fiction, or even just worlds that are the "closest" to you that fit your wishes. Without some strong source like the two above it would take at least a year to store this type of energy for use, however.
You can also cure and render people immune to radiation poisoning.
Essence of the Journey
By imbuing this smoky liquid, one becomes capable of traveling to almost anywhere they wish in several different ways!
Your body becomes incredibly fit and strong, and you gain survival skills and greatly increased ability to survive harsh environments and travel in the wild. You are home just as much as you in the heart of a jungle as a regular city.
You gain superhuman ability to understand others, such as new languages, written word, even cultural information just be observing an individual for a little while.
You can magically exchange and one form of currency you wish into another, and even summon paperwork and other forms of ID you might need in a new world. Your paperwork will be of convincingly quality and can change local sources of information to fit itself.
You can alter your clothes and items to local equivalents at will and can switch them back as you wish.
Using this power, you can journey to other locations on the same planet (ignoring water if you wish), time travel, travel to other worlds or even on to spaceships or stations, and of course alternate universes and dimensions.
Your basic form of travel is simply by focusing on traveling to a location and undergoing travel, this journey will quickly start to change into a surreal adventure, Perhaps in an endless stairwell with doors to other worlds, or a maze, or some wonderlandish backdrop. This usually takes several hours to arrive where-ever you wish too. Sometimes hazards and dangers may lurk on this journey, but most of the time is safe. This can be done on foot, car, boat, any vehicle.
By building weird technology you can construct portals, portal guns, or machines to go on journeys faster and safer. But it will take a lot of resources to build these machines.
By entering a new world with some sort of "super power" or magic system, you can gain access to said powers though a ritual this power grants you, these powers are merged with your inner self and cannot be taken away, and will work in other universes. These powers tend to be average for whatever system the universe has. Although there is a random chance of greater than average power.