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Elementals of Terra

Welcome dear reader to my fantasy. My world. Welcome to the land of Terra, where if you're born, you can master one of 10 elements. Fire, Water, Earth, Air, Light, Darkness, Spirit, Mystic, Galaxy, and Nature. In this world, you can go on epic quests, fight giant monsters, and become greater than even your greatest heroes. What would a world like that be? Let's find out as I bring you a legend beyond imagining. Enter the Elementals: the leaders of this world would send Terra's greatest evils to a place called the Forbidden Realm. However, one day, a portal opened up in the sky, and all the villains were released. The Elementals decided to recruit thousands of young specialists to fight in the war. Enter our main heroes: The New Elementals, five teenagers without a clue. But soon they'll realize that they'll be on the adventure of a lifetime.

Donniedrako15_ · Fantasy
Not enough ratings
31 Chs

Top 3 Techniques

Since I'm usually weeb trash, I've made a lot of techniques in Elementals. And while I would love to know about your favorite techniques, I think I'll rattle off my three favorites and work myself up from there. If you have a favorite, then please comment below.

Corpse Blossom: Tales of Terra part 2

Being a character I never thought up in the first draft, Vicioso easily became one of my favorites to work with. The Yggdrasil Inventory was effectively one of my favorite move-sets to work on. Corpse Blossom was no different since I wanted to change Vicioso's style to be far more versatile and mobile to suit his more independent and self-destructive style, which is appropriate since this is also one of the few techniques that help no one. It's a greedy ability that takes everything with very little return, which I think fits Vicioso's current state of mind.

Titania Thread: Metal to Mettle Part 2

Ferra was a character that I've always planned on introducing, so I hope I did her justice. I also really wanted to highlight what someone with the Metal element could do, which proves it. Titanta Thread is all about pure control over the environment, yourself, and your opponent. It's probably the most versatile technique so far in elementals, with the potential of it being practically limitless. Perfect for Ferra's need for control over life itself. Also, for those wondering, it's supposed to be pronounced a lot like Ty-tay nee-ah.

Hydro Bullet

Drippy was another character that I didn't plan out, but I'm glad I did. Coming up with the name for Drippy's attacks was honestly the best part of his character. I wanted a technique that highlighted Drippy's mana control in a good way about the training arc. While he doesn't have much combat experience, I do think that this ability works with how resourceful of a man Drippy is given how well he fought Eridani. It's powerful but, most of all, precise, which on its own makes this a favorite move to write for in other battles to come.