Hiro transmigrates and finds himself in the body of an orphan that’s about to be evicted from his orphanage. It wasn’t anything personal, but the orphanage’s policy doesn’t accommodate children who have reached the age of 16. From the gates of that humble establishment, Hiro slowly explores the facets of this world that was both familiar and unfamiliar due to its uncanny resemblance to his previous world—Earth. With his Daily Life RPG System urging him to excel in every aspect of his daily life, Hiro marks his presence in both the mundane and mystical circles of this new world.
The moment Hiro's friends reached the 1,000 milestone, the interpersonal relationships pop-up window appeared automatically.
There was an additional column on the screen.
[Chain Mission]: You've unlocked the {Mr. Popular} chain mission by reaching the first milestone of 1,000/1,000 friends.
[Reward]: Your charm and charisma have increased, and a %1 chance to trigger love at first sight from females with a good impression of you.
…
Hiro's eagerness deflated. That's it? No achievement points? No gems? Just charm and charisma?!
As Hiro thought to this point, he also checked the next milestone; it was set at the 10,000 friends benchmark.
Hiro rubbed his chin in thought. That's troublesome, there aren't that many students in this school, so I can't use my soccer skills to reach that point.
Hiro then remembered that his goal wasn't to reach the benchmark, it was only to collect achievement points.