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Critical Hit: The World’s Clumsiest Sword Saint

[Target in sight.] [Skill Critical Eye has been activated.] Being clumsy is quite common. But Luke Hunter’s clumsiness is on a different level. As the young man quite literally stumbles through life, he wonders if there’s something more he could be doing in the world. His dreams may come to be realized, as a freak accident causes Luke to wake up as Klum, in a completely different setting than his day-to-day life. His Dexterity, a skill that measures things such as flexibility and how well one holds themself, sits at the level it was in his past life; 1. And yet, he finds his skills to be suited for an extremely coordinated individual, especially after he meets the only other Sword Saint to have ever existed, an individual who is the strongest Swordsman among those both alive and passed on. It’s up to him to find his way in his new life, and strive to reach the path of the highest Swordsman — the Sword Saint. Will he be able to transform his 1 Dexterity into a 1000? Or will he be dragged into something much deeper — much darker? Credits to valeri_mirley on fiverr for the new cover! Updating 5-10 chapters a week, and now posting on RoyalRoad!

kyci · Fantasy
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116 Chs

Chapter 4 - A Life … Statscreen? (2)

I would've liked to learn how to increase stats right away, but the tutorial had said it would answer questions after the basics were covered.

I guess I'd have to look over everything else as well. With a small sigh, I flop down near the tree to read everything else that had popped up, ignoring that I felt slightly taller than before. I had already determined that I had a new body… it was possible the body that had been Luke's was far too damaged to do anything with it. Or, it was just reincarnation things. I didn't know, so I decide not to worry about it anymore and pulled up on the screen to scroll down.



Extra Stats:

ACC[Accuracy]: Determines AR [Accuracy Rate] for Weapons, Spells, or otherwise determined objects.
Stat points determined through average of AGI and DEX — (5+1)/2 = 3
(Increase: 5 pts = 1% chance for 100% accurate attack)
[0%]

DEF[Defense]: Determines Protection Power against Physical and Magical Attacks. Dmg[Damage] is calculated by utilizing the formula Atk-Def = Dmg (Dmg cannot be less than 1)
Stat points determined through average of STR and VIT — (4+3)/2 = 3.5
(Increase: 150 pts = 5% chance to completely nullify Dmg per hit)
[0%]

POW[Magic Power]: Determines Spell Power. Raises Atk for Attack Spells, and increases Duration for Effect or Alternate Spells.
Stat points determined through average of MAG and INT — (2+4)/2 = 3
(Increase: 2 pts = +5 Spell Atk, +2 Duration )
[+5, +2]



I felt my eye twitch slightly. For every abbreviation, the description elaborates what it meant at least once, even the simple things like Dmg.

"Does it think I'm dumb?"

[*Please wait until all the basics of the Statscreen are covered before asking questions.*]

"Hey! I didn't even preface that!" I complain, swiping away the message and pushing down my irritation. The way it had immediately responded felt like it was trying to suggest 'yes,' but couldn't.

"Whatever." I move on, settling on getting through 'the basics.' My entire focus now was to figure out how to get more DEX.

My finger pauses over the Unfound Skill I now have, and after reading it I curse loudly.



[Klum's Reincarnation (Unfound Autoskill): This skill will automatically activate at cooldown's end or at earliest (in)convenience to the user. As the user's Reincarnate Blessing, the user has a 50% chance to have either 'good' or 'bad' luck. Upon 'good' luck, the user will experience a 200% increase in DEX. Upon 'bad' luck, user will experience a decrease to 1 DEX.]
Duration: 3 seconds — Cost: None — Cooldown: 4 days
(User must be in a situation utilizing DEX in order for skill to activate)
[Skill Ready]



Skill Ready.

That could mean the second I moved, I would possibly experience this 'good' or 'bad' luck. It all depends on how DEX was applied to me. But, I would get all the info I could first, and worry about that soon.

All I had left to look over was one skill, and after looking at the first one my hopes were pretty shot. Still, I prepare myself for the worst and begin reading.



[Critical Eye (Rare Passive Skill): When engaging in battle, the attacking enemy or target(s) will be randomly marked with a 'Critical Mark.' Upon striking the 'Critical Mark,' damage will deal 350% of attack. (Max targets: 2 — Max 'Critical Mark' per target: 1)
Cost: None — Cooldown: 3 seconds
Evolution Requirements:
- 15 ACC
- Land a hit on a 'Critical Mark' 10x (0/10)]

[Note: Some Stat Effects are changed by this skill.]

Drool leaks from the corner of my mouth. 'Finally, something good,' I think to myself as I marvel at the incredible Skill I have. I begin to calm myself down. The skill by itself was incredible — over three times damage in one hit — but even the Evolution Requirements seemed cheap. Of course, after thinking about it a bit harder, I realized that it very clearly was not cheap. "I'll need at least 24 more stat points just to reach 15 ACC," I muse, checking over my stats again. "And it says I have to land the hit… Right now, my Accuracy's only 3."
I was so deep in thought, I jump a bit as I was startled by the tutorial popping up with a little chime. 'I thought I muted that,' I thought as I investigate the message tenderly.

[*Questions are now unlocked. Ask away!*]

I had nearly forgotten about that, getting caught up with Critical Eye.

But I knew exactly what I wanted to ask.

"Tutorial, how do I gain stat points?"

I wait eagerly for an answer, but accompanied by a 'ding!', the message that popped up next made the small smile that had been growing on my face disappear.

[*Enemy approaching. Prepare for combat tutorial! :D*]