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Crimson Bonds: An Isekai Yandere Tale

An act of kindness in a bloody graveyard, that not even the devil itself would have come up with, such a tragedy. After dying to a soldier that he spared, Zenyph wakes up in an unknown medieval world, with supernatural beings and magic. One thing becomes apparent to him, the laws of earth do not count here. Love isn't a phenomenon that only exists between good and good. Obsessive love? Possessive love? Familial love? The lines haven't been drawn, it's all fair game. This story will focus on a yandere mc with yandere harem members, I will also be focusing on action because of course magic is cool. Hope you enjoy reading it, I'm mostly writing it for myself but it does help if others enjoy it and encourage me! Tags: Gore, Fantasy, Supernatural Races, Magic, Yandere, Isekai, Weak To Strong, Smart MC, Harem, R18

Synphomia · Fantasy
Not enough ratings
85 Chs

Magic System

Mana Power:

Red Mana (Zenyph starts here because mana is linked to his soul)

Orange Mana 

Yellow Mana (This is where beginners of magic are usually at 20 yo)

Green Mana (Can destroy a room)

Blue Mana (Can destroy a House)

Pink Mana (Can destroy a Town)

Purple Mana (Can destroy a City)

Demonic/Seraphic Mana (Can destroy an Empire)(Notos = Demonic/ Luciana = Seraphic)

Divine Mana (Can destroy a continent )

Magic Types:

Fire, Water, Earth, Light, Dark, Blood, Body Strengthening, Mind, Enchantment, Space, Time, Chaos, Order

Relationship between magic types and mana power:

Mana power correlates to more complex magic spells and more powerful basic spells. Purple Mana Fireball completely demolishes Pink Mana Waterball even if fire is weak to water.

Weakness of key types:

Water and Earth beats Fire magic.

Fire and Light beats Dark magic.

Dark and Water beats Light magic.

Water beats Earth magic.

Dark and Blood beats Water magic.

Fire and Light beats Blood magic.

Uses of support types magic: 

Mind magic: used as support for telepathy and mental process.

Enchantment: Allows users to cast magic above their Mana power or Spells they have not understood or are incapable of using. For Example, an space enchantment in the form of a necklace, allows the wearer to use space type with another primary type i.e Water Portal, Fire Portal, Blood Portal.

Body Strengthening: Increase physical abilities and resistance. Has the capacity to nullify effects caused by Chaos and Order.

Chaos: Mostly unpredictable, allows the user to cast water magic that has the property of fire, light, dark or all the above. Allows the user to momentarily cast higher mana power magic.

Order: Depending on the knowledge and mana power of the users, spells range from simply turning fire into water magic or taking control of the entire mana in the area rendering mages useless.

Magic laws:

Everyone is capable of learning magic, the more types you learn the slower your understanding of all magic types. Some races are incapable of learning a magic type:

Dragons: Enchantment

Humans: Blood

Vampire: Light, Enchantment

Elves: Fire, Enchantment

Dwarves: Water, Enchantment

Angels: Dark, Enchantment

Beastkins: Fire, Enchantment

Some races have subvariants that grant them extra talent for a certain magic type:

Dragons: Fire Dragons, Water Dragons, Earth Dragons, Light Dragons, Dark Dragons.

Beastkins: Pheonix(Fire), Wolves (Water)

Vampire: Blood Vampires and Dark Vampires

Humans: Enchantment

Angels: Light

Dwarves: Earth

Elves: Earth