Ron then enter the Dungeon Shop to select new floors. But before that he has given his ordered to the ready Pokemon to get out of the dungeon to explore the area.
He was confident about not being spotted because he check his surrounding that there was no human habitat in kilometers around his dungeon.
He has use Prediction Fox to see what was around his dungeon. So he knows that human was not one of the found species.
When he was buying new floor he was able to get a new price tag for the upper floor.
From the 11th to 20th floor it was increase by 50k each. The higher the floor the vest land he have to work with.
The final floor of 20th was 50 km long. So invader has to take more time to get to the next floor.
From the global chat in the channel he learned that a high rank dungeon could that half a year to a year even traverse the land.
Dungeon was also divide into 5 category that the top dungeon masters decided. It goes from Beginner, Junior, Senior, High and Top.
For Beginner it was 1~20 floors, in the dungeon. Junior dungeon has 30~50 floor's.
Senior has 60~100 floors. High has 100+ floors and Finally the Top Dungeons was those who has in the top 100 in dungeon Rank.
After Ron set up new dungeon floors he was presently surprised that when he place the zero floor after the 20th floor. It now give an additional 1 point to his hourly rate, meaning he now get 22000 DP/ hour.
With his now duble income form before. He is now one step closer to having all his previous floor have a spawner.
Over the past week when he was making Golem for the expedition outside, he was also able to get a spawner for them.
It was after he make about 1000 golem that the shop unlock a special Golem spawner for his dungeon.
It was different from the other type of dungeon, it was free for him to purchase, but he needs to buy the required materials for each Golem.
He was then have to stuffed the material into those spawner to make Golem for him. It was like production channel.
He has those spawner into the 0th floor, to make it convenient for him to make Golem infinitely.
He didn't have to provide the Mana core now, it was provided by the system when Golem was created.
He with his talent making 1000 of Golem everyday per spawner. He was given 5 spawner, so he make 5000 golem daily.
Higher the level of materials the longer it takes to make a Golem. The golem he mostly create are the Titanium and Mithral.
He produce 3000 Titanium and 2000 Mithral Golems. He divided like this to have a balance of offense and defense.
Titanium metal was very durable to make defense type golem with low mobility but higher health and strength. On the other hand, mithral was a magic metal. Ron give it magic attack and speed priority.
After some tinkering with the golems over the week. The status was now looks like this.
-----
[Race]: Titanium Golem giant form(Mystic)
[Rank]: Level 50
[Stats]:
Health: 15,000 ( 10 for every defense stats)
Mana: 3500 ( 10 for every Intelligent stats)
Strength: 150+650=800
Stamina: ∞
defense: 150+850=1000+50%=1500
Agility: 100+250=350
Intelligent: 100+250=350
[Extra point: 0 ]
[Skill point: 0(200)]
[Skill:]
Passive:
[Titanium body (Advanced -Max): Give additional 50% defense. 20% damage reduction form all source.]
[Titanium thorns (High 0/10): Reflect 30% physical attack back toward the enemy.]
Active:
[Titanium Missiles (Intermediate 1/10): Send 5 missiles toward enemy dealing 20% strength as damage, cooldown of 20 Sec]
[Strength up (Advanced 1/10): When active rise strength by 50% for 5 minutes, cooldown of 30 Sec.]
[Brutal Stick (Advanced 0/10): Swinging hands 3 time toward the opponent deal 45% of strength as damage, cooldown of 30 Sec.]
[Metal Fortress (Advanced 0/10): Give an additional 500% health and 5% regeneration per second, but can't attack enemy in this state, last for 10 minutes, cooldown 5 hours.]
------
[Race]: Mithral Golem human form (Mystic)
[Rank]: Level 50
[Stats]:
Health: 6000 ( 10 for every defense stats)
Mana: 10000 ( 10 for every Intelligent stats)
Strength: 100+200=300
Stamina: ∞
Defense: 100+300=400+50%=600
Agility: 150+650=800
Intelligent: 150+850=1000
[Extra point:0]
[Skill point: 0(200)]
[Skill:]
Passive:
[Mithral Armor (Advanced -Max): Give extra 50% defense. 50% magic damage absorbstion to regenerate from the magic absorbed Mana.]
[Damage Link (Advanced -Max): Share the damage with an ally. Form a Link with an 5 ally to share damage with.]
Active:
[Weapon creation (Advanced 1/10): Create various weapon based on level of this skill.
Magic Rifle: Shot a burst of 30 magic bullet in consistent deal 30% of intelligence as damage, cooldown of 30 Sec.
Magic Sniper: High compressed bullet that do 80% of intelligence as damage, cooldown 5 minutes.
Magic Missiles: Shot a salvo of 6 missile with magic tracking, deal 50% of intelligence as damage, cooldown of 3 minutes.
Magic Railgun: High temperature bullet that deal 300% of intelligence as damage, cooldown of 30 minutes.
Nuclear blast (Lock)]
------
With the synergy between those two golem made them hard to deal with.
Specially the mithral golem, he used a very unique skill for it. It was made using his knowledge to make this work.
If you were wandering about what was the use of Mana.
The explanation for Mana is like this.
Every magic skill use mana to deal damage. So the higher the damage the the higher the mana that will be cost.
It was calculate by every 1 damage use 1 mana. So the higher the damage the higher the mana cost.
Physical damage was different, it uses stamina as a means. Stamina was invisiblely calculate based on how health and Mana calculate.
For every 1 in Stamina stats will increase body's stamina by 10. So even if it was invisible number it was also the one that shows visible results.
After Ron use his time setting up the floors. His first team of monsters, he has sent out was already at the gate of the dungeon.
Ron now setting in his throne, Seeing his team of two monsters of 1st floor of Slime and Giant rat out of his dungeon.
He tell the representative of them the Slime King and Giant rat king. Who are both monster he create by using Limit Breaker stone.
They are both Epic Rank monsters. He uses have them as the 1st floor boss (Giant Rat king) and hidden boss (Slime King).
Although not very strong compere to other of the same Rank, they can even be called the weakest for there stats but they are still mystic Rank they have there own usefulness.
They are stronger than there basic form's, but they are equiped with a suitable army buff skill that increase status and help with other things to there respected species's. There status was like this.
------
[Race]: Lava Slime King (Mystic)
[Rank]: level 25
[Stats]:
Health: 2400 ( 10 for every defense stats)
Mana: 2400 ( 10 for every Intelligent stats)
Strength: 40+100=140
Stamina: 40+100=140
Defense: 40+200=240
Agility: 40+150=190
Intelligent: 40+200=240
[ Extra point: 0]
[Skill point: 10(130)]
[Skill]:
Passive:
[Physical immunity (Advance -Max): Immunity physical skill of the same level)]
[Molten immunity ( Advance -Max): Immunity to both Fire and Earth element of the same level]
[Slime King (Advanced): Can control any other slime of lower Rank. Give slimes that was under it's rules 200% addition stats. Share health and Mana with the army. Speed up regeneration of health and Mana by additional 100% of all the link target. For every slime that has died with in the group, let the king have 1% of there stats.]
Active:
[Lava Control (Adventured 1/10): The higher the level of this skill the more new move will be unlocked.
Lava armor: a passive of giving 50% extra defense stats, with 20% fire damage reflation when get hit, has a chance to give burn status with every hit.
Lava ball: Throw 5 lava ball at the target, deal with 1.5 time intelligent as damages. Cooldown time of 10 Sec.
Lava spear: Throw a solid lava spear that deal great damage with a chance to do critical damage. Critical damage was 200% of normal damage. Damage is equivalent to intelligent stats, cooldown time 10 Sec.
Lava Splash: Do Area of effects (AOE) to surrounding the user, deal 50% intelligence as damage, cooldown 1 minutes.
Lava Domain (Lock)]
-------
[Race]: Giant rat King (Mystic)
[Rank]: level 25
[Stats]:
Health: 1900 ( 10 for every defense stats)
Mana: 1400 ( 10 for every Intelligent stats)
Strength: 40+200=240
Stamina: 40+150=190
Defense: 40+150=190
Agility: 50+150=200
Intelligent: 40+100=140
[ Extra point: 0]
[Skill point: 0(130)]
[Skill]:
Passive:
[Rat King (Advanced): Increase all the Gaint rats health and Regen by 20%. Increase there Strength and Agility by 100%. For every Giant Rat the King control, increase the stats for every 1%. Transfer the damage king receive to it's group.]
[Bulk up (Advanced -Max): Increase strength and Agility by 50% when in combat]
[Digging (Intermediate 1/10): Expert in digging in the ground. Survive in the ground for a long time. The higher the level of this skill the quick and the more time they can survive underground.(For Beginner it was 1~10 hours, Intermediate 1~10 days, and so on)]
Active:
[Bleed Bite(intermediate 1/10); Attack that deal 25% strength as damages. Can cause bleeding to the enemy. With 15 Sec cooldown.]
[Poisonous Claw attack (High 1/10); Attack that deal 35% of Strength as damage with a good chance to poisoned the enemy, cooldown of 10 Sec.]
[Sneak Attack (intermediate 1/10): Use there digging advantage to do a sneak attacks toward enemy, deal 20% strength as damage, granted critical hit, and bleeding. No cooldown as long as the user hide properly.]
---------------
[DP: (3,020,000-2,270,000)=750,000]
[DP income: 22,000/ H]