Ron select slime for there immunity reason, as this is normally very powerful skill, if adventurers don't have any skill to get past them then they will have a worse life of there life.
The next day.
Ron after eating his breakfast decided to check his balance, as to get ready for the day, he was planning for the day was to buy floor, so he also open the Dungeon floor tabs, where there was every detail about floor and floor desine that can be bought.
He will buy and design the floor based on the monster that he will select. So monsters will have a home advantage when they really fight.
He will also buy some monster to stock on them as the cooldown time for them will be sort, and when adventures come there will be more monster to defend the floors.
He was going to buy low level floor monster first as the quantity can bring a quality results.
[Dungeon floor]
[1st floor]: 100 DP.
[2nd floor]: 200 DP.
[3rd floor]: 400 DP.
...
...
[Space enlargement: Every increase in floor size will cost 100 square meters for 10 DP. All floor has a limit to how much one can increase it. The deeper one go the more size limits there will be.]
[Jungle; Grass land; Small Mountain; Cave]: Free for any one type. Anyother time will cost 100 DP extra.
[Tundra; Desert; Swamp; Lake]: 1000 DP.
[Volcano (10,000)]: An active volcano with lava river going down. The filled with fire element, sparse water element almost none, with temperature raise the closer you get.
[Arctic (10,000)]: Cold currents blowing everywhere, temperature drop significantly, describe as a frozen wasteland, temperature goes down in negative.
[Poisonous Swamp (20,000)]: Swamp but with poison gas in the atmosphere, with many type of poison plants everywhere, water is also contaminated with poison.
[Thunderstorm Mountain (30,000)]: A huge mountain range where thunder is consistent, with thunder Strom everywhere, can be stuck with lighting anytime.
[Death tomb (100,000)]: Land filled with death aura, a paradise for unded and hellish for the living, environment boost the undead species, also reduce the holy magic and skills damage in here.
[Currept Forest (100,000)]: Forest filled with currept wind that can make people feel dizzy, illusion, confusion, hypnosis any many other type of debuffs that can make everyone lost in the forest.
[Demon Hell (1,000,000)]: A special environment.This is said to be a part of the hell dimensions, the environment is filled with sulfuric smells. Lava flowing through is a common thing. Help demon type monsters. They have greater damage dealing as well as higher healing power.
[Dragon layer (1,000,000)]: A special environment. Can be called the home of dragons, have dragon energy everywhere, help dragon monsters to help with recovery and also help with level up faster.
[World of dead (10,000,000)]: A special environment. Is a paradise for unded type, help undead to remove any disadvantage to holy magic and skills. Help with recovery as well as rebirth. Has draining effect on any living being that stay for too long. If dead in here the soul will reborn as a new undead in here.
[Eternal Darkness (100,000,000)]: A special environment. Where everyone receive dark damage permanently, also with this added many types of debuffs, also make damage taker received extra damage in here. Reduce vision and sense but increase dark type monsters vision, as well help with reduce presence for them.
[Unstable dimension (1,000,000,000)]: A special environment. A place full with space with mirror like crack, with chaotic wind blowing everywhere, there is a chance to get stuck in any of the crack the they will be sent to the chaotic dimension where no one can withstand the pressure, if don't died from the pressure they will died from the void beast that roaming around.
Ron get confused by the new tags that is added to the later floor so he click on to see what is this "special environment" tag really means.
[Special environment: It is that it can't be place together with any other environments, it needs it's own floor exclusively. Also it only works for default floor size.]
[If the floor was expend with Space enlargement then Dungeon master have to buy the extra space with DP it is calculated by with every 100 square meters it will cost 1% of the amount that was needed for this environment. Only apply to those floors that have special environment reminder on]
With this new information and the variety of things that Ron can see, he started to calculate how much it would have cost otherwise if not for his talent.
If the average high level dungeon has 100 floor and each floor increase the income by one then a 100 floor dungeon will generate 2400 DP per day.
To buy the cheapest special environment will cost about 1,000,000 and with the passive income of 2400 than it will need about 1.2 years. So if as I currently am I need to save for 42 day.
Hmm the deference between the two is very big and can't be comparable.
"Ok, now let's focus on the main subject, for the first floor I will add only the cave system, with Acid slime, Fire slime, rock slime. Then have them group up in three to make a defense and offense strategy. The slime team will have no pattern as they will appear in rendom.
Then have the giant Rat have appear in the cave room where they attack together, there will have 3 such room after the maze junction."
Ron start to design after purchasing the 1sr floor. He design the cave has a maze system with a waiting room at the end. The room will have Rat spawner in them and the Rats will ambush the adventurers who come about.
In the maze Ron place many slime team who will rendomly come across the adventurers.
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[DP: (21000 -100)= 20900]
[DP Income: 2000/ hours]