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Burn the Beast: Eldritch God rehabilitated to a beast tamer

Author: DaoistpMEI89
Fantasy
Ongoing · 47.4K Views
  • 93 Chs
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Synopsis

God of incomprehensible lands lost all its powers and was forced to stay in the plane of mortals. Plane of mortals which was lost in time after a great war happened between Conjurers, Witches, Knights and Gods. It lost all its powers and memories to compensate for its authority, but, it was not the only god present there. Gods of myths, heroes of history and legends are there to live up to their legend for one more time in these lost lands before history of earth ever existed. "The world lost in time and space is ready for you to be amazed." I'll be uploading one or two chapters daily. I have some health issues so if I am not able to upload everyday, I apologize for it early. Thank you.

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Chapter 1TERMS TO BE FAMILIAR WITH

I. Witches

Witches are individuals born with innate magical abilities that distinguish them from Conjurers. They do not rely on research or external study to harness magic; instead, their power is inherent, allowing them to perform unique forms of magic such as curses, boons, word magic, and structure magic. Historically, Witches have been marginalized and often feared by society for their unpredictable powers.

II. Conjurers

Conjurers are scholarly mages who derive their magical abilities through rigorous research, experimentation, and the application of scientific principles. Unlike Witches, they are not born with innate powers but acquire magic through study and practice.

III. Knights

Knights are honor-bound warriors who uphold a strict code of ethics centered on hope, honor, and duty. Unlike Witches and Conjurers, Knights rely primarily on physical prowess, though some possess minor magical abilities tied to their oaths.

IV. Hunters

Hunters are pragmatic, resourceful individuals who specialize in tracking and eliminating dangerous beasts. They operate independently or as part of guilds and rely on a combination of physical skill, strategy, and occasionally, magic.

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Innate Technique

An innate technique refers to a unique, inherent ability possessed by an individual, often tied to their personal essence or soul. This ability isn't learned or researched like Conjurer magic; it's something they are born with or develop instinctively. For Witches, innate techniques might manifest as their natural capacity to cast curses or boons without external tools. For Conjurers, it could involve a specific magical talent that enhances their research or manipulation capabilities. Knights may possess innate techniques linked to their honor-bound oaths, enhancing their combat abilities or resilience.

Sanctuary

A sanctuary is a personalized domain or reality created by individuals, often Knights, which reflects their ideals or inner essence.

Knights manifest sanctuaries as protective spaces where their principles are embodied, granting them enhanced abilities. Sanctuaries are anomalies that the universe attempts to destroy, as they disrupt the natural order.

Conjurers don't create external sanctuaries; instead, their bodies serve as sanctuaries, embodying their principles internally.

Witches can build sanctuaries using structure magic, offering them protection from external forces. While most Witches don't naturally possess sanctuaries within their bodies, some rare individuals might develop internal sanctuaries.

Contract with a Beast

A contract with a beast is a binding agreement between a human (often a Hunter or Conjurer) and a beast, granting the human access to the beast's power in exchange for something of value (such as protection, sustenance, or part of the human's own energy).

Hunters may form contracts with beasts to aid in combat or survival, enhancing their ability to hunt more powerful creatures. Conjurers might enter into contracts for research purposes, using the beast's unique traits to further their understanding of magic. Witches could form contracts with beasts through word magic or alchemy, binding the creature to assist in maintaining natural balance or executing a specific task.

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Name holds power here. Name of a thing gives the other the ability to control the thing, whether the thing maybe an object or a beast.

Curses are real and most terrifying in the mouth of a dying man. Boons are real and most terrifying in the mouth of a thing/person loved by the other.

Promises/Oath swore to a God/on life/a knight holds authority over the person who swore it.

 [Idea of God is what you make believe]

 {This world holds value on the insignificant for it's God maybe the same}

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