But the same slogan didn't work so well overseas.
- Although there were quite a few applicants, they were very few compared to the total number of players.
The most common phrase in related discussion posts by overseas players was not "give the people a chance to speak," but rather: "Why should I care if others are silenced?"
There really was no response to this.
Realizing the vast differences in thinking and perspective, Journey Prosthetics promptly shifted their promotional emphasis from "helping those who cannot speak" to "the rewards for participating in the plan."
Of course, the reward was the same as in Daxia.
It had to be fair; just because Cloud Dream and Journey Prosthetics was wealthier, they shouldn't give more rewards to overseas users. That would be self-destructive and absolutely out of the question.
But here was the problem: