The match ends, and it's time for settlement.
All players receive additional bonuses based on their performance and battlefield points.
Experience rewards, level-ups, war bonds, and —— Chest lotteries.
According to Cloud Dream's rules, after each match, there will be a number of chests equal to one-tenth of the player count for players to draw.
This match was a [60 vs 60], so there would be 12 chests.
The losing side can only get two chests, while the winning side gets ten.
The losing side's chests are allocated directly to the two players with the greatest contribution. For the winning side, chests are randomly distributed, with a probability of one in six.
The good news is: these chests have no cooldown time. If you're lucky enough, you can draw dozens of them a day.
The bad news is: these chests don't have a guaranteed reward. You might not draw one at all, and even if you do, it's hard to say if you'll get the desired items...