Besides the coverage of the combat system and random events, the other opinions were more about joining the fun.
Many players complained in their feedback that Cloud Dream was stingy, and the money given for tasks was too little, not enough to spend.
Lincoln had to admit: it's true.
But the problem is: when the game was initially designed, the player was supposed to be short of money!
If the player isn't short of money, where's the motivation to make money?
Moreover, this way, future in-game events and rewards will be more attractive to players.
So for these opinions, Lincoln planned to ignore them.
Aside from these, there was one type of feedback that appeared most frequently.
Out of over 3000 feedback messages, a whopping 2800+ of them mentioned almost the same suggestion-
"Increase the level of interaction with NPCs in the custom shops."
Many people were ranting:
"I don't care, I just want intimate contact with beautiful girls!"