After various outcomes had emerged, everyone was still tirelessly throwing dice.
In essence, the role-playing game unfolded like a storybook adventure, following the DM's setup.
During this, based on the choices made, various dice rolls were determined, which then triggered subsequent events.
Because each choice would direct the forthcoming story according to your leadership, rather than computer or programmed settings.
Of course, this was closely related to DM Lin Qiaoen's outstanding ability to create and write stories.
Lin Qiaoen could quickly come up with quite classic plots, and she managed to smooth over everyone's slightly bizarre decisions.
Initially, everyone was somewhat reserved and awkward, but as the story became more twisted, their interest grew stronger. They gradually immersed themselves, transforming from mere dice-throwing tools at the beginning to adventurers actively requesting to perform action checks.