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Aria's Rise: Into the Dungeon

The sun was beginning to set, casting a golden hue over the landscape as Aria stood on a hill overlooking the vast expanse before him. Many years have passed since he began his great adventure, and the difficulties he faces have made him a formidable adventurer. However, there are still many mysteries still lurking in the shadows, waiting to be revealed. Aria's heart was heavy with worry for her comrades, Noir, Liana and Seraph. They have become an inseparable team, facing countless dangers together and forging a seemingly unbreakable bond of friendship. But as their journey progresses, each encounter challenges and personal secrets that threaten to unravel the fabric of their unity. Noir, a skilled assassin, is always a mystery. His dark past and expertise in the dark arts hint at a lineage shrouded in secrecy. Aria wonders what lies and half-truths Noir has devised to protect herself and her new friends. Will the truth finally reveal itself or will it be buried in the depths of his mysterious self? Liana, a mermaid gifted with waterbending, always seduces Aria with her ethereal beauty and gentle soul. However, there was a sadness in her eyes, a hidden burden she carried within her. What secrets are hidden beneath the depths of his past? Aria couldn't help but wonder if his origins were linked to a larger story, one that would intertwine their destinies in ways he couldn't yet comprehend. And then there was Seraph, the sniper with avian blood running through his veins. Aria admired his quick accuracy and mastery of wind magic, but there was a sense of longing in Seraph's eyes every time he looked up at the vast sky. What mysteries were hidden in his lineage? Is there any ancient prophecy that predicts his role in the great tapestry of fate? As the wind blew through the trees, Aria couldn't help but think that their fates were intertwined. Every step they take, every encounter they face, seems to be part of a grand design, orchestrated by invisible hands. And at the heart of it all, Aria feels a connection to her own lineage, a legacy waiting to unfold. The road ahead is full of uncertainties, but Aria's determination is brighter than ever. He will unravel the secrets that bind his comrades together and uncover the truth behind his own lineage. The challenges they face will test their relationship, and the answers they seek can come at a heavy cost. But Aria is ready for anything, because he knows the path to enlightenment and self-discovery is rarely easy. With a renewed sense of purpose, Aria took a deep breath and stepped forward, ready to continue her adventure. The journey ahead is both exciting and hectic, but he remains steadfast in his search to uncover the hidden truths ahead. And as he entered the sunset, filled with eager anticipation, he couldn't help but wonder about an extraordinary fate that awaited him and his comrades in the world of Izanara. 

Leviathan13 · Fantasy
Not enough ratings
11 Chs

Adventure Begins: First Mission

As Aria takes his guild card many questions begin to rise.

Aria: I appreciate you allowing me to join the Adventurers Guild. I'm eager to begin accepting missions to prove my worth. Could you explain on how I can make money?

Receptionist: Aria, of course. The main way for adventurers to make money and build their reputation is by successfully completing missions. Depending on the difficulty and requirements of the task, each mission listed on the mission board has a unique reward. There are many different missions available, ranging from simple deliveries to risky monster subjugations.

Aria: How do I determine the missions that are right for me?

Receptionist: The missions are divided into difficulty categories, and the descriptions of each mission include detailed specifications. While some missions can be completed alone, others might need a party to be successful. It's critical to evaluate your own skills and select missions that fit your rank and set of abilities.

Aria: How do I decide the missions that are right for me?

Receptionist: The missions are divided into difficulty categories, and the descriptions of each mission include detailed specifications. While some tasks can be completed alone, others might need a party to be successful. It's critical to evaluate your own skills and select missions that fit your rank and set of abilities.

Aria: What about missions that involve defeating powerful monsters or creatures?

Receptionist: Those operations, also known as "monster subjugations," call for caution and planning. Trolls, gryphons, and other powerful beasts are examples of creatures that can be quite dangerous. It's important to pay attention to the rank requirements because taking on missions that are beyond your experience level can be very dangerous.

Aria: I see, Aria. What should I do after finishing a mission?

Receptionist: When you finish a mission, be sure to bring back documentation of your success. It could be an item, a specific piece of a monster's body, or anything else that was specified in the mission information. Your success will be confirmed by this evidence, which will also guarantee that you get the right reward.

Aria: Is there anything else you require me to remember?

Receptionist: Yes, there are a few crucial items. First, keep your Guild card on you at all times. It serves as your guild identification and is required to register missions and claim rewards. Keep your Guild card safe because losing it could have negative consequences.

Second, be aware of the dangers that come with accepting missions. Adventures can be dangerous, and the guild is not liable for any accidents or fatalities that may happen while on missions. Before accepting a mission, it is essential to carefully consider it and be aware of any potential risks.

Aria: Understood. I will make sure to take all necessary precautions and choose my missions wisely. Where can I find the mission board?

Receptionist: The mission board is located right over there, on the far wall. It's updated regularly with new missions, so make sure to check it frequently. When you decide to take on a mission, come back to me, and I will register it as taken and provide you with any additional details you might need.

Aria: Thank you for all the information. I'll keep everything in mind as I embark on my adventures.

Receptionist: Aria, thank you for coming. Wishing you luck on your travels and many adventures in the Adventurers Guild. Please feel free to ask any additional questions you may have.

Aria's eyes scanned the mission board, filled with an array of quests waiting to be taken. His gaze settled on an F-rank mission, an herb gathering task that caught his interest. With determination, he approached the receptionist to gather more information about the mission.

Aria: Excuse me, I would like to take on this herb gathering mission listed here. Could you provide me with some details?

Receptionist: Certainly! Let me check the specifics for you. Ah, here it is. This mission involves gathering a specific type of herb known as "Glowleaf" found in the nearby Enchanted Forest. The Glowleaf is known for its luminescent properties and is highly sought after for alchemical purposes.

Aria: That sounds fascinating! Are there any particular requirements or restrictions for this mission?

Receptionist: For this mission, there are no specific rank or party requirements. It's open to adventurers of all levels. However, keep in mind that the Enchanted Forest can be quite dense and filled with magical creatures, so caution is advised. It's also worth noting that the reward for completing this mission is based on the quantity and quality of the Glowleaf you gather.

Aria: Understood. I'll make sure to be careful and gather the best Glowleaf I can find. Is there anything else I should know?

Receptionist: One important reminder is to mark your name on the mission board beside the mission you're taking, so other adventurers know it's been claimed. Additionally, when you return from the mission, bring the Glowleaf you've collected to the guild as proof of completion. We will then assess its quality and quantity to determine your reward.

Aria: Thank you for the information. I'm excited to begin my first mission. I'll make sure to gather the Glowleaf and return it as soon as possible.

With a newfound sense of purpose, Aria bid farewell to the receptionist and set off on his herb gathering mission. As he ventured into the Enchanted Forest, he was filled with anticipation, ready to face the challenges that awaited him and prove his worth as an adventurer in the Republic of Avalora. Little did he know that this simple herb gathering mission would be the first step on a path leading to grander adventures and untold destinies.

With his mission accomplished, Aria returned to the Adventurers Guild to report his successful completion of the herb gathering task. Eager to share his triumph, he approached the receptionist once again.

Aria: I'm back! I've gathered the Glowleaf as requested. Here it is.

Receptionist: Well done, Aria! Let me take a look. Ah, excellent quality and a good quantity too. You've done a great job. Your reward will be calculated accordingly.

Aria: Thank you! I'm glad I was able to gather the Glowleaf successfully. It was quite an adventure in the Enchanted Forest.

Receptionist: Adventure indeed! The Enchanted Forest can be both captivating and treacherous. Speaking of which, I noticed you mentioned something about a hut near the entrance of the forest. What piqued your curiosity?

Aria: Oh, yes! As I was returning from my mission, I spotted a hut nearby. It caught my attention, but I didn't approach it since I was focused on completing the task. Is there anything significant about that hut?

Receptionist: Ah, that hut... It's best to steer clear of it, Aria. It's said to be the dwelling of an old heretic elf who used to be a priest. He became quite eccentric and reclusive after delving too deeply into the study of gods and their secrets. Legend has it that he lost his sanity in the process.

Aria: That sounds quite intriguing and ominous at the same time. Is there any danger in approaching the hut?

Receptionist: It's hard to say for certain, but the heretic elf is known to be unpredictable. It's best not to disturb him or enter his territory. Some adventurers have reported encountering strange phenomena or feeling an eerie presence near the hut. It's a place best avoided.

Aria: I understand. I'll heed your warning and stay away from the hut. It's fascinating to think about the mysteries surrounding the heretic elf, but I won't let curiosity lead me into unnecessary danger.

Aria, wise and cautious, took the receptionist's advice to heart. Though the allure of the mysterious heretic elf's hut lingered in his mind, he chose to prioritize his safety and the completion of future missions. Little did he know that the encounter with the heretic elf and the secrets hidden within that hut would remain a tantalizing enigma, waiting to be unraveled in the depths of his future adventures.