Name: Neil Hunt
Species: Human
Age: 22
Gender: Male
Class: Blood Butcherer (Base Class)
Level: 13
Vitality: 57
Endurance: 25
Strength: 33
Dexterity: 8
Intelligence: 11
Agility: 12
Will: 17
Mana: 200
15 Unspent skill points
Skills:
The Eyes of an Outsider (Passive Level 2): You're prior knowledge Archemia allows you to investigate what is contained within it with an already well known system. Though you are better able to understand the items and yourself within Archemia the beings of Archemia are distrustful of you.
You can call for and receive basic information about any nonliving object, you may also see information on yourself. This skill cannot be used on other creatures and people are automatically distrustful of you because of your unique eyes. Furthermore your eyes now provide you with an enhanced precision that can make out minute details and see things from great distances away.
Downward Cleave (Active Level 2): After using the move numerous times on enemies you were able to develop it into a skill.
An Over head strike skill usable with any axe type weapon, the damage from this move will be 150% of what it previously without the skill.
Cooldown: None, though repeated uses will exhaust your body.
Blood Frenzy (Passive Level 1): As a Blood Butcherer your strength grows by being in the presence of blood at an explosive rate, though your mind will deteriorate.
Each minute you spend with 20 feet of blood you grow more powerful, with more blood you gain more power. There is not set rate it just depends on the amount and type of blood you surround yourself with.
Bloody Strike (Active Level 1): You have a strong control of blood and are able to infuse your own blood into your strikes to triple their overall damage.
Do 300% damage with each attack you infuse your blood into, though each time you do this it removes 5% of your health.
No cooldown, you can go until your body is unable to.
Butcherer's Feast (Passive Level 1): As a being strengthened by the presence of blood you are also able to ingest it for a series of benefits.
Through consuming the blood of another creature you can heal yourself for whatever damage you may have suffered.
Durable Surface (Passive Level 1): Your skin is innately tough making it much harder to be pierced by sharp weapons or hurt by blunt ones.
You're skin is durable and much harder to pierce, allowing for you to take weaker attacks without noticing them as they are unable to pierce your thick skin.
Weapon:
Axe of Aquamarine Sands
This axe was crafted within the Great Blue Sands and feels most powerful there, within it flows magical energy making it an exceedingly dangerous weapon for enemies who lack magical defense.
Rare Grade Weapon
+2 Strength
+2 Endurance
+2 Will
Skill:
Burning Conclusion: Slam the axe into the ground to produce a wave of particles that burn any being they come into contact with, stunning the enemy in their own pain.
Cost: 20 Mana and has a 3 minute cooldown.
Attacks from this weapon burn enemies with a bright blue fire, emulating the process it was made in. The fire does little physical damage but causes immense pain, damaging the enemies mind.
1/3 of Aquamarine Sands set
Armor:
Blue Armor of the Knight Sargon (Full Set View)
This armor was specially commissioned by the knight Sargon and thus is made to fit with his class as a barbarian, furthermore its color scheme fits with the weapon he uses. That being said it was not made in the same setting as his other equipment and thus does not synergize with it.
Uncommon Grade Equipment
+3 Vitality
+2 Strength
+1 Endurance
+1 Will
This set is especially durable to and will hold together in situations where most other armors would shatter.
Other Equipment:
Ring of Many Metals
This ring was crafted with numerous metals in its creation causing it to have a unique color scheme and provide a wide range of benefits.
Rare Grade Accessory
+1 Vitality
+1 Endurance
+1 Dexterity
+1 Agility
+1 Will
Skill:
Divine Luck (active ability): Grant the wearer a divine amount of luck for exactly one minute.
Similar to how the creation of this ring required much luck with the metals properly combining, the ring is able to grant its wearer that same amount of luck for a brief time.
Cooldown of 3 weeks upon use.
1/3 of Mixed Metals set.
Necklace of Many Metals
This necklace was crafted with a wide range of metals causing it to have unique coloration and various benefits to the wearer.
Uncommon Grade accessory
+1 Vitality
+1 Strength
+1 Intelligence
2/3 of Mixed Metals set
Set Bonus: Cooldown to the ability Divine Luck reduced by one week.
Bracelet of Many Metals
This bracelet was created with a large assortment of metals which gives it a multicolored appearance along with benefits to a wide variety of stats
Rare Grade Accessory
+2 Vitality
+1 Endurance
+1 Strength
+1 Will
Skills:
Many Metals Defense (Passive Skill): A shield of many metals will become ingrained within your chest and act as a strong piece of armor in dire situations.
No cooldown though if the shield is broken it will take multiple days to reform changing in length depending on the severity of the damage it takes.
3/3 of Mixed Metals set
Set Bonus: Strength of the shield of many metals will greatly increase, furthermore the cooldown of the skill Divine Luck is reduced by a second week, giving it a one week cooldown.
Aged Demon Eye
Little is known about this item other than that it is the aged eye of a demon. It is said by some that these can be used to appease certain monsters who enjoy feasting on demons.
Bracelet of a Forgotten Noble
The shining silver and numerous red gems make this bracelet stand out for its unique beauty. Furthermore they symbolize silent strength of the wearer.
Uncommon Grade
+2 Vitality
+1 Dexterity
Pouch of Holding
A magical pouch meant to hold nonliving things within it, has 50 slots which fit one singular item each, whether this be a single coin or an entire monster corpse. If a living being is put into the bag they will suffer intense pain and die extremely quickly.