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An Adventure to Guoker Planet

Zhang Xiangqian, a farmer in Anhui Province, China, with a junior high school education. In 1985, he was taken to a highly developed and distant alien planet and lived for a month. He learned a lot about aliens there, including their lifestyle, culture, and advanced science and technology. This article is a "memoir" or "travel diary" of his adventure on the alien planet "Guoker".

ZhangXiangqian · Sci-fi
Not enough ratings
26 Chs

Guoker People Behave Indulgingly

During my time on the planet, I observed that the Guoker people displayed highly indulgent behavior, particularly in sexual matters. It was common to see individuals completely naked, with some engaging in sexual activities openly in public. This was especially prevalent in dimly-lit environments such as underwater and underground cave worlds. Their clothing tended to be minimal, sometimes appearing and disappearing intermittently, and some were outright without any. Additionally, their skin color underwent significant changes, typically becoming extremely vivid and bright or shimmering with various luminescent hues.

On one occasion, while outdoors with Willie, Suldair, and Norton, I observed six Guoker women seated on the ground. Upon noticing our presence, they rose excitedly, gesturing and posing provocatively.

Suddenly, one woman's clothing vanished, followed swiftly by the others, leaving them all exposed in the bright light, their bodies radiant and colorful.

Some of the women displayed protrusions resembling thin, shiny appendages extending from their lower bodies, reminiscent of Hawaiian hula skirts.

Others appeared to levitate, positioning themselves above me with legs parted, revealing a distinct anatomy. Their bodies emitted dazzling lights, shifting in color and intensity, as they contorted in suggestive movements, seemingly intent on seduction.

Shocked by their behavior, I remarked, "Such shameless behavior would warrant police intervention on Earth," though I found myself unable to resist the allure.

"It's no surprise," chimed in Kevin, the GIW servant, in my ear. "Guoker Planet is renowned for its licentiousness."

Observing Norton and his companions' nonchalant response, I inquired about their perception. They claimed to see the women fully clothed, oblivious to any indecent behavior.

"It's possible they've selectively screened us," suggested Willie. "Perhaps they've requested GMW and GIW to present their true nudity and actions solely to you, Brother Qian. What we witnessed may have been fabricated, or simply snapshots of their past behavior. Only you witnessed the reality."

"I find your Guoker people lack self-discipline, morality, and shame. I've observed instances of public nudity without repercussion, which is concerning. On Earth, we believe that technological advancement should coincide with moral progress. A society's moral standards should match its technological prowess. How can a highly advanced civilization like yours exhibit such behavior?" I asked.

"We Guoker people don't adhere to moral codes or laws," Norton answered.

Had Suldair uttered those words, I might have dismissed them as jest. However, Norton's sincerity surprised me. He proceeded to explain their perspective.

"The advancement of technology serves to fulfill human desires, both noble and base. Desire propels both technological and societal progress. These desires encompass the spectrum of human inclinations, from the virtuous to the malevolent. For instance, on Earth, the act of sexually assaulting a minor is universally condemned by law and morality. Similarly, on our planet in its early stages, such acts were likewise prohibited. However, the existence of these dark desires persists regardless of legal or moral deterrents.

Hence, we've developed numerous virtual intimacy technologies to cater to these darker desires. These virtual intimacy games are so lifelike that individuals may not discern their artificial nature without external indication. For instance, the desire to commit homicide is an impossibility on Guoker Planet. Our global monitoring systems, GMW and GIW, detect any inclination toward such actions and intervene to prevent harm. Thus, the notion of carrying out such acts is inconceivable to us. However, individuals may explore such inclinations within virtual simulations.

Let me make another example. Killing others is impossible on Guoker Planet. GMW and GIW can detect any trend of intention of killing others, and separate the two to prevent harm. That makes us never think about killing others, because we know it's impossible and it's utterly stupid. But you can do that in a virtual game instead.

Our approach to technological development addresses the full spectrum of human desires, without relying solely on moral or legal constraints. Consequently, while our technological prowess is advanced, our moral standards may not necessarily align. The presumption that advanced civilizations inherently possess high morality is merely conjecture from the perspective of Earthlings.

While we do have laws, their application is not directed toward individual constraint. Instead, our laws govern organizations, artificial intelligence, algorithms, and similar entities. This approach is bolstered by the vigilant oversight of GMW and GIW, which ensure the protection of all individuals on our planet. Thus, the capacity for individuals to inflict harm upon others is effectively neutralized without the aid of organized efforts and advanced algorithms.

Only one out of every ten thousand of us has a job, and it's incredibly easy. Playing is the essence of our existence. We boast numerous gaming venues featuring hyper-realistic virtual games that blur the lines between reality and simulation. Whether it's embarking on virtual journeys or ruling kingdoms in elaborate simulations, our entertainment options are boundless. Fancy interstellar exploration? Conquering alien worlds or engaging in cerebral battles with half-insect, half-human adversaries? Escaping the snares of seductive yet deadly creatures? We've crafted games to cater to every conceivable desire, offering endless amusement without conclusion.

However, treasure-hunting games are virtually non-existent here. Our ability to effortlessly transmute one substance into another has rendered Earth's treasures obsolete. Gold and jewels hold no allure; they're mere trinkets to us. Rather than relying on ethical or legal constraints, we harness technological advancements to indulge in both virtuous and malevolent whims. On our planet, laws and morals hold no sway.

In civilizations lagging in technological advancement, desires are often deemed sinister due to scarce resources. Yet, as technology progresses, such desires become normalized. Religion, once a moral compass, now wields negligible influence.

While Earth celebrates love and kindness, our society exalts in wickedness and violence. This inclination towards remote virtual intimacy arises from the inherent violence in our physical relations, offering the control to terminate encounters at will.

But true malevolence and violence require innovation. Merely harboring evil intentions won't suffice; realizing them demands ingenuity. Our society may appear diametrically opposed to Earth's, but understanding this requires firsthand experience—particularly in matters of sexuality."