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Chapter 101: RTS Masterpiece

Editor: Exodus Tales

Chen Mo felt that the 1.6GB he was given before was more than enough, especially for mobile games.

There were only two uses for this quota, one of which was downloading public artworks and music.

Of course, entry-level video game designers would tap into that resource, but would only use it as a placeholder. In order to increase the quality of the game, most designers would opt to make their own resources from scratch.

Another was using the engine to generate a framework from rules for the game, taking up system resources.

Games like I Am MT were really simple and would take at most 30MB to generate, so little you could basically neglect it.

Chen Mo didn't worry about this at all while making his previous mobile games.

However, more complicated games such as RTS or MOBA games that had more complicated rulesets would take up much more system resources from the game engine.