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Alice, Angel Of Mercy

Meet John an everyday teen that went from having a normal life to being paralyzed and an orphan. Now, without much hope left, he decides to risk it all to test the first deep dive system ever created. Accepting all the risks of plugging your brain into a computer just to walk and be normal again he gave his ok. Now Locked into a world he can't escape from (in a girl character he made) John now called Alice, is left to figure out what is going on and why this world and its people are so real if it is simply a computer game. In a world where everything is not as it seems will he be able to survive, love or even find a pair of pants? The picture is from a Pin by Blanca Bernace and is not mine I just really like her work. I work a ton of hours so updates will be sporadic. I am not doing this for cash so no donations will be requested or needed. If you have suggestions or issues just post them and I will take a look :)

Daoist1Angel2 · Fantasy
Not enough ratings
86 Chs

updated character sheet

I realized that I have not updated the character sheet in some time so I am just going to post it here. There are two one for level six which is where she is at and a little bit of level seven which is where she will be in the next chapter

Name: Alice

Race: half-Angel

Level 6

Profession – Angel of Mercy

Experience – 33 of 2000

Stats: Points unspent = 22

Health: 140 (Recovery 1 Per Day)

Mana: 776 (Recovery 2 Per Minute)

Strength 11

Stamina 10

Intelligence 10

Wisdom 20

Charisma 20 (+3)

Dexterity 12

Perception 12

Luck 0

Skills:

COMBAT:

Dodge Skill: Beginner 357 / 500 Ability of dodge increased by 10%

Endurance Skill: Beginner 121 / 500 Reduction of

Mace: Journeyman 15 / 500 Damage increased by 30%

Pain Resistance Skill: Beginner 18 / 500 Reduction of pain by 20%

Short Bow: Beginner 75 / 200 Increased accuracy by 5%

Sneaking Skill: Beginner 153 / 500 Basic stealth

Camouflage Skill 12 / 200

PROFESSIONAL:

Cooking: Beginner 545 / 1000 Make eatable meals

First aid: Journeyman 0 / 500 Any wounds treated will heal 30% faster

Alchemy: Journeyman 74 / 700 Increased potion duration by 20%

Herbalism: Journeyman 23 / 700 Herbs used in potions are more efficient by 25%

Enchanting: Talented 100 / 100,000 Increased options and success rates

Talents:

Aura Augmentation: spells increase or decrease in potency depending on size and understanding

Death is a Friend of Mine

Holy Casting

Nutcracker - While holding a weapon you will give off a slight intimidation affect to males in the area

Compassionate Touch

Multi-Cast x 4

Power Amplification x 3

True Sight – Reveals things that are hidden

All Natural - Increased Charisma whenever you have no cosmetics or illusions applied

Defensive: Physical

Tough Enough: reduces blunt force damage by a 1/20th

Resolute: Reduce all damage by 10% after health 30% of total health

Defensive: Evasion

Perfect Assets: Straight men and gay women are reluctant to shoot at you

Weapon: Bow

Prediction: gives suggestions on most likely course a person will move to

Bloodline:

Angels gain following skills

Demonic Counter - Heal spells do damage to demons equal to healing value

Flight – Medium level flight

Holy Aura – A 14-foot aura that reduces pain and adds boost to all healing spells

Speak No Lie – People with angel blood are unable to tell lies

Pacifistic Blow – any attack against others will always fall short of killing them (monsters and demons excluded)

Vision of Diagnosis Improved – Ability to detect ailments, health and abilities being used at a glance

Spells: Holy

Aid – (Cost 9) – Temporarily increase another's health

Blasphemer's Detriment: Links damage caster receives from any melee attack or spell from targeted person

Blessings of the Goddess – (Cost 3 / Upkeep 1 per minute) – makes it harder for others to hit the target of this spell (strength increases with level)

Blinding Flash – (Cost 3) – a quick bright flash of your aura (works better in darker environments)

Bone Setter – (Cost 6) – Fixes broken bones and puts them back into place

Coat of Arms – (Cost 25 / Upkeep 1 per minute) – Strengthens the target with what they hold dear to the hearts (strength increases with level)

Guardian Angel:

Golden armor – (Cost 8 / Upkeep 1 per 3 minutes) – a thin protective barrier that refreshes every three minutes

Hiatal - generates a dome to protect your group lasts 1 round

Lesser Detoxification – (Cost 7 / Upkeep 1 per 10 minutes) – Removes lesser poisons

Minor Heal – (Cost 11) – a healing spell that will heal large cuts, scrapes and bruises

Minor Healing light – (Cost 11) – Creates images that float around targets that release pulses of healing energy

Purify – (Cost 8) – A magical filter that removes impurities the cast believes are foreign to item or person

Rejuvenate – (Cost 5) – Removes fatigue

Revitalize – An improved version of rejuvenate that restores lose stats and vital energy

Regeneration: Slow – Regrow lost body parts or help with more grievous wounds

Sanctuary - creates a safe zone that monsters cannot detect or enter, Casting time: 10 minutes; Area: casters' aura

Sense Minor Evil – (Cost 12 / Upkeep 3 per hour) – map will display creatures that have done evil within the last week; area of affect seven meters

Slow Poison – (Cost 7 / Upkeep 1 per 10 minutes) – Greatly reduces the onset of poisons

Tranquility – (Cost 15) puts a targeted person or creature into an immobile state until attacked or 3 minutes

Resistances

Lightning – 4%

Wind – 5%

Earth – 2%

Charm – 23%

Ice – 3%

Darkness – 7%

Water – 3%

Corrosive – 2%

Aura Effects:

Holy – See bloodline

Calmness – Aura will release a calming affect that eases the mind from stress and worries. Small chance of pacifying aggressive, less intelligent creatures.

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Level 7

Profession – Angel of Mercy

Experience – 533 of 3000

Stats: Points unspent = 62

Health: 164 (Recovery 1 Per Day)

Mana: 906 (Recovery 3 Per Minute)