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Adventure Academy

Explore the realmsverse, battle monsters of myth and legend, die trying... and then come back to life stronger with the advantage of hindsight! Rinse and repeat. Death holds no power over Will Wisdom, a boy who’d once been sacrificed to the altar of the gods of death only to reincarnate moments later. Will’s a teenager stuck with Extra-Life, a curse that lets him relive the same day of every death with all the gruesome details of his latest demise intact to help him survive in his next run of whatever realm, dungeon, or adventuring class he’s decided to challenge next. Returning to life after each harrowing encounter is a useful hack for a teenager enrolled in the legendary Academy, a school that teaches young adventurers to become the kind of heroes who chase after the big monster bounties and uncover the great mysteries of the Realmsverse. Mysteries such as finding the cult of evil ljósálfar who’d cursed Will with Extra-Life in the first place, and then exacting his revenge on these bright elf bastards! The Academy is the perfect place for Will to achieve his hopes and dreams too. Assuming he does well in Swords and Sorcery, Apprentice Alchemy, Dungeon Excursions, P.E., and a whole host of crazy training courses in his novice schedule. Will may need a little help with that. Welcome to the Academy, Will Wisdom—hope you live to see graduation day! *** Aside from daily chapter releases, I will release extra chapters every Sunday depending on power stones earned during the same week. 200 stones = 1 additional chapter! *** Temporary cover created with PixAI

GD_Cruz · Fantasy
Not enough ratings
369 Chs

Thieves at the Castle Door, Part 2

NOTE: Edited 01/11/23 - significant changes to pacing, dialogue, and prose. 

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We didn't need to light our sage lamps or holy torches. At least not yet. For every few feet, torch sconces hanging along the craggy walls would flare up at our approach, filling the tunnel with ghostly light enough for us to see by. 

With Esmerelda in the lead—her tracking and trap skills were seriously useful here—we traversed a long, round-shaped tunnel with a low-hanging ceiling that sent us deeper and deeper into what was turning out to be a vast cave system. 

"This is weird," Delphine whispered. 

She walked behind Esmerelda as the raven-haired girl's backup because a hill dwarf's expertise in traversing an underground lair was second only to their cave dwarf cousins, and only because cave dwarves were known to swim in the earth the way everyone else could swim in the sea. 

"What's weird?" I asked.