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Ambushing The Seraphim

Sitting on a tree, Alice sighed in boredom while observing the location in front of her.

Fissures.

A weak ripple in the boundary of the realm where there was a high chance to establish a pathway between the Abyss and the Surface.

Looking at the 'arena' in front of her, Alice couldn't help but groan in annoyance while recalling Kaden's warnings regarding the Seraphim.

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"Once it senses that a fight is unfavourable, it'll look for a way to escape. That's why Seraphims usually make their home near a fissure that allows them to run easily. The six winged Seraphim is extremely experienced in doing this so you must not let it leave.

"When you see it open a rift to escape, disrupt it using Void Flux. That's the biggest tip I can give you for this battle. Other than that, just try to avoid her attacks if you can since you don't have the body to withstand her strikes."

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