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A Villain's Way of Taming Heroines

Warning: 1. MC is a mad hound. 2. The story is R-17.99 as the title suggests. —————— Ansel of Hydral, the Empire's most notorious villain, devours a peculiar being known as a "Traveller". In doing so, he glimpses a future of despair, a foreordained future featuring a war-god who can shatter armies, a saint bearing great sins, a mage discerning the truth, and a heroine of unassailable morality... These formidable "she" would destroy his family, his empire, everything he holds dear. Upon truly recognizing the cruelty and weight of fate, Ansel has an epiphany. "If the Empire requires reform, then there is no need for a so-called protagonist. Armed with this knowledge, I can effect change far more efficiently." "And as for you, the world's chosen ones..." "If destiny dictates that you cannot be obliterated, then I have no option but to make you fall... fall with me to the very end of the abyss." In essence, this is a tale of a villain rebelling against fate, taming the chosen daughters of heaven, all while orchestrating a transformative revolution in the world. ————— Harem No yuri

POWER_ · Fantasy
Not enough ratings
767 Chs

Good Deeds - I

Red Valley City, a settlement on the border of the Bloodust domain.

The fierce battle between the Duke of Bloodust and the Duke of Firmament had scorched the boundaries of their territories. Recent intelligence from Shadewellindicated that an intense war had been raging here. 

Now, with both sides withdrawn, only a desolate wasteland and an empty city remained.

However, with the imminent opening of the Enigma Gate, adventurers flocked to the area. The gate's impending arrival was heralded by potent omens — colossal ethereal fluctuations and a surge of fiery elemental energy — drawing numerous established adventurers' guilds to the site.

Due to the unique nature of the Dukes of Bloodust and Firmament, their domains had never hosted many adventurers' guilds, and the recent war had decimated their ranks. Consequently, as per the Zero Explorers' Covenant, no guild held priority exploration rights, sparking preemptive competition for access.