The gameplay of the interlinked version of the gameUsing Fantasy Westward Journey as an example, the gameplay was as follows:
1. ** Official Mission (suitable for single player)**
- [Requirements and location: Players who are Level 50 or above can go to Chang 'an Fortress (161,190) General Li to get it.]
- ** Bonus Status **: Accepts the bonus of double cultivation time and refinement time, does not accept the bonus of secret recipe Dream Recalling Drink and Dream Recalling Pill, but the experience reward is comparable to the party mission. Every day, the first 100 points would be doubled.
- ** Mission Mode **:
- [Send a letter: After receiving the letter, you cannot use the beacon flag, but you can use the auspicious mount to fly.]
- [True or False Question: Find the real criminal through the conversation of the four NPCs and kill him.] By clicking on the NPCs one by one, one could judge the criminal according to the specific words such as "The criminal is among XX and XX". There were also some judgment techniques, such as XX saying "X is telling the truth", then X saying "The criminal is among the three", then the person who said "I am not, XX is" is the criminal, etc. There were also shortcuts such as killing all four NPCs and directly clearing the level.
- [Killing Monsters: The difficulty of the battle is simple. At Level 175, the monster's HP is estimated to be around 5000. This mode requires two battles. The first time, there will only be one main monster. The second time, there will be an additional accomplice.]
2. ** Combat related gameplay **
- ** Skill Presets and Combat Operations **: Skill Presets are divided into different categories such as Master, Life, Plot, and Others. A total of 8 skills can be set. The combat operation was similar to the computer version. The combat operation time was 30 seconds. During the battle, one could choose between normal attacks, skills, magic treasures, spiritual treasures, etc., and could also set up automatic and summon babies. Long press the character to check the current status information.
- ** How to attack yourself **: click the attack button, select the unit to attack (it can be your own side), and click "Yes" after the dialog box appears. The same is true for summoning beasts.
- ** Recover character and baby's HP and magic **: click on the character or summoned beast's portrait in the upper right corner to trigger the reply option. Then click on "Replenish HP" and "Replenish Magic". You can bring along "Red Silk Soup (HP)","Green Silk Soup (Magic)","Eight Precious Jade Liquid (Maximum HP)" and other items to replenish your HP. The opening and closing of secret items are the same as the computer version.
3. ** Other operations **
- ** Operation interface related **: The operation interface is simple and basically the same as the computer version. You can click the buttons such as fight and give to enter the target selection interface. You can click the achievement system to view the achievements, click the map button to view the map, find the NPC, and so on. When an IOS-user used energy to purchase a key, the Point Card, the Month Card, and the Year Card would not take effect, but the Point Card, the Month Card, and the Year Card would take effect for an Android-user.
- ** Commonly used functions **
- ** Buying and Using Items **: You can buy common items from the Celestial Shop. You can also buy items needed by your sect and missions from NPCs such as the General Manager of the Chamber of Commerce, the owner of the grocery store, and Taoist Luo. After you have successfully purchased them, you can click and use them. The usage rules are the same as the computer version.
- ** Stall View and Talisman Creation Function **: When viewing a stall, click on the location of the stall you want to view and click on the "Stall" button on the right side to view it. The stall items that can be purchased are the same as the computer version. After purchasing the temporary talisman, the talisman creation interface will automatically pop up.
- ** Blocking and viewing function **: You can enter the blocking system by clicking on the "Move" button in the middle of the left (or you can slide your hands outwards to enter). You can block nearby stalls, players, and non-captain players. You can view other players 'information by clicking on their avatars.
- ** Add, delete mission guide **: Long press the mission guide bar to open the operation interface to delete the current mission guide. Then, click the "Mission" button at the top to find the mission you want to add and add it to the mission tracking.
- ** Item movement, use, delete, and stack guidance **: click the "Item" button at the lower right corner to enter the "Backpack" interface. You can move the items in the backpack to the item bar, or delete the items you don't want to use or stack the same type of items.
- ** Sending emoticons, equipment, summoned beasts, and viewing functions **: click on the "emoticon" icon in the information bar to choose to send emoticons, summoned beast information, and child information level character information. click on the sent information to view it.
Diving game rules and gameplayThe following are some of the diving game rules and gameplay:
** 1. Rules of the regular diving competition (can be used in relevant game simulations)**
1. ** Item classification and action requirements **
- Springboard diving: The springboard can be either 1 meter or 3 meters above the water surface. Men had to complete five movements with difficulty and six movements without difficulty, while women had to complete five movements with difficulty and five movements without difficulty.
- Platform diving: The height of the platform from the water surface is divided into five meters, 7.5 meters, and 10 meters (the Olympic Games, World Championships, and World Cup are limited to the 10-meter platform). Men had to complete 4 free movements with difficulty and 6 free movements without difficulty, while women had to complete 4 free movements with difficulty and 4 free movements without difficulty. Each action must be selected from different groups and cannot be repeated. It must be selected from the "Difficulty Table" of the diving competition rules.
2. ** Rules of action composition **
- The action number was 3/4 numbers + letters. The first digit represented the group (take-off), such as 1 for jumping forward facing the pool (forward somersault), 2 for jumping backward facing the pool (backward somersault), etc. The second digit represented whether there was flying (0 for no flying, 1 for flying), the third digit represented the number of somersaults (in units of half a cycle), and the letters represented the posture, such as A for straight body, B for bent body, C for holding knees, D for free posture. There were special numbering rules for the rotation and arm standing movements. The first digit of the rotation was 5, and the first digit of the arm standing movement was 6. The following digits were determined according to their own rules.
3. ** Scoring Rules **
- The scoring criteria were: failure: 0 points; bad: 0.5 - 2 points; average: 2.5 - 4.5 points; good: 5 - 6 points; very good: 6.5 - 8 points; best: 8 - 10 points. There were five or seven referees for individual events, and nine or eleven referees for pairs events. The scoring formula was to remove the lowest score, remove the highest score, and then add all the scores and multiply them by the difficulty factor.
4. ** Competition rules **
- In competitions with preliminaries and finals (such as Olympic diving competitions and international diving competitions), the 12 athletes with the best results in the preliminaries will be selected to participate in the finals. In the finals, all the movements in the preliminaries must be repeated. The winner will be the one with the highest total score in the finals.
** 2. Special Diving Game Rules **
1. ** Obstacle Diving Game Rules (example)**
- Eight people in a group stood at the two ends of a row of benches, with four people at each end. The person at the starting point held a washbasin with a fixed amount of water in both hands. After jumping over each stool, they reached the other end. The first person at the other end took the washbasin and jumped back to carry out the relay. During the relay, it was necessary to ensure that the last member's washbasin had visible water, and the water in the basin had to be shaken out before the member reached the finish line.
2. ** Couple Diving Game Rules (example)**
- Before entering the water, each male partner had to carry his girlfriend and jump into the water from a three-meter-high platform. While watching the Olympics, you can also read the wonderful novels related to the Olympics!
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