Mobile Legends Experience Server 12.3December 3rd, Mobile Legends experience server update:
1. ** Hero adjustment **
- Huang Zhong: [Passive Attack Power of the first skill has been adjusted from 30 - 60 points to 20 - 40 points. When activated, the effect will be doubled. The acceleration effect will be adjusted from 70% in 2 seconds to 30% - 60% in 3.5 seconds. The cooldown time will be adjusted from 9 - 7 seconds to 7.5 - 6 seconds. After the acceleration ends, it will enter the cooldown period. The second skill's shield value will be increased by 100 - 200 points. The 50% AD bonus will be changed to 4.5% additional health points.] The number of shots for the third skill was adjusted from 5/6/7 to 5/7/9. The damage of the shots was reduced by 50 - 100 points.
- [Lecio: First skill reduces base damage by 50 points, increases level growth by 14 points, and increases 0.07AD. Cooldown time changed from 5 seconds to 5 - 4 seconds. Third skill reduces base damage by 100 points, increases level growth by 50 points.]
- [Di Renjie: Physical damage of skill 1 decreased by 35 - 40 points, increased by 0.02AD, magic damage decreased by 30 - 40 points, increased by 0.16AD, cooldown of skill 2 decreased from 14 - 12 seconds to 15 - 12 seconds.]
- [Ao Yin]: Cooldown time for skills 1, 2, and 3 has been adjusted from 12 - 9.6 seconds to 12.5 - 10 seconds. HP recovery for skills 2 has been increased by 60 - 120 points. 60% additional AD has been changed to 2.5% additional HP. Movement speed of skills 4 has been changed to increase with skill level.
- ** Gao Jianli **: The damage of the three skills will be increased by 25 points of skill level growth (50 points of damage per level, a total of 10 damage). The cooldown time will be adjusted from 45 - 30 seconds to 45 - 35 seconds. The movement speed bonus will be adjusted from 50% - 70% to a fixed 50%. The damage reduction effect will be changed from 5% to 10% for the first enemy hero and 5% for the subsequent enemy heroes.
- [Child of Elemental Flow (Tank): The mana consumption of the second skill is reduced by 10 points. The shield can be stacked. The damage of 160 - 320 points +0.5 extra AD in the path of the charge is removed. The slash damage is increased by 100 - 200 points +0.3 extra AD.]
- [Son of Elemental Flow (Mage): Second skill, optimized skill release and connection.]
- [Old Master: Passive True Damage increases in the early stages and decreases in the later stages. The basic damage and growth damage of the first, second, and third skills have been adjusted. The speed reduction effect of the second skill has been adjusted from 30% to 15% - 30%(requires the second skill to be at the maximum level to be the same as before). The overall strength of the line is reduced. The damage of the whole period has been adjusted.]
- [Mi Yue: Reduces the modification of the second skill that can connect to a maximum of four targets. The second skill's stacking speed reduction has been adjusted from 2.5% per stack to 1.25% - 2.5% per stack. The third skill's base damage has been reduced by 20 - 40 points, and the AP bonus has been increased by 0.17 points.]
2. ** Problem Fixed **
- Fixed the problem where Ao Yin's four skills increased the range description and the actual effect was inconsistent (actual increase of 25 points), and the four skills increased the range did not work on strong and ordinary players.
- Fixed the problem of Li Yuanfang's second skill's abnormal speed reduction stacking.
- Fixed issues with Zhao Huaizhen's palm force causing abnormal damage to non-hero units, unable to cause damage or slow down after interrupting second skill, and abnormal skill description.
- Fixed the issue where the control effect of the second skill, Son of Elemental Flow (Tank), was not effective on non-heroes within the range.
- Di Renjie's second skill description was optimized.
- Fixed the problem of the buff minimap occasionally appearing on both sides of the river at the same time to indicate that it was about to refresh, and optimized the pre-prompt time of the buff voting content.
- Fixed the abnormal movement logic of the wild monsters after the blue stone statue and the red stone statue were pulled out.
- The attack range of the lizard monster was optimized, and the hit range of the Kestrel's Cyclone Repulse was reduced.
- Fixed the problem with Angela's description.
- Fixed an issue where the cooldown for Teleportation was abnormal.
- Fixed the problem of Xiahou Dun's passive skill cooldown being abnormal.
Mobile Legends gaming experienceMobile Legends 'gaming experience was affected by many factors.
In terms of champion selection, different champions had different characteristics and playstyles. For example, if a shooter did not have support protection in the early stages and was targeted by many opponents, the game experience would be poor. Some assassin heroes such as Xuan Ce had difficult skills and required good hand feeling and control awareness. The White Tiger's Will skin could improve Xuan Ce's skill special effects and sound effects, which could improve the game experience to a certain extent.
There were many modes in the game, such as 5V5 King's Canyon, 5V5 Abyss Battle, 3v3, 1v1, etc. Each mode could bring a different competitive experience.
The image settings had a great impact on the game experience. The higher the image quality, the better the visual effect, but the higher the performance requirements of the device. Players could choose according to the performance of the mobile phone. In terms of frame rate, 60 frames could provide more extreme smoothness. The field of vision setting would affect the player's observation ability in the game. A reasonable adjustment would help to grasp the battlefield situation.
The sound effects were also not to be underestimated. By adjusting the volume and choosing the type of sound effects, it could enhance the game's immersion. For example, suitable battle sound effects and skill sound effects could help the player judge the battle situation.
The layout of the buttons in the control settings could be adjusted according to personal operating habits to improve operating efficiency; the sensitivity setting affected the reaction speed and required the player to practice in the game to find a suitable setting; the automatic attack function could be turned on or off according to needs, and the player could focus more on skill release and tactical development after turning it on.
As for the game's auxiliary settings, the vision auxiliary function could help players grasp more battlefield information, the target locking function could improve the accuracy of attacking enemies, and the skill prompt function could help players grasp the timing and effect of skills.
In addition, the skin would also affect the game experience. Some skins not only brought a new visual experience to the hero, but also optimized the special effects of skills and the feel of the game. For example, Sister Yao's " Meet the Deer God " skin, Xiahou Dun's " Infinite Hurricane " skin, and so on.
10000 times the experience of the mobile gameThe 10000 times EXP version of Bloody Pugilistic World Mobile Games was a 3D cartoon role-playing mobile game. It was a highly restored version of the many classic gameplays in the game with the same name. Players could choose a variety of professional experiences such as knives, swords, guns, bows, and doctors to start their adventures in Jianghu. There were a variety of professions for players to choose from in the game. They could also challenge a variety of dungeon playstyles to improve their character's strength, and they could also obtain cute battle pets to fight side by side. The game features included the battle between good and evil, the companion of battle pets, the way of fighting with fingertips, and special fashion. They had also introduced the ninth profession of the game, Yanshi, and there were new exploration areas such as the Five Dragons Plateau waiting for players to uncover their adventure stories.
"The Legend of Pengcheng" is equally exciting. Everyone is welcome to click and read it!
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