Design a cartoon characterThere were several ways to design a cartoon character:
** 1. Confirm the proportion of the human body **
1. ** Common ratio selection **
- The most common proportions of the characters in the Q version were 1:1, 1:2, 2 heads, 2.5 - 3 heads, or 3 heads. For example, a character with two heads would have a body length of about one head, while a character with three heads would have a ratio of 1:1:1, and so on. Different proportions would give people a different sense of cuteness. Two-headed bodies were relatively more cute, while three-headed bodies might retain some of the normal proportions of the character while being cute.
2. ** Grasp of proportion and balance **
- 2. The head to body ratio is difficult to control in terms of balance. It may make the body ratio appear larger when learning. During the design process, auxiliary lines could be used to make the overall performance more objective. If it was for the purpose of making peripheral products (such as clay or figurines), a model with three heads and large hands and feet was more suitable. Such a model was more stable when standing and would not fall easily.
** 2. Character characteristics confirmed **
1. ** Sorting and Prioritizing of Attributes **
- First, he had to figure out the elements of the original character, such as color matching, hairstyle, facial features, clothing, props, and so on. Then, he determined the priority of these characteristics in reflecting the character's characteristics. For example, the main color or unique hairstyle might be more important to express the character's characteristics and could be ranked at the top.
2. ** Show off your personality **
- In the Q version, age, gender, face size, height, body shape, and other differences were relatively not obvious, so the character's personality had to be highlighted in areas such as eyes, hairstyle, and clothes.
** 3. Drawing Points **
1. ** Face Drawing **
- He had to be aware that his face was spherical. First, he drew a circle and drew the outline of the head along the circle. There was no obvious outline from the face to the chin. He used an arc instead of a turn. Drawing the spherical auxiliary line to locate the five facial features, because the Q version of the character's eyes occupied a large space, the horizontal line to locate the five facial features had to be slightly lower. The eyes were drawn big, cute, and cute. The nose could be ignored or simply pointed. The mouth was hooked to avoid sharp corners. The hair could be imagined as a wig, with fewer hair bundles than normal, simplified and softer.
2. ** Body Drawing **
- To a certain extent, the body of the Q version could ignore the skeleton. It was as elastic as a rag doll and was not affected by gravity. For example, the larger the torso, the cuter it was. The shorter the legs, the cuter it was. Stretching the legs would be closer to the normal style. The neck of the 2 heads was almost non-existent, so it was just a little drawing. There was no need to specially show the shoulders. The body of the cartoon was basically in the shape of a baby. Don't draw it too carefully. The flatter it was, the better.
3. ** Color Selection **
- When painting, you can choose a color that is more Q and a color with higher saturation. At the same time, you have to distinguish the texture of different fabrics such as hair and clothes, but you don't need to draw too many details.
** 4. Movement and posture design **
1. ** Single position **
- The actions of the cartoon character could be exaggerated. For example, it had no neck, big eyes, low facial features, and small and round hands and feet. These baby proportions could be reflected in the actions.
2. ** Two-person interaction **
- If one wanted to design a Q version of a two-person combination, one could use geometry to summarize the human body structure. For example, the crotch would use a echelon block, and the joints would connect the cylindrical legs and arms. The body block would be constructed first before the character was drawn. In terms of posture design, it could adopt a wide open and open posture, emphasizing the joints of the hands and feet. Moreover, he had to pay attention to the cute style of the Q version in the two-person interaction.
Lastly, he had to refer to and copy some excellent cartoonish works, and constantly sum up his experience to improve his design ability.
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