The most classic game of two people taking turns to take beadsIn the game of two people taking turns to take beads, there was a classic example: the "stone game." In this game, there are two piles of stones, one pile has n stones, and the other pile has m stones. The two of them took turns to take any number of stones from any pile (they had to take them) until one pile of stones was taken away. The person with the most stones in the end won.
For example, when n=4 and m=3, the game process is as follows:
1. The first player took one stone from the first pile. At this time, there were three stones in the first pile and three stones in the second pile.
2. The second player took one stone from the second pile. At this moment, the first pile had three stones and the second pile had two stones.
3. The first player took two stones from the second pile. At this time, the first pile had three stones and the second pile had zero stones.
4. The second player could not take the stones from the first pile because there were only three stones left in the first pile. The first player won.
In this example, the first player used a clever strategy to ensure that he could win the last time he took the stone.
While waiting for the TV series, you can also click on the link below to read the classic original work of "Dafeng Nightwatchman"!
The most classic game of two people taking turns to take beadsIn a game where two people took turns to pick up beads, there were a total of 40 beads. Starting from the first bead, they could pick up a maximum of four beads at a time, and a minimum of one bead at a time. They had to pick up the last bead. Whoever picked up the last bead would win.
First, we can consider an optimal strategy. Assuming that the first player needed to get the $n$bead to win, then the second player only needed to get the $n-1 $bead, the $n-2$bead, the $n-3$bead, the $n-4$bead, the $n-5$bead, the $n-6$bead, the $n-7$bead, the $n-8$bead, the $n-9$bead, the $n-10 $bead, the $n-11 $bead, the $n-12 $bead. No.$n-13 $, No.$n-14 $, No.$n-15 $, No.$n-16 $, No.$n-17 $, No.$n-18 $, No.$n-19 $, No.$n-20$, No.$n-21$, No.$n-22$, No.$n-23$, No.$n-24$, No.$n-25$, No.$n-26$No.$n-27$, No.$n-28$, No.$n-29$, No.$n-30$, No.$n-31$, No.$n-32$, No.$n-33$, No.$n-34$, No.$n-35$, No.$n-36$, No.$n-37$, No.$n-38$, No.$n-39$, No.$n-40$, It would guarantee the victory of the player who came after him.
Therefore, the first player needed to adopt the optimal strategy. The number of beads taken each time and the number of beads taken by the second player was 5. This way, the first player could guarantee that he would get the 40th bead and win.
While waiting for the TV series, you can also click on the link below to read the classic original work of "Dafeng Nightwatchman"!
What is 'taking turns graphic novel' about?Well, without having read the 'taking turns graphic novel', it might be centered around the concept of alternation. Maybe it shows different characters' lives as they take turns in facing challenges, making decisions, or having experiences. It could also be about a group of people taking turns to achieve a common goal in a really visually interesting way that graphic novels are known for.
A game of taking in disciplesThe following are some recommendations for Immortal Cultivation games that can accept disciples: 1." Eternal Immortal Cultivation ": This is a Buddhist Immortal Cultivation hack game. Players can choose an immortal cultivation character to carry out the immortal cultivation journey. At the same time, they can adopt a sword spirit to accompany them on the cultivation journey and accept disciples to learn skills. 2. The Legend of the Immortals: This is a beautiful immortal cultivation game with a Xianxia style. Players can travel across the three worlds battlefield to show their prestige. At the same time, they support the marriage system and can marry the lover of their dreams. 3.<< Bloody Xianxia >>: This was a mobile game about cultivation during the Three Kingdoms period. Players could choose a wide range of professions, accept disciples, and let them grow under their own teachings. At the same time, they could establish their own sects and have their own influence. 4." Swordsman's Love Mobile Game ": This was a Xianxia mobile game that allowed players to create their own sects, recruit disciples, and teach them to become immortal cultivators. It should be noted that the above games were recommended based on the search results provided. The specific game content and gameplay needed further understanding.