What hand gestures are demons most afraid of?The demon might be afraid of the " Fox's Window " handprint. The specific steps were to stretch out the palm, put the middle finger and ring finger of both hands together, bend down and lean against the thumb to make a gesture representing the " fox." Then, turn the wrist inward and outward respectively, so that the little finger of one hand is close to the index finger of the other hand. Then, open the middle finger and ring finger, and let them cooperate with the little finger to clamp the index finger of the other hand. Finally, he used his thumb to hold the middle finger and ring finger of his other hand. At this time, the space formed by the intersection of the index finger and ring finger was the so-called " fox window " that could make monsters have nowhere to hide. In addition, there were also spiritual seals such as Zi, Chou, Yin, Mao, Chen, Si, Wu, Wei, Shen, You, Xu, and Hai. However, they were ineffective against existences at the immortal and demon levels. In Journey to the West, Tang Sanzang and his disciples could release powerful spells to bind or destroy demons by chanting specific incantations and gestures, but there was no specific gesture mentioned.
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Creating a Super Fantasy WorldTo create a super fantasy world, one could start from the following aspects:
* * 1. Worldview Setting **
1. * * Power System **
- To determine the different levels of power. For example, starting from the most basic martial artists, mages, and other basic characters, one could gradually build up high-end power levels such as saint-tier, divine-tier, and so on. Each level had a clear limit to their abilities. For example, beginner martial artists might only be able to use simple martial arts and a small amount of internal energy, while Divine-level experts could destroy the world, create or destroy galaxies.
- Diverse sources of power. It could be cultivating spiritual energy, elemental power (such as metal, wood, water, fire, and earth), power of faith, or a special bloodline inheritance. For example, some families had ancient bloodlines. After awakening, they could obtain powerful strength. For example, the Phoenix bloodline could control flames, and the Qilin bloodline brought about super strong defense.
2. * * Race Setting **
- Creating multi-species. Other than the common humans, there were also elves. They were born to be good at archery and nature magic. They lived in harmony with nature and lived in mysterious forests. The dwarves were famous for their exquisite forging skills. They lived in underground castles in the mountains and were good at forging all kinds of divine artifacts. The orcs had strong physiques. The orcs of different tribes had different characteristics. For example, the wolf orcs were fast and the tiger orcs were strong.
- The relationship between races. There were complex relationships between races. Some races were allies and worked together to fight against other threats. For example, humans and elves might form an alliance to resist the dark forces together. Others were archenemies. For example, dwarves and orcs might fight for mineral resources for a long time.
3. * * Landscape **
- Construct a variety of terrains. There were mysterious mountains that reached into the clouds, hiding all kinds of rare herbs, ancient ruins, and powerful magic beasts; vast deserts, where sealed demons or lost civilizations might exist; deep oceans, where underwater palaces, mermaids 'habitat, and dangerous sea monsters existed.
- Special region. For example, there were spatial rifts with space-time turbulence. Once one entered, they would be teleported to a different space-time or space. There were also cursed forbidden areas. Those who entered would be cursed or faced with powerful guardians.
4. * * Social structure and culture **
- social class. In the fantasy world, society could be divided into different classes. For example, the class that was dominated by cultivators controlled most of the resources and power, while the ordinary people provided various services for cultivators, such as planting spiritual plants and mining spiritual mines. There was an obvious gap between different classes, and cultivators could easily determine the fate of ordinary people.
- Cultural characteristics. Every race and region had their own unique culture. Humans might have all kinds of sects and cultures. Different sects had their own unique skills, doctrines, and traditions. The culture of the elves emphasized harmony with nature. They had unique music, dance, and magic rituals to express their respect for nature. The dwarves were proud of their family's forging skills and the architectural culture of underground castles.
* * 2. Main storyline and plot setting **
1. * * The growth of the protagonist **
- An ordinary starting point. The main character could be an ordinary teenager, living in a remote village or town, and then embarking on the path of cultivation because of some opportunity. This opportunity could be obtained by chance from a mysterious treasure, met with the guidance of a peerless expert, or his family was exterminated, which stimulated his desire for revenge and strength.
- The setbacks and breakthroughs of growth. In the process of growing up, the protagonist constantly faced various challenges, such as the pursuit of powerful enemies, lack of resources, bottlenecks in cultivation techniques, and so on. He needed to use his wisdom, courage, and luck to overcome these difficulties and achieve a breakthrough in strength. For example, when breaking through an important power level, one needed to find a specific fey or go through a life and death test.
- The final goal. The protagonist's ultimate goal could be to become the strongest in the world, save the world from the rule of the dark forces, or solve the mystery of his own origin.
2. * * Villain Force **
- A powerful and complicated villain. The villains could be a dark organization that wanted to rule the world. They had a strict organizational structure and powerful members. This organization might be led by one or more powerful dark mages, demon lords, etc. They pursued power, wealth, or destroyed the balance of the world.
- The villain's motive. Villains could have a variety of motives, such as having suffered unjust treatment and being filled with hatred towards the world, or using unscrupulous means to pursue immortality and sacrificing a large number of lives to carry out evil rituals.
3. * * The development of the story **
- The fight for treasures. Set up some powerful treasures, such as divine artifacts, divine pills, etc. The appearance of these treasures would cause various factions to fight over them. The main character would also be involved in this, increasing his strength by fighting for treasures, and at the same time, having conflicts with other forces.
- The exploration of the mysterious ruins. There were some ancient and mysterious ruins in the world. These ruins hid powerful cultivation techniques, treasures, or clues to unlock the secrets of the world. The protagonist and other forces would try to explore these ruins, but there were often all kinds of dangerous mechanisms and guardians in the ruins.
* * 3. Rules and Magic System **
1. * * Magic Rules **
- The classification of magic. They could be categorized into offensive spells, such as fire spells and lightning spells, which could directly cause damage to the enemy; defensive spells, such as shield spells and spatial spells (which could be used to avoid attacks); and auxiliary spells, such as healing spells and buff spells (which could increase the abilities of oneself or teammates).
- Mana consumption and limitations. Using magic required mana consumption, and the recovery of mana required time or the use of special tools. At the same time, the use of magic might also be limited by the environment, the state of the user, and other factors. For example, in some cursed places, magic might not be able to be used normally, and when the practitioner was injured or tired, the power of the magic would be greatly reduced.
2. * * Special Rules **
- Karma Laws. In the fantasy world, actions could lead to karma. For example, excessive killing might attract the wrath of the heavens, or when using some evil cultivation techniques, one would be counterattacked by the evil power.
- Edicts of Fate. The power of fate was set. Some characters 'fates were destined, but the protagonist could change their fate through his own efforts and fight against the power of fate. For example, the protagonist might be prophesied as the key figure to save the world, but he could also choose his own path, whether to follow fate or resist fate.