Dreamwalker wars
In the city-state of Aethelburg, power isnât just bought with money or blood, itâs bought with control. Control of the Spire. Control of the Wardens. Control of the ley-fed systems that keep the city alive. And when that still isnât enough, people start reaching for the one place no law can truly patrol: the dreamscape.
Konto is an unlicensed Dreamwalker, a psychic infiltrator who can enter a sleeping mind and survive what lurks inside it. But Dreamwalking isnât clean work. Itâs drowning in other peopleâs terror, taking psychic feedback straight to the nerves, and risking the kind of corruption that turns a human mind into a predator.
When a high-ranking figureâs death is dismissed as an âaccident,â Konto is pulled into an investigation with Liraya, a woman with the mind of a strategist and the nerve to challenge Aethelburgâs most protected institutions. The deeper they dig, the clearer the truth becomes: this wasnât a single death. Itâs a system. A weapon. A ritual. And at the center of it is Moros, a force capable of dragging nightmare-born horrors into waking life and bending minds until identity itself starts to unravel.
As the city edges toward a mass psychic collapse, the Arcane Wardens close in, the Spireâs politics turn lethal, and Kontoâs most personal grief becomes a target. Because in Aethelburg, there are worse fates than dying in your sleep.
Sometimes, you wake up and realize the war has already started.