One popular title could be 'Mystic Messenger' which has some elements that can be related to a furry dating sim visual novel in terms of the dating simulation and character interaction aspects. However, it's not strictly a furry one but has some similarities in the gameplay mechanics.
In a 'furry dating sim visual novel', you enter a fictional universe. The furry characters have their own personalities, backstories, and looks. You as the player navigate through different scenarios. The visual novel part means there are a lot of dialogues and descriptions. You might start by getting to know the furry characters in a friendly way, but as the story progresses, it can turn into a more romantic or deep connection depending on your choices.
In a regular dating sim novel, the focus is mainly on the relationship building, the cute interactions between characters, and perhaps some light - hearted drama. However, in a horror dating sim novel, there are often threats and a sense of danger. For example, the love interests could be vampires or werewolves that pose a real threat to the protagonist. There are also likely to be more jump scares and a darker, more foreboding atmosphere throughout the story. It makes the process of falling in love a much more thrilling and dangerous experience compared to the more relaxed feel of a regular dating sim.
One difference could be in its plotlines. 'Endless Love' might focus more on deep, long - lasting relationships compared to others that may be more casual. It could also have unique character archetypes that set it apart.
One of the best is 'Doki Doki Literature Club'. It has an interesting plot that initially seems like a typical cute dating sim but then takes some unexpected and thought - provoking turns. The characters are well - developed, and the writing style is engaging.
Start by creating interesting and diverse characters. Make their personalities and backstories engaging. Also, come up with unique and exciting scenarios for the dates.
First, you need to come up with an interesting story and characters. Then, decide on the art style and graphics. After that, program the interactions and choices for the players.