I'm not sure about its popularity. It could be popular among fans of visual novels, especially those who enjoy stories focused on relationships. However, if it hasn't been widely promoted or if it has a niche target audience, it might not be as well - known in the broader gaming community.
I'm not entirely sure as I haven't played it specifically. But generally, a visual novel often involves a story with characters, choices, and multiple plotlines. It might be about the relationship between 'kimi' (you) and 'kanojo' (her), perhaps a love story or an adventure where their interactions play a crucial role.
I'm not sure about its popularity. It might be popular within certain niche communities who are fans of visual novels, especially those interested in stories with female - centric characters. However, without more data on its sales or community following, it's hard to say for certain.
I'm not entirely sure specifically as I haven't fully explored it myself, but generally a visual novel is a form of interactive fiction. It might involve stories about relationships among characters. Maybe it's about different aspects of the relationships between 'kanojo' (which might mean 'she' or 'girlfriend' in Japanese).
There isn't much information available to me regarding its widespread popularity. However, if it has unique storylines, engaging characters, and good graphics (if applicable), it could potentially be popular among the visual novel community. Some visual novels gain a cult following even if they are not well - known to the general public.
I'm not entirely sure as I haven't played it in detail. But generally, a visual novel often involves a story with characters and various plotlines. It might be centered around relationships with the female characters (since 'kanojo' means 'she' or 'girlfriend' in Japanese).
Kimi is not based on a true story. It's likely the result of the imagination and creativity of the writers, who came up with a unique plot and characters to engage the audience.