Well, one key event is Goku's early battles against various foes. He faces off against enemies like Raditz. Another important part is his training and growth in power during this part of the story.
A combo of a marketing - savvy person and a skilled game designer can also be excellent. The game designer focuses on creating engaging gameplay mechanics and levels. Meanwhile, the marketing - savvy individual can promote the game effectively, getting it in front of a large audience. This way, more people will be interested in playing the game.
One of the great combos could be a strong designer and a talented programmer. The designer can come up with innovative and engaging concepts, while the programmer can bring those ideas to life with efficient code. For example, a designer who specializes in creating unique gameplay mechanics paired with a programmer who is excellent at optimizing for different platforms can lead to a very successful game in Game Dev Story.
In Monster Hunter Stories, the Hammer has an effective combo. You can start with a big overhead smash, which can stun the monster if it lands well, and then follow it up with a couple of quick side swings. For ranged weapons, the Bow can do a rapid - fire combo followed by a charged shot. This can catch the monster off - guard. The Combo of the Hunting Horn is also interesting. You can play a series of notes to buff your party and then use a powerful physical attack combo.
A plot could revolve around a time - traveling character who goes back to the time of the Tenkaichi tournaments in Dragon Ball Z. This character could accidentally change some events, leading to a whole new set of battles and power - up scenarios. Maybe Goku doesn't get the senzu beans he needs at a crucial moment, forcing the other fighters to step up more.
Vegeta is also highly popular. His pride and his journey from villain to anti - hero are rich areas for fanfiction. Writers can delve into his internal struggles, like his constant need to prove himself stronger than Goku while also dealing with his new - found family on Earth.
Well, it could be about the development journey of a game that involves combos. Maybe it's a story of how the game creators came up with the idea of combos in the game, like for combat or puzzle - solving. It could also be about the challenges they faced in implementing those combos in the game mechanics.