To evaluate the quality of a graphic design work, one could start from the following aspects:
1. The creativity and uniqueness of the design: A good graphic design work needs to have unique creativity and ideas that can attract the eyes of consumers and resonate with them. At the same time, the creativity of the design should be practical and feasible in line with market demand and trends.
2. The aesthetics and artistry of the design: The graphic design works should have a certain degree of aesthetics and artistry that can make people feel comfortable and happy. The colors, layout, graphics, and font of the design should be in line with aesthetic standards while paying attention to details and aesthetics.
3. Practicality and repetitiveness of the design: A good graphic design should have a certain degree of practicality and repetitiveness, be able to be applied to the business environment, and be able to maintain a good visual effect and brand impression in different occasions.
4. The design is sustainable and environmental friendly. With the development of society, people pay more and more attention to environmental issues. A good graphic design work should focus on the use of environmental protection materials and processes, as well as the use and conservation of resources.
5. Design professionalism and technical level: A good graphic design work needs to have a certain degree of professionalism and technical level. It needs to be proficient in the design software and skills. It needs to be able to skillfully use design skills and techniques. At the same time, it also needs to pay attention to the handling of design details and the grasp of aesthetic standards.
These are the basic aspects of evaluating a graphic design work. Of course, the specific evaluation still needs to be judged according to different situations and personal preferences.
There were many ways to evaluate a piece of graphic design. The following are some factors that may need to be considered:
1. The creativity and uniqueness of the design: A good graphic design work needs to have unique creativity and ideas to attract people's attention and make people feel refreshed. At the same time, the creativity of the work should be consistent with the theme and background, making people feel comfortable and natural.
2. The aesthetics of the design: The graphic design works should make people feel beautiful and comfortable, in line with people's aesthetic needs. At the same time, the design of the work should be simple, clean and not too complicated, otherwise it would make people feel tired and bored.
3. Practicality of design: The design of a graphic design work should consider practicality, not only beauty but also practicality. For example, in the design, one had to consider how to use space and how to make it more convenient for people to use the design product.
4. Repeatable design: A good graphic design should be able to be used many times and repeated in different environments to produce results. At the same time, the design of the work should be easy to copy and transfer so as to increase its value and application value.
Professional design: The design of a graphic design work should conform to professional requirements and design standards. At the same time, the design of the work should be completed by a professional designer with high technical level and practical experience.
To evaluate a graphic design, many factors needed to be considered, including creativity, aesthetics, practicality, repetitiveness, professionalism, and so on.
A design tablet and a beginner graphic design book can be used to refer to the following suggestions:
1. Writing board for design:
If you are a designer who needs to use a tablet frequently for creative expression and sketching, you can consider buying a good brand tablet such as a tablet or a drawing tablet.
2 beginner graphic design books:
Planar design was a skill that required constant learning and practice. Beginners could choose some entry-level books to read, such as the Basic Guide to Planar Design, Design in Design, and so on. These books would introduce the basic concepts, tools, and techniques of graphic design. At the same time, he could also refer to some online courses and case studies to expand his knowledge.
There were many things to do before writing a design book, depending on the type and purpose of the book. The following are some common preparations:
1. Confirm the type and purpose of the design book: The design book can be divided into many types, such as architectural design books, graphic design books, game design books, etc. Every design book had its own unique purpose and content requirements. Therefore, the type and purpose of the book had to be determined before writing it.
2. Collect information: The design book usually needs to refer to some information and documents such as architectural design drawings, specifications, standards, cases, etc. Therefore, before writing, it was necessary to collect, classify, and organize these materials.
3. Confirm the reader group: The reader group of the design book may include professionals, ordinary readers, etc. Therefore, before writing, one needed to determine the needs and expectations of the reader community and design the content according to these needs and expectations.
4. Make a content plan: Before writing the design book, you need to make a detailed content plan, including the structure of the book, content, chapter arrangement, etc. This plan should take into account the needs and expectations of the readers and ensure the accuracy and completeness of the content.
5. Write the first draft: After you have formulated the content plan, you can start writing the first draft. In the process of writing, one needed to pay attention to the cohesiveness and logic of the content, as well as the accuracy and regularity of the language expression.
6. Review and Revise: After writing, the book needs to be reviewed and revised to ensure that the content is accurate and complete and meets the needs and expectations of the readers.
7. Composing and creating an e-book: Finally, you need to set up the book and create an e-book. E-books should be clear, easy to read, and beautiful so that readers can easily access the contents of the book.
The quality of a user interface design could be evaluated from the following aspects:
User experience: A good user interface design should be able to improve the user experience and make it easier for the user to complete tasks. This included the ease of use, aesthetics, response speed, and interaction effects of the interface.
2. Visual design: The visual part of the user experience. A good user interface design should have an attractive appearance and a clear and simple design style.
Information presentation: The user interface should be able to clearly convey information so that the user can accurately understand the information needed. This included the presentation of elements such as text layout, colors, and icons.
4. Access: The user interface design should take into account the access requirements of different devices and scenarios so that users can easily use the design.
5. Creation: A good user interface design should be creative and bring new functions, features, and appeal to the product.
6. Maintaining: The design of the user interface should take into account the long-term development and maintenance of the product. It should be easy to update and improve.
To sum up, a good user interface design should consider the user experience, visual design, information presentation, presentation method, survivability, innovation, etc., and consider the long-term development and maintenance of the product.
The quality of a user interface design could be judged from many aspects. A good design should have the following characteristics:
1. Simple and clear: The main purpose of the user interface design is to let the user quickly understand the information, so the user interface design should be as simple as possible to avoid too many fancy effects and complicated operation processes.
2. Easy-to-use: The design of the user interface should take into account the user's usage habits and scenarios so that the design is easy to use and meets the user's psychological needs.
3. Beautiful and fashionable: The design of the user interface should be in line with the fashion aesthetics of modern users, so that users can have a sense of pleasure and trust.
4. Personalization: The user interface design should provide customized services according to the user's needs and habits so that the user feels valued and paid attention to.
5. Good compatibility: The user interface design should consider the compatibility of different devices and platforms to ensure the adaptability of the design.
Easy maintenance and update: The user interface design should take into account the ever-changing needs of users and provide an interface that is easy to maintain and update for the designer to update and optimize.
In summary, a good design should be simple, easy to use, beautiful and fashionable, customized, compatible, and easy to maintain and update.
Both design works and art works could express emotions, but the way they expressed emotions was different.
Art works mainly express emotions through the creative expression of artists, such as paintings, sculptures, music, movies, etc. Artists could express emotions through colors, lines, shapes, sounds, and other elements to let the audience feel the emotions expressed by the artist.
The design works focused more on practicality and functionality, such as architectural design, graphic design, product design, and so on. A designer would use materials, shapes, colors, typography, and other elements to convey emotions, but they would not usually express strong emotions.
For example, an architect might use rational design language to express the beauty and practicality of the building, while a graphic designer might use color and typography to convey emotions. Similarly, a movie director might express emotions through the camera language and picture composition, while a product designer might pay attention to the function and user experience of the product.
The database design of the online bookstore should include the following components:
1. Item Information Table (Item) -Store the basic information of the item such as title, author, price, description, classification, etc.
2. Order Information Table ( Order) -Store the order information of the customer, including the order number, customer name, order status, order items, etc.
3. Stock-Storage of stock information, including item number, stock quantity, purchase date, supplier, etc.
4. Order Management-used to record all orders created, modified, deleted, and the status of the order (completed, in progress, not processed, etc.).
5. Customer Information Form-used to record the basic information of the customer, such as name, email address, telephone number, etc.
6. The payment information table-used to record all payment methods such as credit card, AliPay, Weixin Pay, etc.
7. The supplier information sheet-used to record the basic information of the supplier, such as company name, address, contact information, etc.
The following is a simple online bookstore database design example. The product information table, order information table, and inventory information table already include some basic data fields:
```
--Item Information Form (Product)
CREATE TABLE Product (
Product_ID INT PRIMARY KEY
Product_Name VARCHAR(50) NOT NULL
Product_Price DECIMAL(10 2) NOT NULL
Product_Description TEXT NOT NULL
Product_category VARCHAR(20) NOT NULL
FOREIGN KEY (Product_ID) REFERENCES Product(ID)
);
--Order Information Form (Order)
CREATE TABLE Order (
Order_ID INT PRIMARY KEY
Customer_Name VARCHAR(50) NOT NULL
Order_Status VARCHAR(20) NOT NULL
Order_Product VARCHAR(50) NOT NULL
Order_Time TIMESTAMP NOT NULL
FOREIGN KEY (Order_ID) REFERENCES Order(ID)
);
--Storage Information Form (Stock)
CREATE TABLE Stock (
Stock_ID INT PRIMARY KEY
_
Arrival_Date Date NOT Empty
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FOREIGN KEY (Stock_ID) REFERENCES Stock(ID)
);
--Order Management
CREATE TABLE Order Management (
Order_ID INT NOT NULL
Order_'s status VarCHAR(20) NOT nil
Order_'s method VARCHAR(20) NOT nil
FOREIGN KEY (Order_ID) REFERENCES Order(ID)
);
--Customer Information Form
CREATE TABLE Customer (
Customer_ID INT NOT NULL
Customer_Name VARCHAR(50) NOT NULL
Customer_Email VARCHAR(100) NOT NULL
Customer_Phone VARCHAR(20) NOT NULL
FOREIGN KEY (Customer_ID) REFERENCES Customer(ID)
);
--payment information form (Payment)
CREATE TABLE Payment (
Payment_ID INT NOT NULL
Payment_Name VARCHAR(50) NOT NULL
Payment_Type VARCHAR(20) NOT NULL
Payment_Time TIMESTAMP NOT NULL
FOREIGN KEY (Payment_ID) REFERENCES Payment(ID)
);
```
In the above design, each table has a unique ID as the primary key to ensure the uniqueness and integrity of the data. At the same time, in order to support multi-currency transactions, the payment information table also included a payment type field to distinguish different payment methods.
One of the best - designed graphic novels is 'Watchmen' by Alan Moore. Its panel layout and use of color are masterful. The nine - panel grid structure gives a sense of order and rhythm, and the color palette sets the mood for each scene, from the desaturated tones of the past to the more vivid ones in the present. Another great one is 'Maus' by Art Spiegelman. The use of simple black - and - white drawings with different animal characters to represent different ethnic groups is not only a unique design choice but also adds a layer of allegory to the story.