Sword and Homeland was not a paywall game. Although there might be some paid items and equipment in the game, players could obtain in-game currency through normal games and use this currency to purchase in-game items. The game didn't have the so-called " top-up magic weapon " or " paid invincibility " where players could gain experience and victory through the game itself.
There was a family that decided to save money for a dream vacation. They cut back on eating out and entertainment. Every month, they put a set amount into a special savings account. After a couple of years, they had enough saved up to take an amazing trip around Europe. It shows how disciplined saving can lead to achieving goals.
I'm not entirely sure which specific 'blood money is real story' you're referring to. It could potentially be about money obtained through immoral or unethical means, like in a crime context where someone profits from murder or other heinous acts.
Winning in the Typing Story game depends on your typing proficiency. Make sure you don't make too many mistakes and try to complete tasks or challenges within the given time limits to accumulate enough points for victory.
You need to focus on creating unique and high-quality games. Pay attention to the game's theme, features, and user experience. Also, keep an eye on market trends and player feedback.