How to set up a mobile League of Legends game for junglers and warriors?The following are some suggestions for setting up the jungler and warrior in League of Legends:
** 1. General settings **
1. ** Avatar Lock **
- During a team battle, they would lock onto the target in advance. If they chose to prioritize the enemy, only the enemies within the range of the screen would appear. If you want to unlock the avatar, you just need to press the attack minion or attack the defense tower button. For Junglers and Warriors, avatar locking was helpful in accurately locking onto the target during team battles or ganks, to avoid choosing the wrong target when the enemies were densely packed.
2. ** Attack HP locked on **
- Junglers were recommended to choose the lowest percentage of health, which would increase the success rate in scenes such as snatching dragons. Warriors who were not mainly responsible for snatching dragons could choose the lowest absolute health based on the actual situation. This way, they could prioritize attacking the enemy with the lowest health in a laning or small-scale team battle, which would be convenient for them to have an advantage in battle.
3. ** Automatic pursuit button **
- It is recommended for melee warriors to activate it. After releasing the skill, it will automatically attack. For junglers, if it was a melee type jungler (like Xin Zhao etc), it could also be turned on to facilitate the continuity of operations when jungling or ganking.
4. ** Half-locked view **
- After opening it, a small eye would appear on the screen. You could drag the perspective like a client-side game. After dragging, the screen would be fixed, and then you could click the hero again to return to the center of the screen. This would help Junglers and Warriors better observe their surroundings during the game. Whether it was to prevent being ganked during jungle farming, or to observe the enemy's position during team battles or laning, it was very helpful.
5. ** Skill: Extending View **
- After activating it, aim at the enemies to the side and below to have a better view. After releasing the skill, the view will automatically return. For Warriors who needed to release directional skills, as well as Junglers who needed to punish wild monsters or steal dragons, this setting could provide better vision control.
6. ** Skill Picture in Picture **
- When the skill hits, the enemy will appear on the minimap if the enemy is far away. Junglers and Warriors could use this setting to better understand the effects of skills, especially when chasing enemies or fighting in complex terrain.
7. ** A custom layout **
- After activating it, the player could adjust the position of the skill at will, making it easier to set it according to their own operating habits. For example, a Warrior could place commonly used skills (such as crowd control skills or explosive combo skills) in a more convenient position, and a Jungler could also adjust key skills such as Punishment to a suitable position for faster operation.
8. ** Automatic path-finding function **
- After opening it, the hero would automatically find the way after clicking on the minimap. At this time, the hero could freely switch perspectives to observe his teammates. For Junglers, they could use this function while they were on the road, and at the same time, observe the status of their teammates in the lane, so that they could adjust their Jungler or gank routes in time.
** 2. Special settings for Warriors (Part of them overlap with Junglers)**
1. ** Choose enemy priority **
- It is recommended to choose Absolute value. For example, a 90% HP Stone Golem and a full HP Ashe are both within the attack range. If the percentage is prioritized, the Stone Golem will be attacked first, which may lead to a situation where the enemy cannot be defeated. Choosing Absolute value will prioritize attacking Ashe with the least HP. This will help the Warrior to deal more damage in the lane and team battles.
2. ** Attack Support is recommended to be turned off **
- This was because the attack would be forced to move in a straight line towards a target outside of the range when it was activated. Newbies might find it convenient, but it was easy to conflict with the positioning. For Warriors, they would only attack when they controlled their positioning within the attack range. Although they might not be used to it at the beginning, they would gradually realize that this kind of operation was more flexible. It was also a must for experts to advance.
3. ** Direction of displacement skill **
- For Warriors, if the skill had an intelligent release method, it was recommended to choose the movement stick because it was the same as the mechanism of Flash. The movement skill was more flexible in the direction of the face, instead of the default straight line to the enemy's face, to avoid eating.
4. ** Mobile Remote Sensing Method **
- If the Warrior was a novice, it was recommended to use follow, while an experienced player would use fixed. This setting would greatly affect the flow of movement.
** 3. Jungler specific settings **
1. ** Opening settings for different types of junglers **
- ** Assassin type (such as mantis, poodle, widow, etc.)**
- This type of jungler was more agile, had high burst power, and had displacement, but their bodies were more fragile. They had to fight more and support as much as possible to gain an advantage in the early stages. If the opponent's jungler was weaker in the early stages and their counter-jungler ability was stronger, for example, if their side was Li Xing or Nunu, they would have the lane rights in the middle lane, and the opponent's solo lane was in the top lane, they could consider boldly counter-jungling. In 1 minute and 25 seconds, he could also snatch the river crab from the other side. At the start of the game, you can choose the opposite route according to the opposite jungler's route. For example, the opposite side will be red, and our side will be blue. After the red is refreshed, you can go and snatch the river crab from the opposite side.
- ** Warrior type (such as Xin Zhao, Olaf, Graves, etc.)**
- This type of hero physique was better than an assassin jungler. Although they were not flexible enough, they had a higher chance of error. You can choose to open the game in red, blue, or 4-bird speed and 2-speed according to the situation. If the opponent's Jungler was stronger in the early stages, they would take the initiative to find the opponent to collide with them in 1 minute and 25 seconds. For example, if the opponent's blue buff was activated, they would normally go to the river with the red buff to fight the river crab in 1 minute and 25 seconds. Our side could then activate the red buff and fight with the opponent after the blue buff was activated. If he chose the Warrior Jungler, he would have to pay attention to the three routes while jungling. If the opponent's condition was not good, he could find an opportunity to wander or support.
- ** Type of Tank (such as Mumu, Dragon Lady, etc.)**
- This was a functional jungler. They were strong in team-fighting, but they were relatively weak in the early stages. They had to be careful of the opposite side's counter-jungling and try to develop as much as possible. Their chances of winning were much higher in the later stages. If it was red, it would be in the blue. He could consider using the buff to prevent being countered at the beginning of the game and increase his speed by 5 levels. When jungling, they also had to pay attention to the situation in the lane and look for opportunities to support.
2. ** Jungler's Wandering Capture Setting (Five Steps to Capture)**
- ** Depends on the lineup to decide which team to grab first **
- In this version, the priority was to take the two-player lane. The archer lane had an advantage, and the dragon had an advantage. Basically, they would win half the battle. Before the game started, the jungler had to determine the priority of ganking based on the lineup of both sides.
- ** Depends on the status of both parties **
- If a teammate didn't have any skills or wasn't in a good state, they shouldn't force their way around. They could find an opportunity to counter-squat. Junglers had to observe the skills and health status of their teammates and enemies while preparing to move.
- ** Look at the minions 'positions **
- The minion line was close to the turret. If the opponent was not in good condition, they could cooperate with their teammates to kill the turret. The Jungler had to pay attention to the progress of the minions in the lane so that he could gank at the right time.
- ** Dealing with a situation with eyes **
- If they found that the other party had retreated immediately, it meant that they had eyes. They had to use the scan to get paid and then find an opportunity.
- ** Reduce mistakes **
- Sometimes, there would be a situation where they hit the wrong person, so they needed the Jungler to lock onto them in advance to reduce mistakes. Don't think that Wandering meant killing the opponent. If you couldn't kill the opponent, you could use the opponent's Flash to create an advantage for your teammates. At the same time, he had to send a signal or voice message to his teammates before he left.
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