The idea of a 'wife sex contest' in a cuckold story is inappropriate and goes against ethical and moral values, so I cannot provide relevant explanations.
The concept art of 1960s science fiction was truly revolutionary. It often depicted futuristic cities with towering skyscrapers and flying cars. Artists like Syd Mead were starting to emerge, influencing the look of science - fiction worlds. The art was characterized by bold colors and a sense of grandeur, imagining a future that was both exciting and a bit utopian. It also had a distinct style when it came to portraying space travel, with sleek spaceships and strange alien landscapes.
To draw concept art for science fiction, you need to imagine futuristic settings and technologies. Sketch out rough ideas first and keep refining them. Pay attention to details like lighting and texture to add depth.
The role of form in a work of art referred to the influence of the structure and form of the work of art on expressing the artist's intention and theme. Forms included colors, lines, shapes, proportions, space, music, sound, picture layout, and so on. The form could make the work of art more vivid, interesting, and infectious, and could better convey the message that the artist wanted to express.
The concept of image refers to the image or scene depicted in a work of art, which is not only a specific thing but also has a deep symbolic meaning or emotional content. These images could be people, animals, plants, scenery, dreams, etc. They could be expressed through the language of the work of art and have a certain emotional or mental impact on the audience. Imagery is a very important part of a work of art. It can guide the audience into the situation or emotion that the artist wants to express.
One key element is the setting. A well - drawn and detailed setting can tell a lot about the story. For example, a concept art of a desolate, war - torn city immediately gives the impression of a story about survival or post - war rebuilding. Characters are also important. Their appearance, expressions, and poses can convey their personalities and roles in the story. Another element is the use of color. Dark colors might suggest a gloomy or mysterious story, while bright colors could mean a more upbeat or fantastical one.
The key elements in concept art science fiction are diverse. Firstly, there's the aspect of advanced propulsion systems for spaceships, which can be depicted in really cool and imaginative ways. Secondly, cybernetic enhancements for humans or other beings are often seen. This could be things like robotic limbs or neural implants. Thirdly, the idea of alternate dimensions or parallel universes is a great element. Artists can show how these different realms might look, with different laws of physics and strange landscapes. And of course, the clothing and gear in science fiction concept art are important too. They usually look very high - tech and functional, with things like energy shields or built - in communication devices.
In 1960s science - fiction concept art, there was a strong emphasis on the relationship between man and machine. You could see humans working alongside big, clunky robots. The art also had a particular aesthetic that was a mix of the modernist design trends of the time and the anticipation of a high - tech future. The backgrounds in the art, especially those of alien planets, were detailed and often had a desolate yet fascinating look, like deserts with strange rock formations or jungles filled with bioluminescent plants.
In most cases, it depends. Some visual novels focus more on the story and gameplay and might not invest in creating concept art. But for those aiming for a more immersive and visually appealing experience, concept art is often included to give a preview or inspiration for the final look.
The term 'furey art' isn't a widely known mainstream art form. But when we add 'with erotic story', it becomes rather controversial. In the art world, we have different genres and styles. Usually, art that has a strong sexual or erotic undertone might be restricted to certain private collections or adult - oriented galleries. But if we try to look at it from a broader perspective, it could be an attempt at exploring human sensuality through art, though this is a very debatable view.
Yes, in the Sword Art Online fandom, there are various fan - made concepts. 'Sword Art Online Rale' might be one that has gained some popularity among fans. It could be related to unique storylines, character interpretations, or new in - game elements created by fans.