There were many books on game design that could be referred to as the following popular types:
1 Game User Interface Design Guide- Design Group。This was a comprehensive guide to game UIs design, covering all aspects of game UIs design, including layout, colors, font, icons, and so on.
2. Game User Interface Art- Bley。This book mainly introduced the artistic elements of game UI design, including color, shape, line, texture, etc. It was very helpful for readers who wanted to learn game UI design.
3." Game User Interface Design Practice " Barry。This book provides a large number of game user interface design cases to gain experience and skills from actual design to help readers better understand and apply the best practices of game user interface design.
4 Introduction to Game User Interface Design Beazley and Brian K Jones. This book introduced the basic knowledge of game UI design, including the history of game UI design, types, principles, and so on. It was suitable for beginners.
For UX design, best practice user stories can start with understanding the user's journey. For example, as a new user of a fitness app, I want a simple onboarding process so that I don't get frustrated and abandon the app. This helps UX designers focus on creating an intuitive interface.
Event - based user stories are important in UX design because they focus on the user's actions and experiences at specific moments. For example, in a mobile banking app, an event could be 'user transfers money'. By creating user stories around this event, we can better understand the user's needs during that action, like ensuring security and ease of use.
Start by clearly defining the user and their goals. Then, describe the actions they'll take and the expected outcome. Keep it simple and focused on the user's perspective.
In Apple's iOS design, simplicity is key. The clean, uncluttered interface makes it easy for users to navigate. Icons are recognizable and interactions are intuitive. For example, the swipe gestures to unlock, access the control center or switch between apps are very natural for users.
One success story is Airbnb. Their UX design focused on creating a seamless booking experience. The intuitive search, detailed property listings with high - quality photos, and easy - to - use messaging system between hosts and guests made it a hit. Users can quickly find what they want, and the design builds trust.
To design a good typical ui for visual novel, focus on readability. Use a legible font and appropriate text size. Also, make sure the color contrast between the text and the background is good.
Sure. In one case, a mobile app had a very busy and cluttered home screen. It was filled with too many features and promotions all at once. Users found it overwhelming and uninstalled the app quickly.
Studying animation design was a field with good employment prospects. The graduates of the animation design major could work in advertising companies, film and television post-production companies, film studios, television stations, animation production companies, game companies, and other companies to engage in film and television special effects, animation production, game design, and other work. In addition, animation design students could also find relevant jobs in commercial production companies such as film and television animation production, television media industry, advertising communication, etc., Internet interaction entertainment, mobile games, mobile animation, and other wireless entertainment fields. However, the employment situation was still affected by many factors, including an individual's professional skills, experience level, industry demand, and market trends. Therefore, learning animation design could provide a wide range of opportunities for finding a job, but the specific employment situation needed to be assessed according to individual ability and market demand.