Hand-drawn animation model tutorialThe following is a tutorial for drawing anime models:
** 1. Basic preparations **
1. ** Line practice **
- In the early stages of the novice, one had to practice a variety of lines, including straight lines (such as horizontal lines, vertical lines) and curved lines (such as horizontal curves, vertical curves, oblique curves, arcs, ovals, perfect circles, etc.). When drawing long lines, it was easy to mess up the picture with short lines piecing together long lines. When drawing curves, you could first observe the direction of the big lines of the object, summarize them with a small number of lines, grasp the important turning points, and practice separately before combining them.
2. ** Learning the principle of perspective **
- One had to understand one, two, and three points of x-ray vision. Many novices would encounter problems such as lack of three-dimensional sense of objects and body disharmony when learning perspective. They could solve them by drawing the same object many times and analyzing the characteristics of the reference object to build a reference table.
3. ** Basic sketching **
- He had to learn the principle of combining and transforming simple geometric objects (such as spheres, cubes, cuboids, and cylinders) to form complex shapes. The ability to distinguish which geometry objects are made of, to observe, to simplify and summarize objects, and to summarize complex objects with simple geometry.
** 2. Steps to hand-draw a character (using the front face as an example)**
1. ** Picture composition positioning **
- Some auxiliary methods could be used to determine the position of the five facial features, such as drawing an egg shape, cutting it horizontally and vertically, and finding a specific proportion point to determine the position of the five facial features such as the eyes (such as drawing the face of a big family, dividing the egg shape to determine the position of the eyes, etc.); or when drawing the face of Uchiha Sasuke, first draw a shield-like shape and divide it to determine the hairline, eyes, etc.
2. ** Drawing facial features **
- Eyes: First draw the upper eyelid, then draw the eyeball, the dark part, the highlight, and the pupil. Then draw the details of the dark part and the pupil. Then use the automatic pen to draw the shadow of the upper eyelid. Then follow the same steps to draw the other eye, and then draw the eyebrows, nose, and mouth.
- Nose and mouth: determine the appropriate position on the face, such as Sasuke's mouth on the line of 1/3 of the triangle.
3. ** Face and hair drawing **
- He followed the auxiliary lines to modify the face shape and drew the hair. When drawing hair, you can first draw a rough outline, draw the shape of the outer and inner circles of the hair, and then add a sense of layering. As for the hair texture, he could start from the dark part, adjust the gray part, and finally draw the details of the light part. He could lay out the tone and draw it layer by layer along the hair. When sketching, determine the approximate light and dark structure of the hair, then lay out the lines for the dark parts. Pay attention to the darker parts near the back of the head.
4. ** Add details and shadows **
- He drew the ears, neck, collar, collarbone, and other details. Finally, the whole line was drawn with shadows, such as using different colors to represent the shadows of different parts (such as red for the shadow on the skin, blue for the shadow of the hair, yellow for the highlight, green for the shadow on the clothes, etc.).
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Hand-drawn tutorial ps animationThe following are some tutorial on how to use PS to turn into hand-drawn animation effects:
1. ** Basic processing **
- ** Overall processing **: Observe the photo. If there is a logo and mottled color, use the [Imitation Stamp] tool to remove the logo (press the Alt key, click the left mouse button next to the logo to absorb the color, and then click the left mouse button to fill in the logo), and use a filter to remove the mottled color (select a lower intensity to process a few more times).
- ** Skin processing **: Duplicated the background layer, performed the [Gaussian Blur] operation on the instance (set the radius to 4 px), held down the Alt button and clicked on the [Layer Mask] icon, used a white brush (set the Opacity and Flow to about 30%) to smear on the skin until it was smooth enough, and then pressed the layer with ctrl-alt-shift-e.
- ** Eye Treatment **: Use the Pen tool to outline the outline of the eyes, create a new layer, use a black brush to stroke, adjust the layer's Opacity and fill, and then use the Burn and Dodge tool to make the black and white of the eyes clear and deepen the color of the eyebrows.
- ** Nose processing **: Use the Pen tool to outline the outline of the nose. Create a new layer and use a black brush to stroke it. Then adjust the layer's Opacity and fill. Do a highlight operation on the nose bridge (After using a white brush to stroke the new layer, the Gauss blur can be done multiple times).
- ** Mouth Treatment **: The [Pen] tool outlines the outline of the mouth, darkens the edge of the mouth, and adjust the color of the lips.
- ** Clothing processing **: click on the Quick Mask tool, select the black brush to select clothing, exit the Quick Mask to create a selection, select-Reverse to get the clothing selection, and perform the surface blurring operation.
- ** Hair Treatment **: Create a hair selection and perform a surface blurring operation.
2. ** Other methods **
- ** Using PS actions **: Downloading the file containing [Hand-drawn Movement.atn], unzip it, open PS, open the action panel, click "" at the top right corner, then click "load action", find the atn file, click "load", import the image material, select the action, and click the run button. After the action runs, you can add 10 different colors that come with the software to the [10 Color Felix] layer group (click the small eye button in front of the layer to display the layer to apply the color). If the PS version is not PS 2020, before using this action, you need to convert the PS interface to English (in the software installation folder, find the [tw10428.dat] file and renamed it. After processing, you can change the name back to the Chinese interface).
- ** Filter-Combination Operation **:
- Using ctrl-j to copy a layer, he executed the filter library's woodcut to simplify the image's color and remove the mottled color. He executed the filter library's poster lines to increase the anime sense. He used the brightness contrast tool to slightly increase the contrast. He pressed three keys to add an e-stamp layer. He executed the filter stylized oil painting to increase the hand-drawn texture and added stroke font.
- After opening the file, he changed the background color to white, adjusted the color of his lips, and made three copies. He made adjustments to copy 1 (select menu → filter → artistic effects → woodcarving and adjust the parameters) and copy 2 (menu → filter → pixelation → color halftoning and adjust the parameters and then adjust the clarity).
3. ** Creating a hand-drawn anime style for Photoshop-Cs6 **: Open the photoshop software, click [Open As] in the top left corner of [Files], select [camera raw] from the drop-down options, and select the image you want to design to open. On the camera raw filter page, he increased the [exposure], decreased the [contrast], maximized the [highlight] and [shadow], increased the [black],[sharpness], and [saturation] parameters, and clicked the [open image] button.
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Converse Doodle Hand-painted AnimationConverse and anime had a joint design. For example, Converse and Naruto's joint design added the cartoon character's doodles on the shoes. These hand-drawn were very good at restoring the cartoon character's image. For example, the left side of the shoe was printed with " Uchiha with soil " and the right side was printed with " Haki Kakashi." Not only did it continue Converse's 1970s design, but it also added Naruto's doodles. The color tone and details were very good. In addition, there were also people who did their own Converse hand-painting, but it might be more sloppy.
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