Fighting God, Tengxun Animation" Fighting God " was a manga work edited by Zhao Botong. It had been released exclusively on the animation platform of the company since June 8,2021. The plot revolved around the Witchcraft of Loathing Victory. For example, the protagonist Li Changsheng inherited the Book of Loathing Victory left behind by his grandfather and embarked on the road of revenge after experiencing a family accident. The story was set in a fantasy plot such as the Golden Toad Temple.
Animation scene pullThe animation scene was a method of in-depth interpretation of animation. It was similar to watching and rewinding frame by frame, while analyzing and recording the various elements of each scene. This included the content of the shot, the scene arrangement, the way the shot was moved, the scene, the editing, the sound, the picture, the rhythm, the performance, the camera position, and so on.
The following methods could be used when pulling the animation scene:
1. Choosing the right anime: For people who were new to pulling movies, it was easier to start with domestic and foreign award-winning short films because short films were easier to pull compared to long anime.
2. [Multi-viewing: You usually need to watch the movie at least three times.]
3. Record analysis: You can use a form as a tool to pull the film. Record the relevant content of each shot one by one for analysis. This method is more rigorous and efficient.
Through a large number of screenshots, one could gain an in-depth understanding of the animation director's concept process, just like directly analyzing the storyboard. This would help improve one's understanding of the art of animation and aesthetic ability. It was an essential process to master the knowledge of animation storyboarding.
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Dafeng Fighting SceneDafeng Nightwatchman was a period drama that included some fighting scenes. Although the specific fighting scenes were not described in detail, the trailer and stills showed excellent costumes and makeup effects. At the same time, the fighting scenes and other aspects were of a very high standard. The overall production level was impressive. However, the specific details of the fighting scene needed to be watched further to know.
While waiting for the TV series, you can also click on the link below to read the classic original work of "Dafeng Nightwatchman"!
Dafeng Fighting SceneThe fighting scenes of Da Feng's night watchmen included bloody battles with the rebels, battles between the Buddhist sects, scolding the officials in front of the court, and suppressing the two sects.
While waiting for the TV series, you can also click on the link below to read the classic original work of "Dafeng Nightwatchman"!
Dafeng Fighting SceneThe fighting scenes of Da Feng's night watchmen included bloody battles with the rebels, battles between the Buddhist sects, scolding the officials in front of the court, and suppressing the two sects. These scenes were compact and rhythmic, but at the same time, they also had pretentious and funny elements.
While waiting for the TV series, you can also click on the link below to read the classic original work of "Dafeng Nightwatchman"!
Fighting through the sky animation YunzhiYun Zhi was a character in "Battle Through the Heavens" and its derivative works. She was the daughter of the Ancient Void Dragon Emperor Zhu Kun. Her nickname was "Yun Zhi". Her strength was a one star Dou Zun and she possessed Dou Techniques such as Extreme Wind-Sunset Radiance and Extreme Wind-Meteor Kill.
In the anime Battle Through the Heavens, Yun Zhi made her debut in episode 11. Her alias was Yun Zhi, and she was the mercenary leader of the Mountain Range of Magical Beasts mercenary group. In the Magic Beast Mountain Range, Yun Zhi and Xiao Yan met by chance. The two of them blocked Mo Ba Si's attack together. Later on, Xiao Yan barged into the Misty Cloud Sect in order to save the old man. Yun Zhi followed him all the way. During the battle between Xiao Yan and Yun Shan at the back mountain of the Misty Cloud Sect, in order to save Xiao Yan, Yun Zhi had forcefully used the 'Extreme Wind-Setting Sun Illumination' to fight with Yun Shan. However, there was a great disparity in strength and she was seriously injured.
In the subsequent plot, Yun Zhi helped Xiao Yan many times and the two of them formed a deep friendship. After Xiao Yan became a Dou Di, Yun Zhi became the Dragon Emperor of the Ancient Void Dragon tribe.
Hurry up and click on the link below to return to the original classic, Battle Through the Heavens!
Original fighting animation novel recommendationI really don't want to scold people, a fantasy novel by Yan Qiguan. The male protagonist, Lin Feifan, traveled through the immortal cultivation world with a troll system. He was the heir of the Lin family in Fenglin City and had a lot of experience in his previous life. It was very interesting for him to curse at the nobles and cultivators.
" The King of Mixed Martial Arts " was not bad either. It was a sports novel written by Hu You. The author was good at fighting, and the new book was about the protagonist who fought to become the king of MMA. His fists hit the flesh, and he had no rebirth or system. He was very hot-blooded.
" My Reborn Green Plum Is A Little Sweet ", an urban novel written by the thumb pig worm. After Lu Fangchi was reborn, he was determined to protect his girlfriend, Jiang Zhiyu.
" I built an aircraft carrier in a primitive society " was a fantasy novel written by Iron Eight Claws. The male lead, Huang Yu, and the others were adventuring in the Otherworld. Each character had their own characteristics.
" One Punch Hunter " was a game novel about getting drunk. The protagonist of the invincible novel blew up his enemy with a single punch and fought his way from Earth to the universe. The plot was extremely tight.
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Knowledge of the language of the animation sceneThe language of the camera was the foundation of the composition of the screen in the film and television works. In animation, the camera language played a guiding role in the editing of multiple shots. It was like using the camera to express meaning like a language, allowing the audience to see the photographer's intentions from the shot.
Judging from the movement of the camera, the most common camera language was "push, pull, shake, shift" and so on.
- " Pushing " was a shooting method that made the scene transition continuously from a large area. On one hand, this method separated the main body from the environment, and on the other hand, it reminded the audience to pay special attention to the main body or a certain detail of the main body.
- " Pull " was the opposite of " push ". It displayed the subject in the picture from near to far, from part to the whole, making the subject or the details of the subject gradually become smaller, emphasizing the relationship between the subject and the environment.
- " Shaking " meant that the position of the camera did not move, only the angle changed. The direction could be left and right, up and down, slanted, or rotated. The purpose was to show the various parts of the subject one by one, or to show the scale, or to inspect the environment, etc., among which left and right shaking was more common.
- " Move " was short for " move ", which meant that the camera moved horizontally in all directions and shot at the same time. Moving the camera required a higher requirement and required special equipment to cooperate. It can produce a visual effect of patrol or display. If the subject is in motion, the moving camera can produce a visual effect of following on the screen.
The animation was composed of multiple shots to express different meanings. Through the coherent expressions and meanings of different shots, the entire animation was formed to convey the value of information. In the process of animation production, such as C4D commercial animation, the selling points and characteristics of the product were often expressed through scene-based expressions. During production, the animation content would be output as shot sequence frames, and then the various shot sequence frames would be combined in a certain order to form an animation. In the editing and stitching of the animation, attention should be paid to the continuity of the animation, that is, the main body of the animation needs to be coherent, so that the audience can understand it unconsciously according to their own cognitive level, and all the main bodies in the animation should appear reasonably and conform to daily life.
In short, the lens language in the animation scene was a complex subject. The creator had to follow the relevant theories to create, and understanding the lens language knowledge would help to better appreciate the animation.
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Live Version of the Animation SceneThe following are some of the situations related to the adaptation of animated scenes into real-life versions:
** 1. High degree of restoration **
1. ** Real-life version of Hua Mulan **
- The live-action trailer of "Hua Mulan" from the movie was very similar to the original 1998 animation, but there were some changes in the details and character styling. Liu Yifei played Hua Mulan, and many actors such as Jet Li, Gong Li, and Zhen Zidan also participated in the role.
2. ** Live Version of "Song of Youth"**
- From the character styling and costumes, it was very similar to the animated version. The overall production was exquisite, the special effects were great, the scenes were very good, the plot rhythm was moderate, and the degree of reproduction was extremely high. The live-action version received a high score on Douban (8.3 points), and the animated version received a score of 8.5 points.
3. ** The Real Life Version of "Chess Soul"**
- The anime version was a Japanese manga that was broadcasted in 2001. The live-action version was starred by Hu Xianxu, Zhang Chao, and others. Although the domestic live-action version was questioned during the casting announcement, it performed well from the evaluation. The live-action version scored 8.6 points on Douban (9.3 points for the anime version).
** 2. Low degree of restoration or problems **
1. ** One Piece Live Version **
- Luffy's actor was a newbie, and he looked completely different from Luffy. He almost didn't have the charm of the character, and it felt very out of place. Sanji's actor looked very different from the character. He dressed more like a rapper, and his temperament was very different from the original.
2. **<Cherry Maruko>(Taiwan Version)**
- TinyMeatball was a third-grade primary school student in the anime, but the real-life version was played by an adult. The casting went against the character setting, and the dubbing was also very inappropriate.
3. ** Black Deacon, Live Version **
- Sebastian's appearance in the real-life version was far from the elegant image in the original, as if he had offended the makeup artist.
4. ** Sailor Moon Live Version **
- The actor's image was too different from the animation. The costumes and wigs were perfunctory, and the special effects were not worth much. They did not show the charm of Sailor Moon.
5. ** Dragon Ball Live Version **
- The European and American style of the characters deviated from the original work, and the special effects were limited or the production level was insufficient, resulting in the battle scene special effects being very fake. The film's style also deviated from the original work.
6. ** Detective Conan Live Version **
- Xiao Lan's appearance and acting skills were ridiculed by netizens. It was too different from the strong and sunny image in the manga. It was not good to restore the character's characteristics and charm.
7. ** Ghost in the Shell live-action movie **
- Only a few scenes were restored. Although the restoration was not bad with the help of technology, it was still far from being an anime. Moreover, there were problems in forcefully piecing together different plots and making them up.
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How to write a good fighting scene in a fighting novel?To write a good fight scene in a fight novel, one had to consider many aspects, including scene design, character setting, action description, and emotional expression. Here are some writing tips:
1. Design the scene: The fighting scene should be full of energy and tension. You can use color, lighting, sound effects and other means to create an atmosphere. At the same time, the layout and details of the fighting scene were also very important, such as the display of weapons and the details of body movements.
2. Prominent characters: To make the fighting scene more vivid, you need to highlight the characteristics and advantages of each character. For example, it could describe the main character's skills and characteristics, the villain's moves and aura, and so on. At the same time, he also needed to make the character's movements more natural and smooth, without too much repetition or exaggeration.
3. Use action descriptions: action descriptions are an indispensable part of fighting novels, allowing readers to more intuitively feel the movements and strength of the characters. The action description had to be accurate, concise, powerful, and in line with the character's characteristics and style.
4. Focus on emotions: Fighting scenes are not only the process of fighting but also the process of emotional communication between characters. Through emotional descriptions, the readers could better feel the tension and excitement between the characters. At the same time, the emotional description should be consistent with the characteristics of the scene and the characters so that the readers could empathize with them more.
5. Control the rhythm reasonably: The rhythm of the fighting scene is very important. If it is too fast or too slow, it will affect the reader's reading experience. Therefore, it was necessary to control the rhythm to make the description of the fighting scene coordinate with the development of the plot.
To write a good fighting scene in a fighting novel, one must consider many aspects and make the readers feel nervous and excited through careful design and vivid description.