The length of the DBFZ story can be subjective. It includes multiple arcs and character developments, which can make it feel quite lengthy for some players, while others might breeze through it.
Yes, it is. DBFZ Story Mode has many characteristics of a visual novel. It presents the story through a series of visual elements like character illustrations and backgrounds, along with text - based dialogue and narrative, which are typical features of a visual novel.
I don't have the exact number off the top of my head. But you can usually find that information on dedicated gaming wikis or by reaching out to the game's developers or community managers.
In Damascus during the conflict, the local people's survival was a complex story. They had to be resourceful. Some managed to find work in areas that were relatively safer, like helping with the rebuilding of basic infrastructure in some parts of the city. They also learned to make do with very little. Neighbors would often pool their resources, whether it was cooking fuel or warm clothes. And, of course, there were those who were able to get support from relatives outside the city who sent in what they could, like money or medicine, through whatever channels were available.
I'm not sure specifically what the 'damascus time story' is. It could be a story related to the city of Damascus, perhaps something about its history, culture, or a particular event that took place there at a certain time.
I don't know who the author of 'camp Damascus novel' is. There might not be much information readily available or it could be a relatively unknown work.
I'm not sure specifically as I haven't read it in detail. It might be about some events or experiences that take place in a place called Camp Damascus.